- use custom noise for bugfixing

- init weights with zero mean uniform noise

git-svn-id: http://moon:8086/svn/software/trunk/projects/Rbm@598 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2019-10-29 07:00:59 +00:00
parent 595be173b1
commit a061fdf0da
5 changed files with 147 additions and 14 deletions
+18 -9
View File
@@ -13,14 +13,13 @@
#include "Rbm.hpp"
Rbm::Rbm(size_t numVisible, size_t numHidden, double weightInit)
Rbm::Rbm(size_t numVisible, size_t numHidden)
: m_params()
, m_weightInit(weightInit)
, m_w(numVisible, numHidden)
, m_bv(1, numVisible)
, m_bh(1, numHidden)
{
weightsInit(0.0, m_weightInit);
Noise_Init(&m_noise, 0x32727155);
}
Rbm::Rbm(const Rbm& orig)
@@ -33,13 +32,14 @@ Rbm::Rbm(const Rbm& orig)
Rbm::~Rbm()
{
Noise_Free(&m_noise);
}
void Rbm::weightsInit(double mu, double stddev)
void Rbm::weightsInit(double stddev, double mu)
{
uniform(m_w, mu, stddev);
uniform(m_bh, mu, stddev);
uniform(m_bv, mu, stddev);
uniform(m_w, stddev, mu);
uniform(m_bv, stddev, mu);
uniform(m_bh, stddev, mu);
}
@@ -53,7 +53,6 @@ Json::Value Rbm::toJson() const
Json::Value rbm;
rbm["numVisible"] = m_bv.n_elem;
rbm["numHidden"] = m_bh.n_elem;
rbm["weightInit"] = m_weightInit;
rbm["params"] = m_params.toJson();
return rbm;
}
@@ -239,9 +238,19 @@ arma::mat Rbm::toVisibleProbs(const arma::mat &hidden) const
return probsLogistic(toVisibleState(hidden));
}
void Rbm::uniform(arma::mat& srcDst, double mu, double stdDev)
void Rbm::uniform(arma::mat& srcDst, double stdDev, double mu)
{
#if 1
for (size_t i=0; i < srcDst.n_rows; i++)
{
for (size_t j=0; j < srcDst.n_cols; j++)
{
srcDst(i, j) = stdDev*(Noise_Uniform(&m_noise) + mu - 0.5);
}
}
#else
srcDst = stdDev*arma::randu(srcDst.n_rows, srcDst.n_cols) + mu;
#endif
}
const arma::mat& Rbm::w() const
+6 -4
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@@ -18,6 +18,7 @@
#include <armadillo>
#include <jsoncpp/json/json.h>
#include "noise.h"
class Rbm
{
@@ -108,11 +109,11 @@ public:
}
};
Rbm(size_t numVisible, size_t numHidden, double weightInit=0.01);
Rbm(size_t numVisible, size_t numHidden);
Rbm(const Rbm& orig);
virtual ~Rbm();
void weightsInit(double mu, double stddev);
void weightsInit(double stddev, double mu=0.0);
void train(arma::mat const &batch, size_t miniBatchSize, size_t numEpochs, IListener *pListener);
arma::mat toHiddenState(const arma::mat &visible) const;
@@ -128,16 +129,17 @@ public:
private:
const Params m_params;
double m_weightInit;
arma::mat sample(arma::mat const &src);
static arma::mat probsLogistic(arma::mat const &src);
void uniform(arma::mat &srcDst, double mu=0.0, double stdDev=1.0);
void uniform(arma::mat &srcDst, double stdDev=1.0, double mu=0.5);
protected:
arma::mat m_w;
arma::mat m_bh;
arma::mat m_bv;
private:
noise_gen_t m_noise;
};
#endif /* RBM_HPP */
+1 -1
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@@ -120,7 +120,7 @@ void Stack::weightsInit(double stddev)
Layer *pLayer = m_pLayers;
while(pLayer)
{
pLayer->weightsInit(0, stddev);
pLayer->weightsInit(stddev);
pLayer = pLayer->upper;
}
}
+80
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@@ -0,0 +1,80 @@
// --------------------------------------------------------------
// --------------------------------------------------------------
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include "noise.h"
// --------------------------------------------------------------
// internal funcs
// --------------------------------------------------------------
#define PM_IA 16807
#define PM_IM 2147483647
#define PM_AM (1.0/PM_IM)
#define PM_IQ 127773
#define PM_IR 2836
#define PM_MASK 123459876
// 'Minimal' random number generator of Park and Miller. Returns a uniform random deviate
// between 0.0 and 1.0. Set or reset idum to any integer value (except the unlikely value MASK)
// to initialize the sequence; idum must not be altered between calls for successive deviates in
// a sequence.
double ran0(long *idum)
{
long k;
double ans;
*idum ^= PM_MASK; // XORing with MASK allows use of zero and other
k=(*idum)/PM_IQ; // simple bit patterns for idum.
*idum=PM_IA*(*idum-k*PM_IQ)-PM_IR *k; // Compute idum=(IA*idum) % IM without over-
// flows by Schrages method.
if (*idum < 0)
*idum += PM_IM;
ans=PM_AM*(*idum); // Convert idumto a floating result.
*idum ^= PM_MASK; // Unmask before return.
return ans;
}
// --------------------------------------------------------------
// Exported functions
// --------------------------------------------------------------
void Noise_Init(noise_gen_t *pObj, long seed)
{
pObj->state = seed;
}
void Noise_Free(noise_gen_t *pObj)
{
}
// 0 .. 1
double Noise_Uniform(noise_gen_t *pObj)
{
return ran0(&pObj->state);
}
double Noise_Gaussian(noise_gen_t *pObj)
{
double U1, U2, V1, V2, S, Y;
do
{
U1 = Noise_Uniform(pObj); // U1=[0,1]
U2 = Noise_Uniform(pObj); // U2=[0,1]
V1 = 2 * U1 - 1; // V1=[-1,1]
V2 = 2 * U2 - 1; // V2=[-1,1]
S = V1 * V1 + V2 * V2;
} while (S >= 1);
// X = sqrt(-2 * log(S) / S) * V1;
Y = sqrt(-2 * log(S) / S) * V2;
return Y;
}
+42
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@@ -0,0 +1,42 @@
/*
==============================================================================
noise.h
Created: 21 Sep 2014 1:55:07pm
Author: jens
==============================================================================
*/
// --------------------------------------------------------------
#ifndef _NOISE_H_
#define _NOISE_H_
#define __func__ ""
// --------------------------------------------------------------
// Types
// --------------------------------------------------------------
typedef struct _snoise_gen_t
{
long state;
} noise_gen_t;
// --------------------------------------------------------------
#if defined(__cplusplus)
extern "C" {
#endif
// --------------------------------------------------------------
// Exported functions
// --------------------------------------------------------------
void Noise_Init(noise_gen_t *pObj, long seed);
void Noise_Free(noise_gen_t *pObj);
double Noise_Uniform(noise_gen_t *pObj);
double Noise_Gaussian(noise_gen_t *pObj);
#if defined(__cplusplus)
}
#endif
// --------------------------------------------------------------
#endif // _NOISE_H_