Files
FsmEval/main.cpp
T
jens 251ac211bd - AState and AStateMachine have template stateId
- AStateMachine has linked list for states
- AStateMachine::reset() resets to first added state


git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@134 b431acfa-c32f-4a4a-93f1-934dc6c82436
2015-01-24 11:49:40 +00:00

215 lines
3.2 KiB
C++

/*
* File: main.cpp
* Author: jens
*
* Created on 21. Januar 2015, 05:05
*/
#include <cstdio>
#include <cstdlib>
#include "AState.hpp"
#include "AStateMachine.hpp"
using namespace std;
/*
*
*/
class Context
{
public:
Context()
: m_count(0)
{
}
~Context() {}
int m_count;
};
class IState
{
public:
IState()
{
}
virtual ~IState()
{
}
virtual void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
}
};
class StateMachine : public AStateMachine<IStateMachine::StateId>
{
public:
StateMachine()
: AStateMachine()
{
}
~StateMachine()
{
}
void process(int x)
{
dynamic_cast<IState*>(currState())->process(x);
}
};
class StateInit : public AState<IStateMachine::StateId>, public IState
{
public:
StateInit(IStateMachine::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateInit() {}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
setState(IStateMachine::IDLE);
}
private:
Context &m_context;
};
class StateIdle : public AState<IStateMachine::StateId>, public IState
{
public:
StateIdle(IStateMachine::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateIdle() {}
void onTransition()
{
printf("%s\n", __PRETTY_FUNCTION__);
m_context.m_count = 0;
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
if (x >= 10)
{
setState(IStateMachine::ACTIVE_0);
}
}
private:
Context &m_context;
};
class StateActive0 : public AState<IStateMachine::StateId>, public IState
{
public:
StateActive0(IStateMachine::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateActive0() {}
void onTransition()
{
m_context.m_count = 0;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count++;
if (m_context.m_count == 10)
{
setState(IStateMachine::ACTIVE_1);
}
}
private:
Context &m_context;
};
class StateActive1 : public AState<IStateMachine::StateId>, public IState
{
public:
StateActive1(IStateMachine::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateActive1() {}
void onTransition()
{
m_context.m_count = 5;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count--;
if (m_context.m_count == 0)
{
setState(IStateMachine::ACTIVE_0);
}
}
private:
Context &m_context;
};
int main(int argc, char** argv)
{
Context ctx;
StateMachine fsm;
StateInit init(IStateMachine::INIT, ctx);
StateIdle idle(IStateMachine::IDLE, ctx);
StateActive0 active0(IStateMachine::ACTIVE_0, ctx);
StateActive1 active1(IStateMachine::ACTIVE_1, ctx);
fsm.add(&init);
fsm.add(&idle);
fsm.add(&active0);
fsm.add(&active1);
fsm.reset();
for (int i=0; i < 1000; i++)
{
fsm.process(i);
}
return 0;
}