Refactored
This commit is contained in:
+4
-38
@@ -1,4 +1,5 @@
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import numpy as np
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from state import f_state_slices
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class APlayer(object):
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@@ -14,17 +15,11 @@ class APlayer(object):
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def set_debug(self, with_debug):
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pass
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@staticmethod
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def get_potential_moves(state: np.array) -> np.array:
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st = state.reshape(state.size)
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indices = [idx for idx, s in enumerate(st) if '-' in s]
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return np.array(indices)
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def move(self, state: np.array):
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return state, False
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def state_from_move(self, state: np.array, field):
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state.reshape(state.size)[field] = self.mark
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def to_state(self, state: np.array, move):
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state.reshape(state.size)[move] = self.mark
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return state
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def reward(self, value):
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@@ -33,39 +28,10 @@ class APlayer(object):
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def new_game(self):
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pass
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@staticmethod
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def f_state_slices():
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nr = 3
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nc = 3
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result = []
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# Create row finishing states
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d1 = ()
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d2_r = ()
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for r in range(0, nr):
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d1 += (r,)
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for c in range(0, nc):
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d2 = (c,) * nc
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result.append((d1, d2))
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# Create column finishing states
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for c in range(0, nc):
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d2 = (c,) * nc
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result.append((d2, d1))
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for c in range(0, nc):
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d2_r += (nc - c - 1,)
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# Create diagonal finishing states #1
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result.append((d1, d1))
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# Create diagonal finishing states #2
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result.append((d1, d2_r))
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return result
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def has_won(self, state: np.array):
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result = False
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ref = [self.mark, self.mark, self.mark]
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for f_state_slice in APlayer.f_state_slices():
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for f_state_slice in f_state_slices():
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if np.all(state[f_state_slice] == ref):
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result = True
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break
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+3
-2
@@ -2,6 +2,7 @@ import numpy as np
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from a_player import APlayer
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from helper import to_state_string, create_empty_state, create_test_state
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from state import get_potential_moves
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class HumanPlayer(APlayer):
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@@ -29,7 +30,7 @@ class HumanPlayer(APlayer):
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continue
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move = int(choice) - 1
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if not move in self.get_potential_moves(state):
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if not move in get_potential_moves(state):
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print("Feld is bereits belegt!")
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print("Versuche es nochmal")
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continue
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@@ -38,7 +39,7 @@ class HumanPlayer(APlayer):
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has_moved = True
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break
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state_next = self.state_from_move(state.copy(), move)
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state_next = self.to_state(state.copy(), move)
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return state_next, has_moved
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def reward(self, value):
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+4
-4
@@ -2,7 +2,7 @@ import numpy as np
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from a_player import APlayer
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from helper import sample
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from numpy.random import uniform
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from state import get_potential_moves
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class MachinePlayer(APlayer):
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class Params:
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@@ -56,7 +56,7 @@ class MachinePlayer(APlayer):
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do_sample = False
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values = np.array([])
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# get possible move
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moves = self.get_potential_moves(state)
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moves = get_potential_moves(state)
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if moves.size == 0:
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return state, False
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@@ -64,7 +64,7 @@ class MachinePlayer(APlayer):
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best_value = -1
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for move in moves:
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# create hypothetical next state
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state_next = self.state_from_move(state.copy(), move)
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state_next = self.to_state(state.copy(), move)
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# evaluate value
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value = self.get_value(state_next)
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if best_value < value:
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@@ -91,7 +91,7 @@ class MachinePlayer(APlayer):
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if self.state is not None:
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self.state_last = self.state.copy()
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self.state = self.state_from_move(state.copy(), next_move)
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self.state = self.to_state(state.copy(), next_move)
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# Learn
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if not is_exp and self.state_last is not None:
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@@ -0,0 +1,36 @@
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import numpy as np
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def get_potential_moves(state: np.array) -> np.array:
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st = state.reshape(state.size)
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indices = [idx for idx, s in enumerate(st) if '-' in s]
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return np.array(indices)
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def f_state_slices():
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nr = 3
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nc = 3
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result = []
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# Create row finishing states
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d1 = ()
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d2_r = ()
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for r in range(0, nr):
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d1 += (r,)
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for c in range(0, nc):
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d2 = (c,) * nc
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result.append((d1, d2))
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# Create column finishing states
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for c in range(0, nc):
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d2 = (c,) * nc
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result.append((d2, d1))
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for c in range(0, nc):
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d2_r += (nc - c - 1,)
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# Create diagonal finishing states #1
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result.append((d1, d1))
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# Create diagonal finishing states #2
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result.append((d1, d2_r))
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return result
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