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Rbm/source/AStack.cpp
T
2022-01-21 07:46:40 +00:00

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3.4 KiB
C++

/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: AStack.cpp
* Author: jens
*
* Created on 16. Januar 2022, 13:55
*/
#include "AStack.hpp"
#include "StackCreator.hpp"
#include <cassert>
#include "matutils.hpp"
using namespace std;
using namespace Matutils;
const char *AStack::stackTypeStrings[NUM_STACKTYPES] = {"None", "Deep", "Rnn"};
AStack::AStack(StackType type, const std::string &name)
: m_name(name)
, m_type(type)
, m_pLayers(nullptr)
{
}
AStack::~AStack()
{
Layer *pLayer = m_pLayers;
while(pLayer)
{
Layer *pNextLayer = pLayer->next;
delete pLayer;
pLayer = pNextLayer;
}
}
AStack::StackType AStack::type()
{
return m_type;
}
void AStack::setName(const std::string& name)
{
m_name = name;
}
size_t AStack::numLayers()
{
size_t count = 0;
Layer *pLayer = m_pLayers;
while(pLayer)
{
count++;
pLayer = pLayer->next;
}
return count;
}
void AStack::addLayer(Layer *pOtherLayer)
{
if (!m_pLayers)
{
m_pLayers = pOtherLayer;
pOtherLayer->prev = nullptr;
}
else
{
Layer *pLayer = m_pLayers;
while(pLayer->next)
{
pLayer = pLayer->next;
}
pLayer->next = pOtherLayer;
pOtherLayer->prev = pLayer;
}
}
void AStack::delLayer(Layer* pLayer)
{
assert(!"Stack::delLayer: Not implemented!");
}
Layer* AStack::getLayer(size_t layerId) const
{
Layer *pLayer = m_pLayers;
while(pLayer)
{
if (pLayer->id() == layerId)
{
return pLayer;
}
pLayer = pLayer->next;
}
return nullptr;
}
bool AStack::save(const std::string &dir)
{
return StackCreator::toFile(this, dir, m_name);
}
void AStack::weightsInit(double stddev)
{
Layer *pLayer = m_pLayers;
while(pLayer)
{
pLayer->weightsInit(stddev);
pLayer = pLayer->next;
}
}
bool AStack::loadWeights(const std::string &dir)
{
bool result = true;
Layer *pLayer = m_pLayers;
while(pLayer)
{
bool success = pLayer->weightsLoad(dir, m_name);
if (!success)
{
pLayer->weightsInit(0.01, 0);
}
result &= success;
pLayer = pLayer->next;
}
return result;
}
bool AStack::saveWeights(const std::string &dir)
{
bool result = true;
Layer *pLayer = m_pLayers;
while(pLayer)
{
bool success = pLayer->weightsSave(dir, m_name);
result &= success;
pLayer = pLayer->next;
}
return result;
}
arma::mat& AStack::trainingBatch()
{
return m_trainingBatch;
}
size_t AStack::loadTrainingBatch(const std::string &dir, bool doNormalize)
{
std::string filename = dir + "/" + m_name + ".training.dat";
std::string path = dir + "/" + m_name + ".training.dat";
bool success = m_trainingBatch.load(filename, arma::arma_ascii);
if (success)
{
if (doNormalize)
{
m_trainingBatch = normalize(m_trainingBatch);
}
std::cout << "Loaded " << m_trainingBatch.n_rows << " training samples\n";
}
return m_trainingBatch.n_rows;
}
size_t AStack::saveTrainingBatch(const std::string &dir)
{
std::string filename = dir + "/" + m_name + ".training.dat";
bool success = m_trainingBatch.save(filename, arma::arma_ascii);
if (success)
{
std::cout << "Saved " << m_trainingBatch.n_rows << " training samples\n";
}
return m_trainingBatch.n_rows;
}
size_t AStack::numTraining()
{
return m_trainingBatch.n_rows;
}
void AStack::addTraining(const arma::mat &toAdd)
{
m_trainingBatch.insert_rows(m_trainingBatch.n_rows, toAdd);
}
void AStack::delTraining(int index)
{
m_trainingBatch.shed_row(index);
}