jensandClaude Sonnet 5 568c284a8a Add TODO items for SCUMM game manifests and low-latency game audio
Audio note: rules out the obvious compressed-stream + <audio> tag
approach up front, since codec/element buffering can't realistically hit
the tens-of-ms target - raw PCM over WebSocket into an AudioWorkletNode
is the concrete plan instead.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NiNnj78HGx1KWyCCo39HSz
2026-07-28 10:43:38 +02:00
2024-05-31 19:13:10 +02:00
2024-05-31 19:13:10 +02:00
S
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Dosbox game server with noVNC
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