further development

git-svn-id: http://moon:8086/svn/software/trunk/projects/RBM@17 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2014-10-04 19:09:35 +00:00
parent b403b9776a
commit f62f1283f8
127 changed files with 2350 additions and 1235 deletions
+76 -56
View File
@@ -18,8 +18,8 @@
*/
//[Headers] You can add your own extra header files here...
#include <cstdio>
#include "noise.h"
void mylog(const char* format, ...);
//[/Headers]
#include "DrawComponent.h"
@@ -29,14 +29,16 @@
//[/MiscUserDefs]
//==============================================================================
DrawComponent::DrawComponent (int width, int height, int scale)
DrawComponent::DrawComponent (int width, int height)
{
//[UserPreSize]
noise_gen_t noise;
m_width = width;
m_height = height;
m_scale = scale;
m_scaleX = 1.0;
m_scaleY = 1.0;
m_pG = nullptr;
//[/UserPreSize]
@@ -44,21 +46,11 @@ DrawComponent::DrawComponent (int width, int height, int scale)
//[Constructor] You can add your own custom stuff here..
m_pImage = new Image(Image::RGB , scale*width, scale*height, true);
m_pG = new Graphics(*m_pImage);
setSize (scale*width, scale*height);
// m_pG = new Graphics(m_image);
m_pData = new double[width*height];
memset(m_pData, 0, m_width*m_height*sizeof(double));
Noise_Init(&noise, 0x3231);
double *pData = m_pData;
for (int i=0; i < width; i++)
{
for (int j=0; j < height; j++)
{
*(pData++) = Noise_Gaussian(&noise, 0.5, 0.3);
}
}
m_pG->setImageResamplingQuality(Graphics::lowResamplingQuality);
//[/Constructor]
}
@@ -71,7 +63,6 @@ DrawComponent::~DrawComponent()
//[Destructor]. You can add your own custom destruction code here..
m_pImage = nullptr;
m_pG = nullptr;
m_pData = nullptr;
//[/Destructor]
@@ -83,7 +74,7 @@ void DrawComponent::paint (Graphics& g)
//[UserPrePaint] Add your own custom painting code here..
AffineTransform t;
g.drawImage(*m_pImage, 0, 0, getWidth(), getHeight(), 0, 0, getWidth(), getHeight(), false);
g.drawImage(m_image, 0, 0, getWidth(), getHeight(), 0, 0, getWidth(), getHeight(), false);
// g.drawImageTransformed(*m_pImage, t.rotated(8), false);
return;
//[/UserPrePaint]
@@ -97,7 +88,13 @@ void DrawComponent::paint (Graphics& g)
void DrawComponent::resized()
{
//[UserResized] Add your own custom resize handling here..
printf("%s (%d,%d)\n", __func__, getWidth(), getHeight());
// mylog("%s (%d,%d)\n", __func__, getWidth(), getHeight());
m_scaleX = (float)getWidth()/m_width;
m_scaleY = (float)getHeight()/m_height;
m_image = Image(Image::RGB , getWidth(), getHeight(), true);
m_pG = nullptr;
m_pG = new Graphics(m_image);
repaint();
//[/UserResized]
}
@@ -105,101 +102,124 @@ void DrawComponent::resized()
void DrawComponent::mouseMove (const MouseEvent& e)
{
//[UserCode_mouseMove] -- Add your code here...
printf("%s\n", __func__);
// mylogMessage(String("MouseMove"));
//[/UserCode_mouseMove]
}
void DrawComponent::mouseEnter (const MouseEvent& e)
{
//[UserCode_mouseEnter] -- Add your code here...
printf("%s\n", __func__);
// mylog("%s\n", __func__);
//[/UserCode_mouseEnter]
}
void DrawComponent::mouseExit (const MouseEvent& e)
{
//[UserCode_mouseExit] -- Add your code here...
printf("%s\n", __func__);
// mylog("%s\n", __func__);
//[/UserCode_mouseExit]
}
void DrawComponent::mouseDown (const MouseEvent& e)
{
//[UserCode_mouseDown] -- Add your code here...
printf("%s\n", __func__);
m_pG->setColour (Colours::black);
m_pG->fillAll();
repaint();
// mylog("%s x:%d, y:%d\n", __func__, e.x, e.y);
if (e.mods.isRightButtonDown())
{
clear();
}
else
{
drawAt(e.x, e.y);
}
//[/UserCode_mouseDown]
}
void DrawComponent::mouseDrag (const MouseEvent& e)
{
//[UserCode_mouseDrag] -- Add your code here...
int x, y;
x = e.x;
y = e.y;
printf("%s x:%d, y:%d\n", __func__, x, y);
m_pG->setColour (Colours::white);
m_pG->fillRect(x, y, 5, 5);
repaint();
// mylog("%s x:%d, y:%d\n", __func__, e.x, e.y);
if (e.mods.isLeftButtonDown())
{
drawAt(e.x, e.y);
}
//[/UserCode_mouseDrag]
}
void DrawComponent::mouseUp (const MouseEvent& e)
{
//[UserCode_mouseUp] -- Add your code here...
printf("%s\n", __func__);
// mylog("%s\n", __func__);
//[/UserCode_mouseUp]
}
void DrawComponent::mouseDoubleClick (const MouseEvent& e)
{
//[UserCode_mouseDoubleClick] -- Add your code here...
printf("%s\n", __func__);
// mylog("%s\n", __func__);
//[/UserCode_mouseDoubleClick]
}
void DrawComponent::mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel)
{
//[UserCode_mouseWheelMove] -- Add your code here...
printf("%s\n", __func__);
// mylog("%s\n", __func__);
//[/UserCode_mouseWheelMove]
}
//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
void DrawComponent::drawGray (const double *pData)
void DrawComponent::drawAt(int x, int y)
{
int index;
double fx = (double)x / m_scaleX;
double fy = (double)y / m_scaleY;
index = (int)(x/m_scaleX) + m_width*(int)(y/m_scaleY);
// mylog("Write(%d)\n", index);
if (index >= 0)
if (index < m_width*m_height)
m_pData[index] = 1.0;
x = (int)fx * m_scaleX;
y = (int)fy * m_scaleY;
m_pG->setColour (Colours::white);
m_pG->fillRect((float)x, (float)y, m_scaleX, m_scaleY);
repaint();
}
void DrawComponent::clear()
{
double *pData = m_pData;
for (int i=0; i < m_width*m_height; i++)
{
*(pData++) = 0;
}
setData(m_pData);
}
const double* DrawComponent::getData ()
{
return m_pData;
}
void DrawComponent::setData (const double *pData)
{
double a;
double min = +1E12;
double max = -1E12;
for (int i=0; i < m_width*m_height; i++)
for (int i=0; i < m_width*m_height; i++)
{
m_pData[i] = pData[i];
min = std::min<double>(min, pData[i]);
max = std::max<double>(max, pData[i]);
}
for (int i=0; i < m_width*m_height; i++)
for (int i=0; i < m_height; i++)
{
m_pData[i] -= min;
}
for (int i=0; i < m_width*m_height; i++)
{
m_pData[i] /= (max-min);
}
pData = m_pData;
for (int i=0; i < m_width; i++)
{
for (int j=0; j < m_height; j++)
for (int j=0; j < m_width; j++)
{
a = std::min<double>(std::max<double>(*pData, 0), 1);
m_pG->setColour(Colour(Colours::white).greyLevel(a));
m_pG->fillRect(m_scale*i, m_scale*j, m_scale, m_scale);
m_pG->fillRect(m_scaleX*j, m_scaleY*i, m_scaleX, m_scaleY);
pData++;
}
}
@@ -218,7 +238,7 @@ void DrawComponent::drawGray (const double *pData)
BEGIN_JUCER_METADATA
<JUCER_COMPONENT documentType="Component" className="DrawComponent" componentName=""
parentClasses="public Component" constructorParams="int width, int height, int scale"
parentClasses="public Component" constructorParams="int width, int height"
variableInitialisers="" snapPixels="8" snapActive="1" snapShown="1"
overlayOpacity="0.330" fixedSize="0" initialWidth="80" initialHeight="80">
<METHODS>
+8 -4
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@@ -38,12 +38,15 @@ class DrawComponent : public Component
{
public:
//==============================================================================
DrawComponent (int width, int height, int scale);
DrawComponent (int width, int height);
~DrawComponent();
//==============================================================================
//[UserMethods] -- You can add your own custom methods in this section.
void drawGray(const double *pData);
void drawAt(int x, int y);
void setData(const double *pData);
const double* getData();
void clear();
//[/UserMethods]
void paint (Graphics& g);
@@ -63,10 +66,11 @@ private:
//[UserVariables] -- You can add your own custom variables in this section.
int m_width;
int m_height;
int m_scale;
ScopedPointer<Image>m_pImage;
float m_scaleX;
float m_scaleY;
ScopedPointer<Graphics>m_pG;
ScopedPointer<double>m_pData;
Image m_image;
//[/UserVariables]
//==============================================================================
+54
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@@ -0,0 +1,54 @@
/*
* HiddenLayer.hpp
*
* Created on: 21.09.2014
* Author: jens
*/
#ifndef HIDDENLAYER_HPP_
#define HIDDENLAYER_HPP_
#include "Layer.hpp"
#include <cmath>
class HiddenLayer : public Layer
{
public:
HiddenLayer(uint32_t numUnits = 0, const double *pStatesInit = nullptr)
: Layer(numUnits, pStatesInit)
{
}
virtual ~HiddenLayer()
{
}
double getEnergy(const Weights &weights)
{
uint32_t i;
double energy = 0;
for (i=0; i < getNumUnits(); i++)
{
energy -= weights.getBiasHidden()[i] * getStates()[i];
}
return energy;
}
private:
double accum(const Layer &layer, const Weights &weights, uint32_t index) const
{
uint32_t i;
double sum = weights.getBiasVisible()[index];
const double *pStates = layer.getStates();
for (i=0; i < layer.getNumUnits(); i++)
{
sum += pStates[i] * weights.getWeights()[index][i];
}
return sum;
}
};
#endif /* HIDDENLAYER_HPP_ */
+10 -164
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@@ -10,165 +10,18 @@
#ifndef LAYER_HPP
#define LAYER_HPP
#include <cstdint>
#include "noise.h"
class Weights
{
public:
Weights(uint32_t numVisible, uint32_t numHidden)
: m_ppW(nullptr)
, m_pBiasVisible(nullptr)
, m_pBiasHidden(nullptr)
, m_numVisible(numVisible)
, m_numHidden(numHidden)
{
alloc();
Noise_Init(&m_noise, 0x32727155);
shuffle(0);
}
~Weights()
{
Noise_Free(&m_noise);
free();
}
void shuffle(double stdDev)
{
uint32_t i, j;
double kdev = stdDev*sqrt(12.0);
for (j=0; j < m_numVisible; j++)
{
m_pBiasVisible[j] = kdev*Noise_Uniform(&m_noise, 0.5);
}
for (i=0; i < m_numHidden; i++)
{
m_pBiasHidden[i] = kdev*Noise_Uniform(&m_noise, 0.5);
}
for (i=0; i < m_numHidden; i++)
{
for (j=0; j < m_numVisible; j++)
{
m_ppW[i][j] = kdev*Noise_Uniform(&m_noise, 0.5);
}
}
}
double **getWeights() const
{
return m_ppW;
}
double *getBiasVisible() const
{
return m_pBiasVisible;
}
double *getBiasHidden() const
{
return m_pBiasHidden;
}
void print()
{
uint32_t i, j;
double w;
printf("\n");
printf("w(v,h) = (v^, h>)\n");
for (i=0; i < m_numVisible; i++)
{
for (j=0; j < m_numHidden; j++)
{
w = m_ppW[j][i];
printf("%3.6f ", w);
}
printf("\n");
}
printf("\n");
printf("bv = \n");
for (i=0; i < m_numVisible; i++)
{
w = m_pBiasVisible[i];
printf("%3.6f\n", w);
}
printf("\n");
printf("bh = \n");
for (i=0; i < m_numHidden; i++)
{
w = m_pBiasHidden[i];
printf("%3.6f\n", w);
}
printf("\n");
}
private:
double **m_ppW;
double *m_pBiasVisible;
double *m_pBiasHidden;
uint32_t m_numVisible;
uint32_t m_numHidden;
noise_gen_t m_noise;
void alloc()
{
uint32_t i;
if (m_ppW)
{
free();
alloc();
}
else
{
m_ppW = new double*[m_numHidden];
for (i=0; i < m_numHidden; i++)
{
m_ppW[i] = new double[m_numVisible];
}
m_pBiasVisible = new double[m_numVisible];
m_pBiasHidden = new double[m_numHidden];
}
}
void free()
{
uint32_t i;
if (m_ppW)
{
for (i=0; i < m_numHidden; i++)
{
delete [] m_ppW[i];
}
delete [] m_ppW;
m_ppW = nullptr;
}
delete [] m_pBiasVisible;
m_pBiasVisible = nullptr;
delete [] m_pBiasHidden;
m_pBiasHidden = nullptr;
}
};
#include "Weights.hpp"
class Layer
{
public:
Layer(uint32_t numUnits = 0)
Layer(uint32_t numUnits = 0, const double *pStatesInit = nullptr)
: m_numUnits(numUnits)
, m_pInput(nullptr)
, m_pProbs(nullptr)
, m_pStates(nullptr)
, m_pStatesInit(pStatesInit)
{
setNumUnits(numUnits);
Noise_Init(&m_noise, 0x12345677);
@@ -204,6 +57,10 @@ public:
{
m_pStates[i] = 0.0;
}
if (m_pStatesInit)
{
memcpy(m_pStates, m_pStatesInit, m_numUnits*sizeof(double));
}
}
}
@@ -211,11 +68,8 @@ public:
{
memcpy(m_pProbs, rhs.m_pProbs, m_numUnits*sizeof(double));
memcpy(m_pStates, rhs.m_pStates, m_numUnits*sizeof(double));
}
void setInput(const double *pInput)
{
m_pInput = pInput;
return *this;
}
void probsUpdate(const Layer &layer, const Weights &weights) const
@@ -228,14 +82,6 @@ public:
}
}
void statesAssignfromInput()
{
if (!m_pInput)
return;
memcpy(m_pStates, m_pInput, m_numUnits*sizeof(double));
}
void statesAssignfromProbs()
{
memcpy(m_pStates, m_pProbs, m_numUnits*sizeof(double));
@@ -272,7 +118,6 @@ public:
private:
uint32_t m_numUnits;
const double *m_pInput;
noise_gen_t m_noise;
inline double logSigmoid(double x) const
@@ -283,6 +128,7 @@ private:
protected:
double *m_pProbs;
double *m_pStates;
const double *m_pStatesInit;
virtual double accum(const Layer &layer, const Weights &weights, uint32_t index) const = 0;
+241
View File
@@ -0,0 +1,241 @@
/*
==============================================================================
LayerArray.hpp
Created: 21 Sep 2014 1:55:15pm
Author: jens
==============================================================================
*/
#ifndef LAYERARRAY_HPP
#define LAYERARRAY_HPP
#include <cstdint>
#include "VisibleLayer.hpp"
class VisibleLayerArray;
class VisibleLayerArrayListener
{
public:
VisibleLayerArrayListener() {}
virtual~VisibleLayerArrayListener() {}
virtual void onChanged(const VisibleLayerArray &obj) = 0;
};
class VisibleLayerArray
{
class Entry : public VisibleLayer
{
public:
Entry(uint32_t numUnits, const double *pInit)
: VisibleLayer(numUnits, pInit)
, pPrev(nullptr)
, pNext(nullptr)
{
}
~Entry()
{
}
Entry *pPrev;
Entry *pNext;
private:
};
public:
VisibleLayerArray(VisibleLayerArrayListener *pListener = nullptr)
: m_size(0)
, m_pRoot(nullptr)
, m_ppIndex(nullptr)
, m_pListener(pListener)
{
}
virtual ~VisibleLayerArray()
{
clear();
}
void add(const double *pData, uint32_t size)
{
Entry *pL = m_pRoot;
if (!m_pRoot)
{
m_pRoot = new Entry(size, pData);
}
else
{
pL = m_pRoot;
while(pL->pNext)
{
pL = pL->pNext;
}
pL->pNext = new Entry(size, pData);
pL->pNext->pPrev = pL;
}
rebuildIndex();
if (m_pListener)
m_pListener->onChanged(*this);
}
void clear()
{
// rebuildIndex();
if (m_ppIndex)
{
for (int i=0; i < m_size; i++)
{
if (m_ppIndex[i])
delete m_ppIndex[i];
m_ppIndex[i] = nullptr;
}
}
m_ppIndex = nullptr;
m_pRoot = nullptr;
m_size = 0;
allocIndex(0);
if (m_pListener)
m_pListener->onChanged(*this);
}
VisibleLayer& getAt(uint32_t index)
{
return *m_ppIndex[index];
}
void removeAt(uint32_t index)
{
if (m_ppIndex[index]->pPrev)
{
m_ppIndex[index]->pPrev->pNext = m_ppIndex[index]->pNext;
}
else
{
m_pRoot = m_ppIndex[index]->pNext;
m_ppIndex[index]->pNext->pPrev = nullptr;
}
delete m_ppIndex[index];
m_ppIndex[index] = nullptr;
rebuildIndex();
if (m_pListener)
m_pListener->onChanged(*this);
}
uint32_t getSize() const
{
return m_size;
}
void save(const char *pFilename)
{
FILE *pFile;
pFile = fopen(pFilename,"w");
if (!pFile)
return;
fprintf(pFile, "%d\n", m_size);
uint32_t i, j;
for (i=0; i < m_size; i++)
{
uint32_t numUnits = ((VisibleLayer*)m_ppIndex[i])->getNumUnits();
fprintf(pFile, "%d\n", numUnits);
for (j=0; j < numUnits; j++)
{
fprintf(pFile, "%3.6f\n", ((VisibleLayer*)m_ppIndex[i])->getStates()[j]);
}
}
fclose(pFile);
}
void load(const char *pFilename)
{
uint32_t size = 0;
FILE *pFile;
pFile = fopen(pFilename,"r");
if (!pFile)
return;
fscanf(pFile, "%d\n", &size);
uint32_t i, j;
float v;
double *pData;
for (i=0; i < size; i++)
{
uint32_t numUnits;
fscanf(pFile, "%d\n", &numUnits);
pData = new double[numUnits];
for (j=0; j < numUnits; j++)
{
fscanf(pFile, "%f", &v);
pData[j] = v;
}
add(pData, numUnits);
delete [] pData;
}
fclose(pFile);
}
private:
uint32_t m_size;
Entry *m_pRoot;
Entry **m_ppIndex;
VisibleLayerArrayListener *m_pListener;
void allocIndex(size_t size)
{
if (m_ppIndex)
{
delete [] m_ppIndex;
m_ppIndex = nullptr;
allocIndex(size);
}
else
{
if (size)
{
m_ppIndex = new Entry*[size];
}
}
}
void rebuildIndex()
{
Entry *pL;
uint32_t size;
size = 0;
pL = m_pRoot;
while(pL)
{
size++;
pL = pL->pNext;
}
allocIndex(size);
size = 0;
pL = m_pRoot;
while(pL)
{
m_ppIndex[size++] = pL;
pL = pL->pNext;
}
m_size = size;
}
};
#endif // LAYERARRAY_HPP
+489 -72
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@@ -18,30 +18,174 @@
*/
//[Headers] You can add your own extra header files here...
#include <Windows.h>
//[/Headers]
#include "MainComponent.h"
//[MiscUserDefs] You can add your own user definitions and misc code here...
void mylog(const char* format, ...)
{
char log_buf[257];
va_list argptr;
va_start(argptr, format);
vsprintf(log_buf, format, argptr);
va_end(argptr);
OutputDebugStringA (log_buf);
}
//[/MiscUserDefs]
//==============================================================================
MainComponent::MainComponent ()
: m_layers(this),
m_pRbm(nullptr),
Draw(nullptr),
Draw2(nullptr),
DrawWeights(nullptr)
{
addAndMakeVisible (textButton = new TextButton ("new button"));
textButton->addListener (this);
addAndMakeVisible (trainButton = new TextButton ("Train button"));
trainButton->setButtonText (TRANS("Train"));
trainButton->addListener (this);
addAndMakeVisible (addButton = new TextButton ("Add button"));
addButton->setButtonText (TRANS("Add"));
addButton->addListener (this);
addAndMakeVisible (patterSlider = new Slider ("Pattern slider"));
patterSlider->setRange (0, 10, 1);
patterSlider->setSliderStyle (Slider::LinearHorizontal);
patterSlider->setTextBoxStyle (Slider::TextBoxLeft, false, 80, 20);
patterSlider->addListener (this);
addAndMakeVisible (reconstructButton = new TextButton ("Reconstruct button"));
reconstructButton->setButtonText (TRANS("Reconstruct"));
reconstructButton->addListener (this);
addAndMakeVisible (ShakeButton = new TextButton ("Shake button"));
ShakeButton->setButtonText (TRANS("Shake"));
ShakeButton->addListener (this);
addAndMakeVisible (WeightsSlider = new Slider ("Weights slider"));
WeightsSlider->setRange (0, 10, 1);
WeightsSlider->setSliderStyle (Slider::LinearHorizontal);
WeightsSlider->setTextBoxStyle (Slider::TextBoxLeft, false, 80, 20);
WeightsSlider->addListener (this);
addAndMakeVisible (numEpochslabel = new Label ("Num Epochs label",
TRANS("99999")));
numEpochslabel->setFont (Font (15.00f, Font::plain));
numEpochslabel->setJustificationType (Justification::centred);
numEpochslabel->setEditable (true, true, false);
numEpochslabel->setColour (TextEditor::textColourId, Colours::black);
numEpochslabel->setColour (TextEditor::backgroundColourId, Colour (0x00000000));
numEpochslabel->addListener (this);
addAndMakeVisible (learningRateLabel = new Label ("Learning Rate label",
TRANS("0.001")));
learningRateLabel->setFont (Font (15.00f, Font::plain));
learningRateLabel->setJustificationType (Justification::centred);
learningRateLabel->setEditable (true, true, false);
learningRateLabel->setColour (TextEditor::textColourId, Colours::black);
learningRateLabel->setColour (TextEditor::backgroundColourId, Colour (0x00000000));
learningRateLabel->addListener (this);
addAndMakeVisible (testButton = new TextButton ("Test button"));
testButton->setButtonText (TRANS("Test"));
testButton->addListener (this);
addAndMakeVisible (numVisibleLabel = new Label ("Num Visible label",
TRANS("99999")));
numVisibleLabel->setFont (Font (15.00f, Font::plain));
numVisibleLabel->setJustificationType (Justification::centred);
numVisibleLabel->setEditable (true, true, false);
numVisibleLabel->setColour (TextEditor::textColourId, Colours::black);
numVisibleLabel->setColour (TextEditor::backgroundColourId, Colour (0x00000000));
numVisibleLabel->addListener (this);
addAndMakeVisible (numHiddenLabel = new Label ("Num Hidden label",
TRANS("99999")));
numHiddenLabel->setFont (Font (15.00f, Font::plain));
numHiddenLabel->setJustificationType (Justification::centred);
numHiddenLabel->setEditable (true, true, false);
numHiddenLabel->setColour (TextEditor::textColourId, Colours::black);
numHiddenLabel->setColour (TextEditor::backgroundColourId, Colour (0x00000000));
numHiddenLabel->addListener (this);
addAndMakeVisible (createButton = new TextButton ("Create button"));
createButton->setButtonText (TRANS("Create"));
createButton->addListener (this);
addAndMakeVisible (projectNameLabel = new Label ("Project Name label",
TRANS("ProjectName")));
projectNameLabel->setFont (Font (15.00f, Font::plain));
projectNameLabel->setJustificationType (Justification::centred);
projectNameLabel->setEditable (true, true, false);
projectNameLabel->setColour (TextEditor::textColourId, Colours::black);
projectNameLabel->setColour (TextEditor::backgroundColourId, Colour (0x00000000));
projectNameLabel->addListener (this);
addAndMakeVisible (loadButton = new TextButton ("Load button"));
loadButton->setButtonText (TRANS("Load"));
loadButton->addListener (this);
addAndMakeVisible (saveButton = new TextButton ("Save button"));
saveButton->setButtonText (TRANS("Save"));
saveButton->addListener (this);
addAndMakeVisible (numVisibleYLabel = new Label ("Num Visible Y label",
TRANS("99999")));
numVisibleYLabel->setFont (Font (15.00f, Font::plain));
numVisibleYLabel->setJustificationType (Justification::centred);
numVisibleYLabel->setEditable (true, true, false);
numVisibleYLabel->setColour (TextEditor::textColourId, Colours::black);
numVisibleYLabel->setColour (TextEditor::backgroundColourId, Colour (0x00000000));
numVisibleYLabel->addListener (this);
addAndMakeVisible (loadTrainingButton = new TextButton ("Load Training button"));
loadTrainingButton->setButtonText (TRANS("Load T"));
loadTrainingButton->addListener (this);
addAndMakeVisible (saveTrainingButton = new TextButton ("Save Training button"));
saveTrainingButton->setButtonText (TRANS("Save T"));
saveTrainingButton->addListener (this);
addAndMakeVisible (clearTrainingButton = new TextButton ("Clear Training button"));
clearTrainingButton->setButtonText (TRANS("Clear T"));
clearTrainingButton->addListener (this);
addAndMakeVisible (removeTrainingButton = new TextButton ("Remove Training button"));
removeTrainingButton->setButtonText (TRANS("Remove T"));
removeTrainingButton->addListener (this);
//[UserPreSize]
addAndMakeVisible (Draw = new DrawComponent (4, 4, 32));
m_vNumX = 16;
m_vNumY = 16;
m_hNum = 64;
m_vNumX_next = 16;
m_vNumY_next = 16;
m_hNum_next = 64;
// m_pWeights = new Weights(m_vNumX*m_vNumY, m_hNum);
// m_pWeights = new Weights("C:\\Dokumente und Einstellungen\\Jens\\Desktop\\weights.dat");
m_weights.load("C:\\Dokumente und Einstellungen\\Jens\\Desktop\\weights.dat");
m_layers.load("C:\\Dokumente und Einstellungen\\Jens\\Desktop\\training_states.dat");
create();
//[/UserPreSize]
setSize (600, 400);
//[Constructor] You can add your own custom stuff here..
m_pRbm = new Rbm(16, 4);
projectNameLabel->setText(String("TestPrj"), dontSendNotification );
numVisibleLabel->setText(String(m_vNumX), dontSendNotification );
numVisibleYLabel->setText(String(m_vNumY), dontSendNotification );
numHiddenLabel->setText(String(m_hNum), dontSendNotification );
numEpochslabel->setText(String(1000), dontSendNotification );
learningRateLabel->setText(String(0.2), dontSendNotification );
//[/Constructor]
}
@@ -50,12 +194,34 @@ MainComponent::~MainComponent()
//[Destructor_pre]. You can add your own custom destruction code here..
//[/Destructor_pre]
textButton = nullptr;
trainButton = nullptr;
addButton = nullptr;
patterSlider = nullptr;
reconstructButton = nullptr;
ShakeButton = nullptr;
WeightsSlider = nullptr;
numEpochslabel = nullptr;
learningRateLabel = nullptr;
testButton = nullptr;
numVisibleLabel = nullptr;
numHiddenLabel = nullptr;
createButton = nullptr;
projectNameLabel = nullptr;
loadButton = nullptr;
saveButton = nullptr;
numVisibleYLabel = nullptr;
loadTrainingButton = nullptr;
saveTrainingButton = nullptr;
clearTrainingButton = nullptr;
removeTrainingButton = nullptr;
//[Destructor]. You can add your own custom destruction code here..
Draw = nullptr;
Draw2 = nullptr;
DrawWeights = nullptr;
m_pRbm = nullptr;
//[/Destructor]
}
@@ -73,86 +239,268 @@ void MainComponent::paint (Graphics& g)
void MainComponent::resized()
{
textButton->setBounds (72, 312, 150, 24);
trainButton->setBounds (120, 280, 72, 24);
addButton->setBounds (24, 176, 72, 24);
patterSlider->setBounds (224, 280, 184, 24);
reconstructButton->setBounds (24, 280, 72, 24);
ShakeButton->setBounds (120, 320, 72, 24);
WeightsSlider->setBounds (224, 320, 184, 24);
numEpochslabel->setBounds (24, 248, 72, 24);
learningRateLabel->setBounds (120, 248, 72, 24);
testButton->setBounds (120, 176, 72, 24);
numVisibleLabel->setBounds (440, 256, 72, 24);
numHiddenLabel->setBounds (488, 288, 72, 24);
createButton->setBounds (488, 320, 72, 24);
projectNameLabel->setBounds (472, 224, 96, 24);
loadButton->setBounds (440, 192, 72, 24);
saveButton->setBounds (520, 192, 72, 24);
numVisibleYLabel->setBounds (512, 256, 72, 24);
loadTrainingButton->setBounds (440, 48, 72, 24);
saveTrainingButton->setBounds (520, 48, 72, 24);
clearTrainingButton->setBounds (520, 88, 72, 24);
removeTrainingButton->setBounds (440, 88, 72, 24);
//[UserResized] Add your own custom resize handling here..
Draw->setBounds (16, 16, 336, 232);
Draw->setBounds (16, 16, 100, 100);
Draw2->setBounds (110+16, 16, 100, 100);
DrawWeights->setBounds (220+16, 16, 100, 100);
//[/UserResized]
}
void MainComponent::buttonClicked (Button* buttonThatWasClicked)
{
//[UserbuttonClicked_Pre]
double trainingData[6][16] =
{
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1},
{1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0}
};
double hiddenTest[16][4] =
{
{0, 0, 0, 0},
{0, 0, 0, 1},
{0, 0, 1, 0},
{0, 0, 1, 1},
{0, 1, 0, 0},
{0, 1, 0, 1},
{0, 1, 1, 0},
{0, 1, 1, 1},
{1, 0, 0, 0},
{1, 0, 0, 1},
{1, 0, 1, 0},
{1, 0, 1, 1},
{1, 1, 0, 0},
{1, 1, 0, 1},
{1, 1, 1, 0},
{1, 1, 1, 1}
};
//[/UserbuttonClicked_Pre]
if (buttonThatWasClicked == textButton)
if (buttonThatWasClicked == trainButton)
{
//[UserButtonCode_textButton] -- add your button handler code here..
m_pRbm->weightsShuffle(0.01);
m_pRbm->setNumTrainingPatterns(6);
for (uint32_t i=0; i < 6; i++)
{
m_pRbm->setTrainingInput(i, trainingData[i]);
}
m_pRbm->train(10000, 0.2);
m_pRbm->prob();
// Draw->drawGray(m_pRbm->toVisible(m_pRbm->toHidden(trainingData[rand()%6])));
Draw->drawGray(m_pRbm->toVisible(hiddenTest[rand()%16]));
#if 0
m_pRbm->weightsPrint();
// Test the network
for (uint32_t i=0; i < 6; i++)
{
m_pRbm->toHidden(trainingData[i]);
}
for (uint32_t i=0; i < 16; i++)
{
m_pRbm->toVisible(hiddenTest[i]);
}
#endif
//[/UserButtonCode_textButton]
//[UserButtonCode_trainButton] -- add your button handler code here..
m_pRbm->train(m_layers, numEpochslabel->getText().getIntValue(), learningRateLabel->getText().getFloatValue());
//[/UserButtonCode_trainButton]
}
else if (buttonThatWasClicked == addButton)
{
//[UserButtonCode_addButton] -- add your button handler code here..
Draw2->setData(Draw->getData());
for (int i=0; i < m_vNumX*m_vNumY; i++)
{
mylog("%3.6f\n", Draw->getData()[i]);
}
m_layers.add(Draw->getData(), m_vNumX*m_vNumY);
patterSlider->setRange (0, m_layers.getSize()-1, 1);
//[/UserButtonCode_addButton]
}
else if (buttonThatWasClicked == reconstructButton)
{
//[UserButtonCode_reconstructButton] -- add your button handler code here..
Draw2->setData(m_pRbm->toVisible(m_pRbm->toHidden(Draw->getData())));
//[/UserButtonCode_reconstructButton]
}
else if (buttonThatWasClicked == ShakeButton)
{
//[UserButtonCode_ShakeButton] -- add your button handler code here..
m_weights.shuffle(0.01);
//[/UserButtonCode_ShakeButton]
}
else if (buttonThatWasClicked == testButton)
{
//[UserButtonCode_testButton] -- add your button handler code here..
Draw->setData(Draw2->getData());
//[/UserButtonCode_testButton]
}
else if (buttonThatWasClicked == createButton)
{
//[UserButtonCode_createButton] -- add your button handler code here..
m_vNumX = m_vNumX_next;
m_vNumY = m_vNumY_next;
m_hNum = m_hNum_next;
numVisibleLabel->setText(String(m_vNumX), dontSendNotification );
numVisibleYLabel->setText(String(m_vNumY), dontSendNotification );
numHiddenLabel->setText(String(m_hNum), dontSendNotification );
m_weights.setUnits(m_vNumX*m_vNumY, m_hNum);
create();
//[/UserButtonCode_createButton]
}
else if (buttonThatWasClicked == loadButton)
{
//[UserButtonCode_loadButton] -- add your button handler code here..
load();
//[/UserButtonCode_loadButton]
}
else if (buttonThatWasClicked == saveButton)
{
//[UserButtonCode_saveButton] -- add your button handler code here..
save();
//[/UserButtonCode_saveButton]
}
else if (buttonThatWasClicked == loadTrainingButton)
{
//[UserButtonCode_loadTrainingButton] -- add your button handler code here..
m_layers.clear();
m_layers.load((String(getBaseDir() + String(".trainingStates.dat"))).toUTF8());
//[/UserButtonCode_loadTrainingButton]
}
else if (buttonThatWasClicked == saveTrainingButton)
{
//[UserButtonCode_saveTrainingButton] -- add your button handler code here..
m_layers.save((String(getBaseDir() + String(".trainingStates.dat"))).toUTF8());
//[/UserButtonCode_saveTrainingButton]
}
else if (buttonThatWasClicked == clearTrainingButton)
{
//[UserButtonCode_clearTrainingButton] -- add your button handler code here..
m_layers.clear();
//[/UserButtonCode_clearTrainingButton]
}
else if (buttonThatWasClicked == removeTrainingButton)
{
//[UserButtonCode_removeTrainingButton] -- add your button handler code here..
m_layers.removeAt((int)patterSlider->getValue());
//[/UserButtonCode_removeTrainingButton]
}
//[UserbuttonClicked_Post]
//[/UserbuttonClicked_Post]
}
void MainComponent::sliderValueChanged (Slider* sliderThatWasMoved)
{
//[UsersliderValueChanged_Pre]
//[/UsersliderValueChanged_Pre]
if (sliderThatWasMoved == patterSlider)
{
//[UserSliderCode_patterSlider] -- add your slider handling code here..
if (m_layers.getSize() > 0)
{
VisibleLayer &p = m_layers.getAt((int)sliderThatWasMoved->getValue());
Draw2->setData(p.getStates());
}
//[/UserSliderCode_patterSlider]
}
else if (sliderThatWasMoved == WeightsSlider)
{
//[UserSliderCode_WeightsSlider] -- add your slider handling code here..
double *pW = m_weights.getWeights()[(int)sliderThatWasMoved->getValue()];
ScopedPointer<double> pTemp = new double [m_vNumX*m_vNumY];
double min = +1E12;
double max = -1E12;
for (int i=0; i < m_vNumX*m_vNumY; i++)
{
pTemp[i] = pW[i];
min = std::min<double>(min, pW[i]);
max = std::max<double>(max, pW[i]);
}
for (int i=0; i < m_vNumX*m_vNumY; i++)
{
pTemp[i] -= min;
}
for (int i=0; i < m_vNumX*m_vNumY; i++)
{
pTemp[i] /= (max-min);
}
DrawWeights->setData(pTemp);
//[/UserSliderCode_WeightsSlider]
}
//[UsersliderValueChanged_Post]
//[/UsersliderValueChanged_Post]
}
void MainComponent::labelTextChanged (Label* labelThatHasChanged)
{
//[UserlabelTextChanged_Pre]
//[/UserlabelTextChanged_Pre]
if (labelThatHasChanged == numEpochslabel)
{
//[UserLabelCode_numEpochslabel] -- add your label text handling code here..
//[/UserLabelCode_numEpochslabel]
}
else if (labelThatHasChanged == learningRateLabel)
{
//[UserLabelCode_learningRateLabel] -- add your label text handling code here..
//[/UserLabelCode_learningRateLabel]
}
else if (labelThatHasChanged == numVisibleLabel)
{
//[UserLabelCode_numVisibleLabel] -- add your label text handling code here..
m_vNumX_next = labelThatHasChanged->getText().getIntValue();
//[/UserLabelCode_numVisibleLabel]
}
else if (labelThatHasChanged == numHiddenLabel)
{
//[UserLabelCode_numHiddenLabel] -- add your label text handling code here..
m_hNum_next = labelThatHasChanged->getText().getIntValue();
//[/UserLabelCode_numHiddenLabel]
}
else if (labelThatHasChanged == projectNameLabel)
{
//[UserLabelCode_projectNameLabel] -- add your label text handling code here..
//[/UserLabelCode_projectNameLabel]
}
else if (labelThatHasChanged == numVisibleYLabel)
{
//[UserLabelCode_numVisibleYLabel] -- add your label text handling code here..
m_vNumY_next = labelThatHasChanged->getText().getIntValue();
//[/UserLabelCode_numVisibleYLabel]
}
//[UserlabelTextChanged_Post]
//[/UserlabelTextChanged_Post]
}
//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
void MainComponent::load ()
{
m_weights.load((String(getBaseDir() + String(".weights.dat"))).toUTF8());
m_layers.clear();
m_layers.load((String(getBaseDir() + String(".trainingStates.dat"))).toUTF8());
m_vNumX = m_vNumY = (int)sqrt((float)m_weights.getNumVisible());
m_hNum = m_weights.getNumHidden();
create();
}
void MainComponent::save ()
{
m_weights.save((String(getBaseDir() + String(".weights.dat"))).toUTF8());
}
void MainComponent::create()
{
Draw = nullptr;
Draw2 = nullptr;
DrawWeights = nullptr;
m_pRbm = nullptr;
addAndMakeVisible (Draw = new DrawComponent (m_vNumX, m_vNumX));
addAndMakeVisible (Draw2 = new DrawComponent (m_vNumX, m_vNumX));
addAndMakeVisible (DrawWeights = new DrawComponent (m_vNumX, m_vNumX));
m_pRbm = new Rbm(m_weights);
WeightsSlider->setRange(0, m_hNum-1, 1);
resized();
}
void MainComponent::destroy()
{
}
const juce::String& MainComponent::getBaseDir()
{
static String baseDir(String("C:\\Dokumente und Einstellungen\\Jens\\Desktop\\") + projectNameLabel->getText());
return baseDir;
}
void MainComponent::onChanged(const VisibleLayerArray &obj)
{
patterSlider->setRange(0, std::max(0,(int)m_layers.getSize()-1), 1);
}
//[/MiscUserCode]
@@ -166,16 +514,85 @@ void MainComponent::buttonClicked (Button* buttonThatWasClicked)
BEGIN_JUCER_METADATA
<JUCER_COMPONENT documentType="Component" className="MainComponent" componentName=""
parentClasses="public Component" constructorParams="" variableInitialisers=""
parentClasses="public Component, public VisibleLayerArrayListener"
constructorParams="" variableInitialisers="m_layers(this),&#10;m_pRbm(nullptr)&#10;Draw(nullptr),&#10;Draw2(nullptr),&#10;DrawWeights(nullptr)"
snapPixels="8" snapActive="1" snapShown="1" overlayOpacity="0.330"
fixedSize="1" initialWidth="600" initialHeight="400">
<BACKGROUND backgroundColour="ffffffff"/>
<TEXTBUTTON name="new button" id="7909d74b5522987c" memberName="textButton"
virtualName="" explicitFocusOrder="0" pos="72 312 150 24" buttonText="new button"
<TEXTBUTTON name="Train button" id="7909d74b5522987c" memberName="trainButton"
virtualName="" explicitFocusOrder="0" pos="120 280 72 24" buttonText="Train"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<TEXTBUTTON name="Add button" id="4609f7b526ec1aef" memberName="addButton"
virtualName="" explicitFocusOrder="0" pos="24 176 72 24" buttonText="Add"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<SLIDER name="Pattern slider" id="c3e0a2c816db81d1" memberName="patterSlider"
virtualName="" explicitFocusOrder="0" pos="224 280 184 24" min="0"
max="10" int="1" style="LinearHorizontal" textBoxPos="TextBoxLeft"
textBoxEditable="1" textBoxWidth="80" textBoxHeight="20" skewFactor="1"/>
<TEXTBUTTON name="Reconstruct button" id="c1901d121a5819d6" memberName="reconstructButton"
virtualName="" explicitFocusOrder="0" pos="24 280 72 24" buttonText="Reconstruct"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<TEXTBUTTON name="Shake button" id="7fa4964a9a9ed199" memberName="ShakeButton"
virtualName="" explicitFocusOrder="0" pos="120 320 72 24" buttonText="Shake"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<SLIDER name="Weights slider" id="699075a1fc01458a" memberName="WeightsSlider"
virtualName="" explicitFocusOrder="0" pos="224 320 184 24" min="0"
max="10" int="1" style="LinearHorizontal" textBoxPos="TextBoxLeft"
textBoxEditable="1" textBoxWidth="80" textBoxHeight="20" skewFactor="1"/>
<LABEL name="Num Epochs label" id="b23ae372ee931474" memberName="numEpochslabel"
virtualName="" explicitFocusOrder="0" pos="24 248 72 24" edTextCol="ff000000"
edBkgCol="0" labelText="99999" editableSingleClick="1" editableDoubleClick="1"
focusDiscardsChanges="0" fontname="Default font" fontsize="15"
bold="0" italic="0" justification="36"/>
<LABEL name="Learning Rate label" id="49611a27914e910d" memberName="learningRateLabel"
virtualName="" explicitFocusOrder="0" pos="120 248 72 24" edTextCol="ff000000"
edBkgCol="0" labelText="0.001" editableSingleClick="1" editableDoubleClick="1"
focusDiscardsChanges="0" fontname="Default font" fontsize="15"
bold="0" italic="0" justification="36"/>
<TEXTBUTTON name="Test button" id="a1e6fed732ae7ee1" memberName="testButton"
virtualName="" explicitFocusOrder="0" pos="120 176 72 24" buttonText="Test"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<LABEL name="Num Visible label" id="60acd702770b77dd" memberName="numVisibleLabel"
virtualName="" explicitFocusOrder="0" pos="440 256 72 24" edTextCol="ff000000"
edBkgCol="0" labelText="99999" editableSingleClick="1" editableDoubleClick="1"
focusDiscardsChanges="0" fontname="Default font" fontsize="15"
bold="0" italic="0" justification="36"/>
<LABEL name="Num Hidden label" id="8a56c0419bd3ce86" memberName="numHiddenLabel"
virtualName="" explicitFocusOrder="0" pos="488 288 72 24" edTextCol="ff000000"
edBkgCol="0" labelText="99999" editableSingleClick="1" editableDoubleClick="1"
focusDiscardsChanges="0" fontname="Default font" fontsize="15"
bold="0" italic="0" justification="36"/>
<TEXTBUTTON name="Create button" id="6c71593a581844eb" memberName="createButton"
virtualName="" explicitFocusOrder="0" pos="488 320 72 24" buttonText="Create"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<LABEL name="Project Name label" id="b4e855167abdac6b" memberName="projectNameLabel"
virtualName="" explicitFocusOrder="0" pos="472 224 96 24" edTextCol="ff000000"
edBkgCol="0" labelText="ProjectName" editableSingleClick="1"
editableDoubleClick="1" focusDiscardsChanges="0" fontname="Default font"
fontsize="15" bold="0" italic="0" justification="36"/>
<TEXTBUTTON name="Load button" id="4e606c77b12e7d11" memberName="loadButton"
virtualName="" explicitFocusOrder="0" pos="440 192 72 24" buttonText="Load"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<TEXTBUTTON name="Save button" id="c435e774a51e39bf" memberName="saveButton"
virtualName="" explicitFocusOrder="0" pos="520 192 72 24" buttonText="Save"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<LABEL name="Num Visible Y label" id="101a4f77ca2445ba" memberName="numVisibleYLabel"
virtualName="" explicitFocusOrder="0" pos="512 256 72 24" edTextCol="ff000000"
edBkgCol="0" labelText="99999" editableSingleClick="1" editableDoubleClick="1"
focusDiscardsChanges="0" fontname="Default font" fontsize="15"
bold="0" italic="0" justification="36"/>
<TEXTBUTTON name="Load Training button" id="c603a32c128de05d" memberName="loadTrainingButton"
virtualName="" explicitFocusOrder="0" pos="440 48 72 24" buttonText="Load T"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<TEXTBUTTON name="Save Training button" id="8e665b97490357c4" memberName="saveTrainingButton"
virtualName="" explicitFocusOrder="0" pos="520 48 72 24" buttonText="Save T"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<TEXTBUTTON name="Clear Training button" id="b4c148828519c013" memberName="clearTrainingButton"
virtualName="" explicitFocusOrder="0" pos="520 88 72 24" buttonText="Clear T"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<TEXTBUTTON name="Remove Training button" id="f0e1d068c39986f3" memberName="removeTrainingButton"
virtualName="" explicitFocusOrder="0" pos="440 88 72 24" buttonText="Remove T"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<JUCERCOMP name="" id="5843cf32f5b9956c" memberName="Draw" virtualName=""
explicitFocusOrder="0" pos="16 16 336 232" sourceFile="DrawComponent.cpp"
constructorParams="200, 200, 2"/>
</JUCER_COMPONENT>
END_JUCER_METADATA
+46 -4
View File
@@ -22,10 +22,11 @@
//[Headers] -- You can add your own extra header files here --
#include "JuceHeader.h"
#include "DrawComponent.h"
#include "LayerArray.hpp"
#include "Rbm.hpp"
//[/Headers]
#include "DrawComponent.h"
//==============================================================================
@@ -37,7 +38,10 @@
//[/Comments]
*/
class MainComponent : public Component,
public ButtonListener
public VisibleLayerArrayListener,
public ButtonListener,
public SliderListener,
public LabelListener
{
public:
//==============================================================================
@@ -51,17 +55,55 @@ public:
void paint (Graphics& g);
void resized();
void buttonClicked (Button* buttonThatWasClicked);
void sliderValueChanged (Slider* sliderThatWasMoved);
void labelTextChanged (Label* labelThatHasChanged);
private:
//[UserVariables] -- You can add your own custom variables in this section.
ScopedPointer<Rbm> m_pRbm;
Weights m_weights;
ScopedPointer<Rbm> m_pRbm;
ScopedPointer<DrawComponent> Draw;
ScopedPointer<DrawComponent> Draw2;
ScopedPointer<DrawComponent> DrawWeights;
Array<VisibleLayer>m_trainingData;
uint32_t m_vNumX;
uint32_t m_vNumY;
uint32_t m_hNum;
uint32_t m_vNumX_next;
uint32_t m_vNumY_next;
uint32_t m_hNum_next;
VisibleLayerArray m_layers;
void load();
void save();
void create();
void destroy();
const juce::String& getBaseDir();
void onChanged(const VisibleLayerArray &obj);
//[/UserVariables]
//==============================================================================
ScopedPointer<TextButton> textButton;
ScopedPointer<TextButton> trainButton;
ScopedPointer<TextButton> addButton;
ScopedPointer<Slider> patterSlider;
ScopedPointer<TextButton> reconstructButton;
ScopedPointer<TextButton> ShakeButton;
ScopedPointer<Slider> WeightsSlider;
ScopedPointer<Label> numEpochslabel;
ScopedPointer<Label> learningRateLabel;
ScopedPointer<TextButton> testButton;
ScopedPointer<Label> numVisibleLabel;
ScopedPointer<Label> numHiddenLabel;
ScopedPointer<TextButton> createButton;
ScopedPointer<Label> projectNameLabel;
ScopedPointer<TextButton> loadButton;
ScopedPointer<TextButton> saveButton;
ScopedPointer<Label> numVisibleYLabel;
ScopedPointer<TextButton> loadTrainingButton;
ScopedPointer<TextButton> saveTrainingButton;
ScopedPointer<TextButton> clearTrainingButton;
ScopedPointer<TextButton> removeTrainingButton;
//==============================================================================
+67 -209
View File
@@ -8,161 +8,63 @@
#ifndef RBM_HPP_
#define RBM_HPP_
#include "Layer.hpp"
#include "VisibleLayer.hpp"
#include "HiddenLayer.hpp"
#include "Weights.hpp"
#include <cmath>
class VisibleLayer : public Layer
{
public:
VisibleLayer(uint32_t numUnits = 0)
: Layer(numUnits)
{
}
virtual ~VisibleLayer()
{
}
double getEnergy(const Weights &weights)
{
uint32_t i;
double energy = 0;
for (i=0; i < getNumUnits(); i++)
{
energy -= weights.getBiasVisible()[i] * getStates()[i];
}
return energy;
}
private:
double accum(const Layer &layer, const Weights &weights, uint32_t index) const
{
uint32_t i;
double sum = weights.getBiasVisible()[index];
const double *pStates = layer.getStates();
for (i=0; i < layer.getNumUnits(); i++)
{
sum += pStates[i] * weights.getWeights()[i][index];
}
return sum;
}
};
class HiddenLayer : public Layer
{
public:
HiddenLayer(uint32_t numUnits = 0)
: Layer(numUnits)
{
}
virtual ~HiddenLayer()
{
}
double getEnergy(const Weights &weights)
{
uint32_t i;
double energy = 0;
for (i=0; i < getNumUnits(); i++)
{
energy -= weights.getBiasHidden()[i] * getStates()[i];
}
return energy;
}
private:
double accum(const Layer &layer, const Weights &weights, uint32_t index) const
{
uint32_t i;
double sum = weights.getBiasVisible()[index];
const double *pStates = layer.getStates();
for (i=0; i < layer.getNumUnits(); i++)
{
sum += pStates[i] * weights.getWeights()[index][i];
}
return sum;
}
};
void mylog(const char* format, ...);
#define printf mylog
class Rbm
{
public:
Rbm(uint32_t numVisible, uint32_t numHidden)
: m_w(numVisible, numHidden)
, tv(numVisible)
, th(numHidden)
, m_numVisible(numVisible)
, m_numHidden(numHidden)
, m_numTrainingPatterns(0)
, m_pVisibleTraining(nullptr)
Rbm(Weights &weights)
: m_w(weights)
, m_tv(weights.getNumVisible())
, m_th(weights.getNumHidden())
{
Noise_Init(&m_noise, 0x32727155);
}
~Rbm()
{
freeTrainingPatterns();
Noise_Free(&m_noise);
}
void setTrainingInput(uint32_t index, const double *pValues)
{
if (!m_pVisibleTraining)
return;
if (index >= m_numTrainingPatterns)
return;
m_pVisibleTraining[index].setInput(pValues);
m_pVisibleTraining[index].statesAssignfromInput();
}
void setNumTrainingPatterns(uint32_t numTrainingPatterns)
{
m_numTrainingPatterns = numTrainingPatterns;
allocTrainingPatterns();
}
void weightsUpdate(VisibleLayer &v, VisibleLayer &vr, HiddenLayer &h, HiddenLayer &hr, double mu)
{
uint32_t i, j;
double dw;
// Update weights
for (i=0; i < m_numHidden; i++)
for (i=0; i < m_w.getNumHidden(); i++)
{
dw = 0;
for (j=0; j < m_numVisible; j++)
for (j=0; j < m_w.getNumVisible(); j++)
{
dw = v.getStates()[j] * h.getStates()[i];
m_w.getWeights()[i][j] += mu*dw;
}
}
for (i=0; i < m_numHidden; i++)
for (i=0; i < m_w.getNumHidden(); i++)
{
dw = 0;
for (j=0; j < m_numVisible; j++)
for (j=0; j < m_w.getNumVisible(); j++)
{
dw = vr.getStates()[j] * hr.getStates()[i];
m_w.getWeights()[i][j] -= mu*dw;
}
}
#if 1
for (i=0; i < m_numVisible; i++)
for (i=0; i < m_w.getNumVisible(); i++)
{
dw = v.getStates()[i] - vr.getStates()[i];
m_w.getBiasVisible()[i] += mu*dw;
}
for (i=0; i < m_numHidden; i++)
for (i=0; i < m_w.getNumHidden(); i++)
{
dw = h.getStates()[i] - hr.getStates()[i];
m_w.getBiasHidden()[i] += mu*dw;
@@ -170,37 +72,36 @@ public:
#endif
}
void train(uint32_t numEpochs, double mu)
void train(VisibleLayerArray &vts, uint32_t numEpochs, double mu)
{
uint32_t epoch;
uint32_t trainingPatternIndex;
VisibleLayer *pV;
VisibleLayer vr(m_numVisible);
HiddenLayer h(m_numHidden);
HiddenLayer hr(m_numHidden);
VisibleLayer vr(m_w.getNumVisible());
HiddenLayer h(m_w.getNumHidden());
HiddenLayer hr(m_w.getNumHidden());
const uint32_t monitorInterval = 100; // epochs
uint32_t monitorCount = monitorInterval; // epochs
for (epoch=0; epoch < numEpochs; epoch++)
{
trainingPatternIndex = (uint32_t)((m_numTrainingPatterns)*Noise_Uniform(&m_noise, 0.5));
trainingPatternIndex = (uint32_t)((vts.getSize())*Noise_Uniform(&m_noise, 0.5));
if (trainingPatternIndex == m_numTrainingPatterns)
if (trainingPatternIndex == vts.getSize())
continue;
// Assign training data
pV = &m_pVisibleTraining[trainingPatternIndex];
VisibleLayer &vt = vts.getAt(trainingPatternIndex);
// Create hidden layer base on training data
h.probsUpdate(*pV, m_w);
h.probsUpdate(vt, m_w);
// h.statesAssignfromProbs();
h.statesUpdateStochastic();
// Create visible reconstruction (a fantasy...)
vr = *pV;
vr = vt;
vr.probsUpdate(h, m_w);
vr.statesAssignfromProbs();
// vr.statesUpdateStochastic();
// vr.statesAssignfromProbs();
vr.statesUpdateStochastic();
// Create hidden reconstruction
hr.probsUpdate(vr, m_w);
@@ -208,7 +109,7 @@ public:
hr.statesUpdateStochastic();
// Update weights
weightsUpdate(*pV, vr, h, hr, mu);
weightsUpdate(vt, vr, h, hr, mu);
if (!monitorCount)
{
@@ -237,27 +138,27 @@ public:
return energy;
}
void prob()
void prob(VisibleLayerArray &vts)
{
uint32_t i, j;
double z;
double p;
HiddenLayer *h = new HiddenLayer[m_numTrainingPatterns];
HiddenLayer *h = new HiddenLayer[vts.getSize()];
// Create hidden layer activations based on training data
for (j=0; j < m_numTrainingPatterns; j++)
for (j=0; j < vts.getSize(); j++)
{
h[j].setNumUnits(m_numHidden);
h[j].probsUpdate(m_pVisibleTraining[j], m_w);
h[j].setNumUnits(m_w.getNumHidden());
h[j].probsUpdate(vts.getAt(j), m_w);
// h[j].statesAssignfromProbs();
h[j].statesUpdateStochastic();
}
printf("pi(t) = (pi^, v>)\n");
for (i=0; i < m_numHidden; i++)
for (i=0; i < m_w.getNumHidden(); i++)
{
for (j=0; j < m_numTrainingPatterns; j++)
for (j=0; j < vts.getSize(); j++)
{
p = h[j].getProbs()[i];
printf("%3.6f ", p);
@@ -267,9 +168,9 @@ public:
printf("\n");
printf("si(t) = (si^, v>)\n");
for (i=0; i < m_numHidden; i++)
for (i=0; i < m_w.getNumHidden(); i++)
{
for (j=0; j < m_numTrainingPatterns; j++)
for (j=0; j < vts.getSize(); j++)
{
p = h[j].getStates()[i];
printf("%3.6f ", p);
@@ -279,16 +180,16 @@ public:
printf("\n");
printf("p(v) = (t^, v>)\n");
for (i=0; i < m_numTrainingPatterns; i++)
for (i=0; i < vts.getSize(); i++)
{
z = 0;
for (j=0; j < m_numTrainingPatterns; j++)
for (j=0; j < vts.getSize(); j++)
{
z += exp(-getEnergy(m_pVisibleTraining[j], h[i]));
z += exp(-getEnergy(vts.getAt(j), h[i]));
}
for (j=0; j < m_numTrainingPatterns; j++)
for (j=0; j < vts.getSize(); j++)
{
p = exp(-getEnergy(m_pVisibleTraining[j], h[i]))/z;
p = exp(-getEnergy(vts.getAt(j), h[i]))/z;
printf("%3.6f ", p);
}
printf("\n");
@@ -296,17 +197,17 @@ public:
printf("\n");
// Reconstruct
for (i=0; i < m_numTrainingPatterns; i++)
for (i=0; i < vts.getSize(); i++)
{
m_pVisibleTraining[i].probsUpdate(h[i], m_w);
vts.getAt(i).probsUpdate(h[i], m_w);
}
printf("A fantasy... (v^, t>)\n");
for (i=0; i < m_numVisible; i++)
for (i=0; i < m_w.getNumVisible(); i++)
{
for (j=0; j < m_numTrainingPatterns; j++)
for (j=0; j < vts.getSize(); j++)
{
p = m_pVisibleTraining[j].getProbs()[i];
p = vts.getAt(j).getProbs()[i];
printf("%3.6f ", p);
}
printf("\n");
@@ -320,19 +221,22 @@ public:
double p;
uint32_t i;
tv.setInput(pVisible);
tv.statesAssignfromInput();
VisibleLayer tv(m_w.getNumVisible(), pVisible);
th.probsUpdate(tv, m_w);
m_th.probsUpdate(tv, m_w);
m_th.statesAssignfromProbs();
// m_th.statesUpdateStochastic();
#if 0
printf("pi(t) = (pi^, v>)\n");
for (i=0; i < m_numHidden; i++)
for (i=0; i < m_w.getNumHidden(); i++)
{
p = th.getProbs()[i];
p = m_th.getProbs()[i];
printf("%3.6f\n", p);
}
printf("\n");
return th.getProbs();
#endif
return m_th.getStates();
}
const double* toVisible(const double *pHidden)
@@ -340,76 +244,30 @@ public:
double p;
uint32_t i;
th.setInput(pHidden);
th.statesAssignfromInput();
HiddenLayer th(m_w.getNumHidden(), pHidden);
tv.probsUpdate(th, m_w);
m_tv.probsUpdate(th, m_w);
m_tv.statesAssignfromProbs();
// m_tv.statesUpdateStochastic();
#if 0
printf("pi(t) = (pi^, v>)\n");
for (i=0; i < m_numVisible; i++)
for (i=0; i < m_w.getNumVisible(); i++)
{
p = tv.getProbs()[i];
p = m_tv.getProbs()[i];
printf("%3.6f\n", p);
}
printf("\n");
return tv.getProbs();
#endif
return m_tv.getStates();
}
void weightsPrint()
{
m_w.print();
}
void weightsShuffle(double stdDev)
{
m_w.shuffle(stdDev);
}
double **getWeights()
{
return m_w.getWeights();
}
private:
Weights m_w;
VisibleLayer tv;
HiddenLayer th;
uint32_t m_numVisible;
uint32_t m_numHidden;
uint32_t m_numTrainingPatterns;
VisibleLayer *m_pVisibleTraining;
Weights &m_w;
VisibleLayer m_tv;
HiddenLayer m_th;
noise_gen_t m_noise;
void allocTrainingPatterns()
{
uint32_t i;
if (m_pVisibleTraining)
{
freeTrainingPatterns();
allocTrainingPatterns();
}
else
{
m_pVisibleTraining = new VisibleLayer[m_numTrainingPatterns];
for (i=0; i < m_numTrainingPatterns; i++)
{
m_pVisibleTraining[i].setNumUnits(m_numVisible);
}
}
}
void freeTrainingPatterns()
{
uint32_t i;
if (m_pVisibleTraining)
{
delete [] m_pVisibleTraining;
m_pVisibleTraining = nullptr;
}
}
};
+54
View File
@@ -0,0 +1,54 @@
/*
* VisibleLayer.hpp
*
* Created on: 21.09.2014
* Author: jens
*/
#ifndef VISIBLELAYER_HPP_
#define VISIBLELAYER_HPP_
#include "Layer.hpp"
#include <cmath>
class VisibleLayer : public Layer
{
public:
VisibleLayer(uint32_t numUnits = 0, const double *pStatesInit = nullptr)
: Layer(numUnits, pStatesInit)
{
}
virtual ~VisibleLayer()
{
}
double getEnergy(const Weights &weights)
{
uint32_t i;
double energy = 0;
for (i=0; i < getNumUnits(); i++)
{
energy -= weights.getBiasVisible()[i] * getStates()[i];
}
return energy;
}
private:
double accum(const Layer &layer, const Weights &weights, uint32_t index) const
{
uint32_t i;
double sum = weights.getBiasVisible()[index];
const double *pStates = layer.getStates();
for (i=0; i < layer.getNumUnits(); i++)
{
sum += pStates[i] * weights.getWeights()[i][index];
}
return sum;
}
};
#endif /* VISIBLELAYER_HPP_ */
+275
View File
@@ -0,0 +1,275 @@
/*
==============================================================================
Weights.hpp
Created: 21 Sep 2014 1:55:15pm
Author: jens
==============================================================================
*/
#ifndef WEIGHTS_HPP
#define WEIGHTS_HPP
#include <cstdint>
#include "noise.h"
class Weights
{
public:
Weights(const char *pFilename)
: m_ppW(nullptr)
, m_pBiasVisible(nullptr)
, m_pBiasHidden(nullptr)
, m_numVisible(0)
, m_numHidden(0)
{
load(pFilename);
}
Weights(uint32_t numVisible, uint32_t numHidden)
: m_ppW(nullptr)
, m_pBiasVisible(nullptr)
, m_pBiasHidden(nullptr)
, m_numVisible(numVisible)
, m_numHidden(numHidden)
{
alloc();
Noise_Init(&m_noise, 0x32727155);
shuffle(0);
}
Weights()
: m_ppW(nullptr)
, m_pBiasVisible(nullptr)
, m_pBiasHidden(nullptr)
, m_numVisible(0)
, m_numHidden(0)
{
Noise_Init(&m_noise, 0x32727155);
}
~Weights()
{
Noise_Free(&m_noise);
free();
}
void setUnits(uint32_t numVisible, uint32_t numHidden)
{
m_numVisible = numVisible;
m_numHidden = numHidden;
alloc();
shuffle(0);
}
void shuffle(double stdDev)
{
uint32_t i, j;
double kdev = stdDev*sqrt(12.0);
for (j=0; j < m_numVisible; j++)
{
m_pBiasVisible[j] = kdev*Noise_Uniform(&m_noise, 0.5);
}
for (i=0; i < m_numHidden; i++)
{
m_pBiasHidden[i] = kdev*Noise_Uniform(&m_noise, 0.5);
}
for (i=0; i < m_numHidden; i++)
{
for (j=0; j < m_numVisible; j++)
{
m_ppW[i][j] = kdev*Noise_Uniform(&m_noise, 0.5);
}
}
}
double **getWeights() const
{
return m_ppW;
}
double *getBiasVisible() const
{
return m_pBiasVisible;
}
double *getBiasHidden() const
{
return m_pBiasHidden;
}
void print()
{
uint32_t i, j;
double w;
printf("\n");
printf("w(v,h) = (v^, h>)\n");
for (i=0; i < m_numVisible; i++)
{
for (j=0; j < m_numHidden; j++)
{
w = m_ppW[j][i];
printf("%3.6f ", w);
}
printf("\n");
}
printf("\n");
printf("bv = \n");
for (i=0; i < m_numVisible; i++)
{
w = m_pBiasVisible[i];
printf("%3.6f\n", w);
}
printf("\n");
printf("bh = \n");
for (i=0; i < m_numHidden; i++)
{
w = m_pBiasHidden[i];
printf("%3.6f\n", w);
}
printf("\n");
}
uint32_t getNumVisible()
{
return m_numVisible;
}
uint32_t getNumHidden()
{
return m_numHidden;
}
void save(const char *pFilename)
{
FILE *pFile;
pFile = fopen(pFilename,"w");
if (!pFile)
return;
fprintf(pFile, "%d %d\n", m_numVisible, m_numHidden);
uint32_t i, j;
for (i=0; i < m_numVisible; i++)
{
fprintf(pFile, "%3.6f\n", m_pBiasVisible[i]);
}
for (i=0; i < m_numHidden; i++)
{
fprintf(pFile, "%3.6f\n", m_pBiasHidden[i]);
}
for (i=0; i < m_numVisible; i++)
{
for (j=0; j < m_numHidden; j++)
{
fprintf(pFile, "%3.6f ", m_ppW[j][i]);
}
fprintf(pFile, "\n");
}
fclose(pFile);
}
void load(const char *pFilename)
{
FILE *pFile;
pFile = fopen(pFilename,"r");
if (!pFile)
return;
m_numVisible = m_numHidden = 0;
fscanf(pFile, "%d %d\n", &m_numVisible, &m_numHidden);
alloc();
uint32_t i, j;
float v;
for (i=0; i < m_numVisible; i++)
{
fscanf(pFile, "%f", &v);
m_pBiasVisible[i] = v;
}
for (i=0; i < m_numHidden; i++)
{
fscanf(pFile, "%f", &v);
m_pBiasHidden[i] = v;
}
for (i=0; i < m_numVisible; i++)
{
for (j=0; j < m_numHidden; j++)
{
fscanf(pFile, "%f", &v);
m_ppW[j][i] = v;
}
}
fclose(pFile);
}
private:
double **m_ppW;
double *m_pBiasVisible;
double *m_pBiasHidden;
uint32_t m_numVisible;
uint32_t m_numHidden;
noise_gen_t m_noise;
void alloc()
{
uint32_t i;
if (m_ppW)
{
free();
alloc();
}
else
{
m_ppW = new double*[m_numHidden];
for (i=0; i < m_numHidden; i++)
{
m_ppW[i] = new double[m_numVisible];
}
m_pBiasVisible = new double[m_numVisible];
m_pBiasHidden = new double[m_numHidden];
}
}
void free()
{
uint32_t i;
if (m_ppW)
{
for (i=0; i < m_numHidden; i++)
{
delete [] m_ppW[i];
}
delete [] m_ppW;
m_ppW = nullptr;
}
delete [] m_pBiasVisible;
m_pBiasVisible = nullptr;
delete [] m_pBiasHidden;
m_pBiasHidden = nullptr;
}
};
#endif // WEIGHTS_HPP
+1
View File
@@ -11,6 +11,7 @@
#ifndef _NOISE_H_
#define _NOISE_H_
#define __func__ ""
// --------------------------------------------------------------
// Types
// --------------------------------------------------------------