git-svn-id: http://moon:8086/svn/software/trunk/projects/Rbm@821 b431acfa-c32f-4a4a-93f1-934dc6c82436
167 lines
3.6 KiB
C++
167 lines
3.6 KiB
C++
/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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/*
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* File: DeepStack.cpp
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* Author: jens
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*
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* Created on 25. Oktober 2019, 18:26
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*/
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#include <cassert>
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#include "DeepStack.hpp"
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using namespace std;
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DeepStack::DeepStack(const std::string &dir, const std::string &name, StackType type)
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: AStack(dir, type, name)
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{
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}
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DeepStack::DeepStack(const DeepStack& orig)
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: AStack(orig)
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{
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}
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DeepStack::~DeepStack()
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{
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}
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void DeepStack::train(const arma::mat& batch, Rbm::IListener* pListener)
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{
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arma::mat thisBatch = batch;
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Layer *pLayer = getLayer(0);
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while (pLayer)
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{
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thisBatch = trainingBatchFrom(pLayer->id(), thisBatch);
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pLayer->train(thisBatch, pListener);
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pLayer = pLayer->next;
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}
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}
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void DeepStack::train(size_t layerId, const arma::mat& batch, Rbm::IListener* pListener)
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{
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arma::mat thisBatch = batch;
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Layer *pLayer = getLayer(0);
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while (pLayer)
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{
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if (pLayer->id() == layerId)
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{
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break;
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}
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thisBatch = pLayer->toHiddenProbs(thisBatch);
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pLayer = pLayer->next;
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}
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pLayer->train(thisBatch, pListener);
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}
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arma::mat& DeepStack::trainingBatch()
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{
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return m_trainingBatch;
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}
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size_t DeepStack::loadTrainingBatch(bool doNormalize)
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{
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std::string filename = m_dir + "/" + m_name + ".training.dat";
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std::string path = m_dir + "/" + m_name + ".training.dat";
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bool success = m_trainingBatch.load(filename, arma::arma_ascii);
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if (success)
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{
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if (doNormalize)
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{
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m_trainingBatch = Rbm::normalize(m_trainingBatch);
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}
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std::cout << "Loaded " << m_trainingBatch.n_rows << " training samples\n";
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}
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// Migrate context part to training data
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size_t numTraining = m_trainingBatch.n_rows;
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size_t numVisible = getLayer(0)->numVisible();
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if (m_trainingBatch.n_cols < numVisible)
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{
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size_t diff = numVisible - m_trainingBatch.n_cols;
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arma::mat training_with_ctx = arma::join_rows(m_trainingBatch, arma::zeros(numTraining, diff));
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m_trainingBatch = training_with_ctx;
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}
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else if (m_trainingBatch.n_cols > numVisible)
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{
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m_trainingBatch = m_trainingBatch.submat(0, 0, numTraining-1, numVisible-1);
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}
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return m_trainingBatch.n_rows;
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}
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size_t DeepStack::saveTrainingBatch()
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{
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std::string filename = m_dir + "/" + m_name + ".training.dat";
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bool success = m_trainingBatch.save(filename, arma::arma_ascii);
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if (success)
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{
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std::cout << "Saved " << m_trainingBatch.n_rows << " training samples\n";
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}
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return m_trainingBatch.n_rows;
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}
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size_t DeepStack::numTraining()
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{
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return m_trainingBatch.n_rows;
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}
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void DeepStack::addTraining(const arma::mat &toAdd)
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{
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m_trainingBatch.insert_rows(m_trainingBatch.n_rows, toAdd);
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}
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void DeepStack::delTraining(int index)
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{
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m_trainingBatch.shed_row(index);
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}
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arma::mat DeepStack::upPass(size_t layerId, const arma::mat& v)
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{
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arma::mat h = arma::zeros(0,0);
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arma::mat tv = v;
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Layer *pLayer = getLayer(layerId);
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while(pLayer)
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{
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if (pLayer->isEnable())
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{
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h = pLayer->to_h_gibbs(tv);
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tv = h;
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}
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pLayer = pLayer->next;
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}
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return h;
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}
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arma::mat DeepStack::downPass(size_t layerId, const arma::mat& h)
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{
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arma::mat v = arma::zeros(0,0);
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arma::mat th = h;
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Layer *pLayer = getLayer(layerId);
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while(pLayer)
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{
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if (pLayer->isEnable())
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{
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v = pLayer->to_v_gibbs(th);
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th = v;
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}
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pLayer = pLayer->prev;
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}
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return v;
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}
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arma::mat DeepStack::upDownPass(size_t layerId, const arma::mat& v)
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{
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arma::mat h = upPass(layerId, v);
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arma::mat r = downPass(numLayers()-1, h);
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return r;
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}
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