- AState and AStateMachine have template stateId

- AStateMachine has linked list for states
- AStateMachine::reset() resets to first added state


git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@134 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2015-01-24 11:49:40 +00:00
parent 6c2aa8157f
commit 251ac211bd
3 changed files with 123 additions and 39 deletions
+31 -26
View File
@@ -31,7 +31,7 @@ public:
int m_count;
};
class IState : public AState
class IState
{
public:
IState()
@@ -51,12 +51,12 @@ public:
};
class StateMachine : public AStateMachine
class StateMachine : public AStateMachine<IStateMachine::StateId>
{
public:
StateMachine(StateId stateInit)
: AStateMachine(stateInit)
StateMachine()
: AStateMachine()
{
}
@@ -66,16 +66,17 @@ public:
void process(int x)
{
dynamic_cast<IState*>(m_states[m_stateCurr])->process(x);
dynamic_cast<IState*>(currState())->process(x);
}
};
class StateInit : public IState
class StateInit : public AState<IStateMachine::StateId>, public IState
{
public:
StateInit(Context &context)
: m_context(context)
StateInit(IStateMachine::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
@@ -92,11 +93,12 @@ private:
Context &m_context;
};
class StateIdle : public IState
class StateIdle : public AState<IStateMachine::StateId>, public IState
{
public:
StateIdle(Context &context)
: m_context(context)
StateIdle(IStateMachine::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
@@ -122,11 +124,12 @@ private:
Context &m_context;
};
class StateActive0 : public IState
class StateActive0 : public AState<IStateMachine::StateId>, public IState
{
public:
StateActive0(Context &context)
: m_context(context)
StateActive0(IStateMachine::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
@@ -154,11 +157,12 @@ private:
Context &m_context;
};
class StateActive1 : public IState
class StateActive1 : public AState<IStateMachine::StateId>, public IState
{
public:
StateActive1(Context &context)
: m_context(context)
StateActive1(IStateMachine::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
@@ -188,17 +192,18 @@ private:
int main(int argc, char** argv)
{
Context ctx;
StateMachine fsm(IStateMachine::INIT);
StateInit init(ctx);
StateIdle idle(ctx);
StateActive0 active0(ctx);
StateActive1 active1(ctx);
StateMachine fsm;
StateInit init(IStateMachine::INIT, ctx);
StateIdle idle(IStateMachine::IDLE, ctx);
StateActive0 active0(IStateMachine::ACTIVE_0, ctx);
StateActive1 active1(IStateMachine::ACTIVE_1, ctx);
fsm.add(IStateMachine::INIT, &init);
fsm.add(IStateMachine::IDLE, &idle);
fsm.add(IStateMachine::ACTIVE_0, &active0);
fsm.add(IStateMachine::ACTIVE_1, &active1);
fsm.add(&init);
fsm.add(&idle);
fsm.add(&active0);
fsm.add(&active1);
fsm.reset();
for (int i=0; i < 1000; i++)
{
fsm.process(i);