Replace auto-download with an interactive HTML game setup UI

No games are fetched at container start anymore. scripts/setup_server.py
is a small stdlib-only Python HTTP server, started alongside Xvnc/fluxbox/
websockify, serving an HTML page on ${SETUP_PORT} (70${DISPLAY_NUM},
published as 7099 by run.sh) that lists every *.zip found live on the SMB
share with an Installed/Install status per game. Clicking Install
downloads and extracts just that game into ${GAMES_HOME} on demand.
Replaces the old fetch_games.sh, which unconditionally pulled every game
on first start.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NiNnj78HGx1KWyCCo39HSz
This commit is contained in:
2026-07-28 08:37:12 +02:00
co-authored by Claude Sonnet 5
parent 44bbd00336
commit c6ae36ba67
6 changed files with 181 additions and 29 deletions
+5 -3
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@@ -7,10 +7,11 @@ ENV GAMES_HOME=/opt/games
ENV SCRIPTS_HOME=/opt/scripts
ENV PATH=${PATH}:${SCRIPTS_HOME}
# unzip/smbclient are needed at runtime now too: the games are no longer baked into the
# image, fetch_games.sh pulls them into the ${GAMES_HOME} volume on first container start.
# unzip/smbclient/python3 are needed at runtime: the games are no longer baked into the
# image, setup_server.py serves an HTML install UI (backed by smbget+unzip) that the user
# drives on ${SETUP_PORT} instead of anything being auto-downloaded at container start.
RUN apt-get update && \
apt-get -y install --no-install-recommends dosbox alsa-utils unzip smbclient && \
apt-get -y install --no-install-recommends dosbox alsa-utils unzip smbclient python3 && \
rm -rf /var/lib/apt/lists/*
RUN openssl req -x509 -nodes -newkey rsa:2048 -keyout /tmp/novnc.key -out /tmp/novnc.pem -days 3650 -subj "/C=US/ST=NY/L=NY/O=NY/OU=NY/CN=NY emailAddress=email@example.com"
@@ -23,6 +24,7 @@ ADD scripts ${SCRIPTS_HOME}
WORKDIR /
EXPOSE 60${DISPLAY_NUM}
EXPOSE 70${DISPLAY_NUM}
EXPOSE 5900
ENTRYPOINT ["/opt/scripts/server_start.sh", "/opt/scripts/server.sh"]
+7 -4
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@@ -5,8 +5,11 @@
layer (so the downloaded zips and the packages only needed to extract them no longer
persist in the final image). 2.31GB -> 1.6GB.
2. Stopped baking the games into the image at all (927MB of that was just t7g's two CD
ISOs). `scripts/fetch_games.sh` now downloads them from the SMB share into
`${GAMES_HOME}` (`/opt/games`) on first container start instead, skipping the fetch if
already present. `run.sh` mounts a named volume (`dosbox-games`) so the games persist
ISOs). `run.sh` mounts a named volume (`dosbox-games`) so installed games persist
across `--rm` restarts. 1.6GB -> ~690MB. Container now needs network access to
`vlda-01` at runtime (not just build time) for the first start.
`vlda-01` at runtime (not just build time) to install games.
3. Dropped the auto-download at container startup entirely. `scripts/setup_server.py` is
a small stdlib-only HTTP server (started alongside Xvnc/fluxbox/websockify) that serves
an HTML page on `${SETUP_PORT}` (`70${DISPLAY_NUM}`, published as `7099` by `run.sh`)
listing every `*.zip` on the SMB share with an Installed/Install status per game; the
user clicks "Install" to fetch+extract a specific game into `${GAMES_HOME}` on demand.
+1 -1
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@@ -1,4 +1,4 @@
#/bin/bash
docker run --name dosbox-novnc -d --rm --net bridge -e SCREEN_W=1536 -e SCREEN_H=960 --device /dev/snd -v dosbox-games:/opt/games jayfield/dosbox-novnc
docker run --name dosbox-novnc -d --rm --net bridge -e SCREEN_W=1536 -e SCREEN_H=960 --device /dev/snd -v dosbox-games:/opt/games -p 7099:7099 jayfield/dosbox-novnc
-20
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@@ -1,20 +0,0 @@
#!/usr/bin/env bash
set -e
SMB_BASE="smb://vlda-01/software/Games/dosbox"
GAME_ZIPS="stuntcar.zip t7g.zip"
if [ -n "$(ls -A "${GAMES_HOME}" 2>/dev/null)" ]; then
echo "Games already present in ${GAMES_HOME}, skipping fetch"
exit 0
fi
echo "Fetching games into ${GAMES_HOME}..."
TMPDIR=$(mktemp -d)
trap 'rm -rf "${TMPDIR}"' EXIT
cd "${TMPDIR}"
for zip in ${GAME_ZIPS}; do
smbget -au "${SMB_BASE}/${zip}"
done
unzip -o -d "${GAMES_HOME}" "*.zip"
+2 -1
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@@ -3,8 +3,9 @@ set -x
RFB_PORT=59${DISPLAY_NUM}
NOVNC_PORT=80${DISPLAY_NUM}
SETUP_PORT=70${DISPLAY_NUM}
${SCRIPTS_HOME}/fetch_games.sh
SETUP_PORT=${SETUP_PORT} ${SCRIPTS_HOME}/setup_server.py &
echo Display at ${DISPLAY} with ${SCREEN_W}x${SCREEN_H}x24
Xvnc ${DISPLAY} -geometry ${SCREEN_W}x${SCREEN_H} -depth 24 +xinerama -securitytypes none >/var/log/xvfb.log &
+166
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@@ -0,0 +1,166 @@
#!/usr/bin/env python3
"""HTML setup routine: lets the user browse games available on the SMB
share and install them into GAMES_HOME on demand, instead of the image
auto-downloading everything at container startup."""
import html
import os
import re
import subprocess
import threading
from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer
from urllib.parse import parse_qs, urlparse
SMB_SERVER = "vlda-01"
SMB_SHARE = "software"
SMB_DIR = r"Games\dosbox"
GAMES_HOME = os.environ["GAMES_HOME"]
SETUP_PORT = int(os.environ.get("SETUP_PORT", "8080"))
state_lock = threading.Lock()
install_state = {} # name -> "downloading" | "extracting" | "done" | "error: ..."
def list_remote_games():
result = subprocess.run(
["smbclient", "-N", f"//{SMB_SERVER}/{SMB_SHARE}", "-c", f"ls {SMB_DIR}\\*.zip"],
capture_output=True, text=True, timeout=15,
)
games = []
for line in result.stdout.splitlines():
m = re.match(r"\s*(\S+)\.zip\s+A\s+(\d+)", line)
if m:
games.append((m.group(1), int(m.group(2))))
return sorted(games)
def list_installed_games():
if not os.path.isdir(GAMES_HOME):
return set()
return {
name for name in os.listdir(GAMES_HOME)
if os.path.isdir(os.path.join(GAMES_HOME, name)) and os.listdir(os.path.join(GAMES_HOME, name))
}
def install_game(name):
with state_lock:
if install_state.get(name) in ("downloading", "extracting"):
return
install_state[name] = "downloading"
tmpdir = f"/tmp/setup-{name}"
try:
os.makedirs(tmpdir, exist_ok=True)
zip_path = os.path.join(tmpdir, f"{name}.zip")
# smbget's -a (guest) can't be combined with -o (output file), so let it save
# under the default name in tmpdir instead, same as the original build-time fetch.
subprocess.run(
["smbget", "-au", f"smb://{SMB_SERVER}/{SMB_SHARE}/Games/dosbox/{name}.zip"],
check=True, timeout=1800, cwd=tmpdir,
)
with state_lock:
install_state[name] = "extracting"
os.makedirs(GAMES_HOME, exist_ok=True)
subprocess.run(["unzip", "-o", "-d", GAMES_HOME, zip_path], check=True, timeout=600)
with state_lock:
install_state[name] = "done"
except Exception as exc:
with state_lock:
install_state[name] = f"error: {exc}"
finally:
subprocess.run(["rm", "-rf", tmpdir], check=False)
def render_page():
remote = list_remote_games()
installed = list_installed_games()
with state_lock:
pending = dict(install_state)
any_pending = any(v in ("downloading", "extracting") for v in pending.values())
refresh_tag = '<meta http-equiv="refresh" content="3">' if any_pending else ""
rows = []
for name, size in remote:
status = pending.get(name)
if name in installed and status not in ("downloading", "extracting"):
action = '<span class="status ok">Installed</span>'
elif status in ("downloading", "extracting"):
action = f'<span class="status busy">{status}...</span>'
elif status and status.startswith("error"):
action = (
f'<span class="status err">{html.escape(status)}</span>'
f'<form method="post" action="/install"><input type="hidden" name="name" value="{html.escape(name)}">'
f'<button type="submit">Retry</button></form>'
)
else:
action = (
f'<form method="post" action="/install"><input type="hidden" name="name" value="{html.escape(name)}">'
f'<button type="submit">Install</button></form>'
)
rows.append(
f"<tr><td>{html.escape(name)}</td><td>{size / 1_000_000:.1f} MB</td><td>{action}</td></tr>"
)
return f"""<!doctype html>
<html>
<head>
<title>dosbox-novnc game setup</title>
{refresh_tag}
<style>
body {{ font-family: sans-serif; margin: 2em; }}
table {{ border-collapse: collapse; width: 100%; max-width: 640px; }}
th, td {{ text-align: left; padding: 0.5em 1em; border-bottom: 1px solid #ccc; }}
form {{ margin: 0; }}
button {{ padding: 0.3em 0.8em; }}
.status.ok {{ color: #2a2; font-weight: bold; }}
.status.busy {{ color: #a70; font-weight: bold; }}
.status.err {{ color: #c22; }}
</style>
</head>
<body>
<h1>DOSBox games</h1>
<table>
<tr><th>Game</th><th>Size</th><th>Status / Action</th></tr>
{''.join(rows) if rows else '<tr><td colspan="3">No games found on the share</td></tr>'}
</table>
</body>
</html>"""
class Handler(BaseHTTPRequestHandler):
def log_message(self, fmt, *args):
pass
def _send_html(self, body, status=200):
encoded = body.encode("utf-8")
self.send_response(status)
self.send_header("Content-Type", "text/html; charset=utf-8")
self.send_header("Content-Length", str(len(encoded)))
self.end_headers()
self.wfile.write(encoded)
def do_GET(self):
if urlparse(self.path).path == "/":
self._send_html(render_page())
else:
self._send_html("Not found", status=404)
def do_POST(self):
if urlparse(self.path).path != "/install":
self._send_html("Not found", status=404)
return
length = int(self.headers.get("Content-Length", 0))
body = self.rfile.read(length).decode("utf-8")
name = parse_qs(body).get("name", [""])[0]
valid_names = {n for n, _ in list_remote_games()}
if name in valid_names:
threading.Thread(target=install_game, args=(name,), daemon=True).start()
self.send_response(303)
self.send_header("Location", "/")
self.end_headers()
if __name__ == "__main__":
ThreadingHTTPServer(("0.0.0.0", SETUP_PORT), Handler).serve_forever()