Replace auto-download with an interactive HTML game setup UI
No games are fetched at container start anymore. scripts/setup_server.py
is a small stdlib-only Python HTTP server, started alongside Xvnc/fluxbox/
websockify, serving an HTML page on ${SETUP_PORT} (70${DISPLAY_NUM},
published as 7099 by run.sh) that lists every *.zip found live on the SMB
share with an Installed/Install status per game. Clicking Install
downloads and extracts just that game into ${GAMES_HOME} on demand.
Replaces the old fetch_games.sh, which unconditionally pulled every game
on first start.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NiNnj78HGx1KWyCCo39HSz
This commit is contained in:
@@ -1,20 +0,0 @@
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#!/usr/bin/env bash
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set -e
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SMB_BASE="smb://vlda-01/software/Games/dosbox"
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GAME_ZIPS="stuntcar.zip t7g.zip"
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if [ -n "$(ls -A "${GAMES_HOME}" 2>/dev/null)" ]; then
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echo "Games already present in ${GAMES_HOME}, skipping fetch"
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exit 0
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fi
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echo "Fetching games into ${GAMES_HOME}..."
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TMPDIR=$(mktemp -d)
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trap 'rm -rf "${TMPDIR}"' EXIT
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cd "${TMPDIR}"
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for zip in ${GAME_ZIPS}; do
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smbget -au "${SMB_BASE}/${zip}"
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done
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unzip -o -d "${GAMES_HOME}" "*.zip"
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+2
-1
@@ -3,8 +3,9 @@ set -x
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RFB_PORT=59${DISPLAY_NUM}
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NOVNC_PORT=80${DISPLAY_NUM}
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SETUP_PORT=70${DISPLAY_NUM}
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${SCRIPTS_HOME}/fetch_games.sh
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SETUP_PORT=${SETUP_PORT} ${SCRIPTS_HOME}/setup_server.py &
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echo Display at ${DISPLAY} with ${SCREEN_W}x${SCREEN_H}x24
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Xvnc ${DISPLAY} -geometry ${SCREEN_W}x${SCREEN_H} -depth 24 +xinerama -securitytypes none >/var/log/xvfb.log &
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Executable
+166
@@ -0,0 +1,166 @@
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#!/usr/bin/env python3
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"""HTML setup routine: lets the user browse games available on the SMB
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share and install them into GAMES_HOME on demand, instead of the image
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auto-downloading everything at container startup."""
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import html
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import os
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import re
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import subprocess
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import threading
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from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer
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from urllib.parse import parse_qs, urlparse
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SMB_SERVER = "vlda-01"
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SMB_SHARE = "software"
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SMB_DIR = r"Games\dosbox"
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GAMES_HOME = os.environ["GAMES_HOME"]
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SETUP_PORT = int(os.environ.get("SETUP_PORT", "8080"))
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state_lock = threading.Lock()
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install_state = {} # name -> "downloading" | "extracting" | "done" | "error: ..."
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def list_remote_games():
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result = subprocess.run(
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["smbclient", "-N", f"//{SMB_SERVER}/{SMB_SHARE}", "-c", f"ls {SMB_DIR}\\*.zip"],
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capture_output=True, text=True, timeout=15,
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)
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games = []
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for line in result.stdout.splitlines():
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m = re.match(r"\s*(\S+)\.zip\s+A\s+(\d+)", line)
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if m:
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games.append((m.group(1), int(m.group(2))))
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return sorted(games)
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def list_installed_games():
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if not os.path.isdir(GAMES_HOME):
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return set()
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return {
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name for name in os.listdir(GAMES_HOME)
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if os.path.isdir(os.path.join(GAMES_HOME, name)) and os.listdir(os.path.join(GAMES_HOME, name))
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}
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def install_game(name):
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with state_lock:
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if install_state.get(name) in ("downloading", "extracting"):
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return
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install_state[name] = "downloading"
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tmpdir = f"/tmp/setup-{name}"
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try:
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os.makedirs(tmpdir, exist_ok=True)
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zip_path = os.path.join(tmpdir, f"{name}.zip")
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# smbget's -a (guest) can't be combined with -o (output file), so let it save
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# under the default name in tmpdir instead, same as the original build-time fetch.
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subprocess.run(
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["smbget", "-au", f"smb://{SMB_SERVER}/{SMB_SHARE}/Games/dosbox/{name}.zip"],
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check=True, timeout=1800, cwd=tmpdir,
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)
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with state_lock:
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install_state[name] = "extracting"
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os.makedirs(GAMES_HOME, exist_ok=True)
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subprocess.run(["unzip", "-o", "-d", GAMES_HOME, zip_path], check=True, timeout=600)
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with state_lock:
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install_state[name] = "done"
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except Exception as exc:
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with state_lock:
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install_state[name] = f"error: {exc}"
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finally:
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subprocess.run(["rm", "-rf", tmpdir], check=False)
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def render_page():
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remote = list_remote_games()
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installed = list_installed_games()
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with state_lock:
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pending = dict(install_state)
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any_pending = any(v in ("downloading", "extracting") for v in pending.values())
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refresh_tag = '<meta http-equiv="refresh" content="3">' if any_pending else ""
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rows = []
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for name, size in remote:
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status = pending.get(name)
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if name in installed and status not in ("downloading", "extracting"):
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action = '<span class="status ok">Installed</span>'
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elif status in ("downloading", "extracting"):
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action = f'<span class="status busy">{status}...</span>'
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elif status and status.startswith("error"):
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action = (
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f'<span class="status err">{html.escape(status)}</span>'
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f'<form method="post" action="/install"><input type="hidden" name="name" value="{html.escape(name)}">'
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f'<button type="submit">Retry</button></form>'
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)
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else:
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action = (
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f'<form method="post" action="/install"><input type="hidden" name="name" value="{html.escape(name)}">'
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f'<button type="submit">Install</button></form>'
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)
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rows.append(
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f"<tr><td>{html.escape(name)}</td><td>{size / 1_000_000:.1f} MB</td><td>{action}</td></tr>"
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)
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return f"""<!doctype html>
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<html>
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<head>
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<title>dosbox-novnc game setup</title>
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{refresh_tag}
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<style>
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body {{ font-family: sans-serif; margin: 2em; }}
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table {{ border-collapse: collapse; width: 100%; max-width: 640px; }}
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th, td {{ text-align: left; padding: 0.5em 1em; border-bottom: 1px solid #ccc; }}
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form {{ margin: 0; }}
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button {{ padding: 0.3em 0.8em; }}
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.status.ok {{ color: #2a2; font-weight: bold; }}
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.status.busy {{ color: #a70; font-weight: bold; }}
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.status.err {{ color: #c22; }}
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</style>
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</head>
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<body>
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<h1>DOSBox games</h1>
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<table>
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<tr><th>Game</th><th>Size</th><th>Status / Action</th></tr>
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{''.join(rows) if rows else '<tr><td colspan="3">No games found on the share</td></tr>'}
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</table>
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</body>
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</html>"""
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class Handler(BaseHTTPRequestHandler):
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def log_message(self, fmt, *args):
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pass
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def _send_html(self, body, status=200):
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encoded = body.encode("utf-8")
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self.send_response(status)
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self.send_header("Content-Type", "text/html; charset=utf-8")
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self.send_header("Content-Length", str(len(encoded)))
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self.end_headers()
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self.wfile.write(encoded)
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def do_GET(self):
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if urlparse(self.path).path == "/":
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self._send_html(render_page())
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else:
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self._send_html("Not found", status=404)
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def do_POST(self):
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if urlparse(self.path).path != "/install":
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self._send_html("Not found", status=404)
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return
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length = int(self.headers.get("Content-Length", 0))
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body = self.rfile.read(length).decode("utf-8")
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name = parse_qs(body).get("name", [""])[0]
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valid_names = {n for n, _ in list_remote_games()}
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if name in valid_names:
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threading.Thread(target=install_game, args=(name,), daemon=True).start()
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self.send_response(303)
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self.send_header("Location", "/")
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self.end_headers()
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if __name__ == "__main__":
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ThreadingHTTPServer(("0.0.0.0", SETUP_PORT), Handler).serve_forever()
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