Files
tic_tac_toe/tic_tac_toe.py
T
2024-06-09 00:37:04 +02:00

269 lines
7.0 KiB
Python

import numpy as np
from numpy.random import uniform
float_formatter = "{:.3f}".format
np.set_printoptions(formatter={'float_kind': float_formatter})
def softmax(values: np.array, eps=1.0E-6) -> np.array:
result = (values + eps) / (sum(values + eps))
return result
def sample(values: np.array, with_debug=False):
# Normalize and sort
probs = softmax(values)
sorted_indices = np.argsort(probs)
sorted_probs = probs[sorted_indices]
z = uniform()
if with_debug:
print(f"Probs={probs}")
print(f"Z={z:.3f}")
index = None
p_sum = 0
for idx, p in enumerate(sorted_probs):
p_sum += p
if z <= p_sum:
index = sorted_indices[idx]
break
return index
def test_sample(data):
p = np.array(data)
c = np.array([0]*len(data))
for i in range(0, 1000):
index = sample(p, with_debug=False)
c[index] += 1
print(c)
def to_state_string(state, state_nex=None):
sp = ' '
sp_arrow = ' => '
sp_ = [sp, sp_arrow, sp]
def col(str_in, state):
str_out = str_in
for c in range(0, 3):
char = state[3*r+c]
if char == '-':
char = ' '
str_out += "|" + char
str_out += '|'
return str_out
state_str = ''
for r in range(0, 3):
state_str = col(state_str, state)
if state_nex is not None:
state_str += sp_[r]
state_str = col(state_str, state_nex)
if r != 2:
state_str += '\x0A'
return state_str
class APlayer(object):
def __init__(self, mark):
self.mark = mark
self.state = None
self.state_opp = None
self.state_last = None
def move(self, state):
return state, False
def has_won(self, state):
ref = self.mark + self.mark + self.mark
substr = state[0:3]
if substr in ref:
return True
substr = state[3:6]
if substr in ref:
return True
substr = state[6:9]
if substr in ref:
return True
substr = state[0:9:3]
if substr in ref:
return True
substr = state[1:9:3]
if substr in ref:
return True
substr = state[2:9:3]
if substr in ref:
return True
substr = state[0:9:4]
if substr in ref:
return True
substr = state[6:0:-2]
if substr in ref:
return True
return False
class MachinePlayer(APlayer):
def __init__(self, mark='X', with_debug=False, values=None):
APlayer.__init__(self, mark)
self.p_exp = 0.2
self.alpha = 0.9
self.with_debug = with_debug
if values is None:
self.values = {}
else:
self.values = values
def get_value(self, state):
try:
result = self.values[state]
except KeyError:
result = 0
return result
def set_value(self, state, value):
self.values[state] = value
def reward(self, value):
self.set_value(self.state_last, value)
@staticmethod
def get_potential_moves(state) -> np.array:
indices = [idx for idx, s in enumerate(state) if '-' in s]
return np.array(indices)
def move(self, state):
values = np.array([])
# get possible move
moves = self.get_potential_moves(state)
can_move = moves.size > 0
self.state_opp = state
if can_move:
for move in moves:
# create hypothetical next state
state_next = self.state_from_move(state, move)
# evaluate value
value = self.get_value(state_next)
values = np.append(values, value)
is_exp = False
if uniform() < self.p_exp:
is_exp = True
index = np.random.randint(len(moves))
else:
index = sample(values)
move = moves[index]
if self.with_debug:
print(f"{self.mark}: Values = {values}")
print(f"{self.mark}: Moves = {moves+1}")
print(f"{self.mark}: Move = {move+1}, is_exp={is_exp}")
self.state_last = self.state
self.state = self.state_from_move(state, move)
# Learn
if not is_exp:
v0 = self.get_value(self.state_last)
v1 = self.get_value(self.state)
d = max(0, v1-v0)
if d > 0:
self.set_value(self.state_last, self.alpha*d)
if self.with_debug:
print(f"{self.mark}: Learned {d:0.3f}")
return self.state, can_move
def state_from_move(self, state, field):
return state[:field] + self.mark + state[field + 1:]
class PlayerProvider:
def __init__(self, p1: APlayer, p2: APlayer):
self.p1 = p1
self.p2 = p2
def choose_player(player_provider: PlayerProvider) -> list[APlayer]:
# Wer fängt an?
p1 = player_provider.p1
p2 = player_provider.p2
if uniform() < 0.5:
result = [p1, p2]
else:
result = [p2, p1]
return result
def play(player_provider: PlayerProvider, k_max=10000, with_print=False):
for k in range(0, k_max):
players = choose_player(player_provider)
state = "---------"
move = 1
run = True
while run:
for player in players:
if with_print:
print(f"---------------------------------------------------")
print(f"- Game {k:06d}, Move {move} -----------------------------")
print(f"---------------------------------------------------")
last_state = state
state, has_moved = player.move(state)
if with_print:
print(to_state_string(last_state, state))
if not has_moved:
if with_print:
print(f"{player.mark}: No more moves")
run = False
if player.has_won(state):
if with_print:
print(f"{player.mark}: Has won the game")
if isinstance(player, MachinePlayer):
player.reward(1.0)
run = False
if not run:
break
move += 1
px = MachinePlayer(mark='X', with_debug=False)
po = MachinePlayer(mark='O', with_debug=False)
do_training = 1
if do_training:
players = PlayerProvider(px, po)
play(players, 20000, False)
players = PlayerProvider(MachinePlayer(mark='X', with_debug=True, values=px.values), MachinePlayer(mark='O', with_debug=True, values=po.values))
play(players, 100, True)
print("Testing")
test_sample([0.7, 0.1, 0.1, 0.1])
test_sample([0.1, 0.1, 0.2, 0.1])
test_sample([0.2, 0.8])
test_sample([0.1, 0.1])
test_sample([0.3, 0.0, 0.2, 0.0])
test_sample([0.0, 0.0, 0.0, 0.0])
test_sample([0.5, 0.0, 0.2, 0.3])
test_sample([0.3, 0.1, 0.4, 0.2])