Files
Rbm/source/RbmComponent.hpp
T
2019-11-07 19:26:14 +00:00

141 lines
4.3 KiB
C++

/*
==============================================================================
This is an automatically generated GUI class created by the Introjucer!
Be careful when adding custom code to these files, as only the code within
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
and re-saved.
Created with Introjucer version: 3.1.0
------------------------------------------------------------------------------
The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-13 by Raw Material Software Ltd.
==============================================================================
*/
#ifndef __RBM_COMPONENT__
#define __RBM_COMPONENT__
//[Headers] -- You can add your own extra header files here --
#include "JuceHeader.h"
#include "DrawComponent.hpp"
#include "Layer.hpp"
//[/Headers]
class IRbmComponent
{
public:
IRbmComponent *upper;
IRbmComponent *lower;
IRbmComponent()
: upper(nullptr)
, lower(nullptr)
{}
virtual ~IRbmComponent()
{
}
virtual void downPass(arma::mat &dst, arma::mat const &src) = 0;
virtual void upPass(arma::mat const &v) = 0;
void registerRbm(IRbmComponent *pObj)
{
lower = pObj;
pObj->upper = this;
}
virtual arma::mat const& getTopWeights() = 0;
virtual arma::mat getConvolutedWeight(arma::mat const &h) = 0;
virtual arma::mat const& getWeights() = 0;
};
//==============================================================================
/**
//[Comments]
An auto-generated component, created by the Introjucer.
Describe your class and how it works here!
//[/Comments]
*/
class RbmComponent : public Component
, public Layer
, public DrawListener
, public IRbmComponent
{
public:
//==============================================================================
RbmComponent (const std::string &name, size_t id, size_t numVisibleX, size_t numVisibleY, size_t numHidden);
~RbmComponent();
//==============================================================================
//[UserMethods] -- You can add your own custom methods in this section.
//[/UserMethods]
void paint (Graphics& g);
void resized() override;
void mouseMove (const MouseEvent& e) override;
void mouseEnter (const MouseEvent& e) override;
void mouseExit (const MouseEvent& e) override;
void mouseDown (const MouseEvent& e) override;
void mouseDrag (const MouseEvent& e) override;
void mouseUp (const MouseEvent& e) override;
void mouseDoubleClick (const MouseEvent& e) override;
void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel) override;
void setTrainingData(arma::mat const& batch);
void redrawWeights();
void redrawWeights(size_t index);
void redrawReconstruction();
void downPass(arma::mat &dst, arma::mat const &src) override
{
DrawHidden->getData() = toHiddenProbs(src);
if (lower)
{
lower->downPass(DrawHidden->getData(), DrawHidden->getData());
}
dst = toVisibleProbs(DrawHidden->getData());
DrawHidden->DrawData();
}
void upPass(arma::mat const &h) override
{
DrawReconstruction->getData() = toVisibleProbs(h);
DrawReconstruction->DrawData();
if (upper)
{
upper->upPass(DrawReconstruction->getData());
}
}
arma::mat const& getTopWeights() override;
arma::mat getConvolutedWeight(arma::mat const &h) override;
arma::mat const& getWeights() override;
ScopedPointer<DrawComponent> DrawTraining;
ScopedPointer<DrawComponent> DrawHidden;
private:
//[UserVariables] -- You can add your own custom variables in this section.
ScopedPointer<DrawComponent> DrawReconstruction;
ScopedPointer<DrawComponent> DrawWeights;
size_t m_currWeightIndexToDraw;
void onDraw(DrawComponent &obj) override;
//[/UserVariables]
//==============================================================================
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (RbmComponent)
};
//[EndFile] You can add extra defines here...
//[/EndFile]
#endif // __RBM_COMPONENT__