- fixed JUCE includes
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@@ -32,7 +32,7 @@ LFLAGS_release :=
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LFLAGS_debug :=
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LFLAGS := ${LFLAGS_common} ${LFLAGS_${CONFIG}} -g
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INCLUDES := -I${JUCE_ROOT} -Ijuce
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INCLUDES := -I${JUCE_ROOT} -I.
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LIBS := -lstdc++ -lm -larmadillo -ljsoncpp -ljuce -lfreetype -lpthread -ldl -lrt -lX11 -lGL -lXinerama -lXext
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DEFINES := -DARMA_OPENMP_THREADS=1
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@@ -14,14 +14,15 @@
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#define __APPHEADERFILE_J0FH5E__
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#include "AppConfig.h"
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#include "modules/juce_core/juce_core.h"
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#include "modules/juce_data_structures/juce_data_structures.h"
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#include "modules/juce_events/juce_events.h"
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#include "modules/juce_graphics/juce_graphics.h"
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#include "modules/juce_gui_basics/juce_gui_basics.h"
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#include "modules/juce_gui_extra/juce_gui_extra.h"
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#include "modules/juce_opengl/juce_opengl.h"
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#include "modules/juce_video/juce_video.h"
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#include <modules/juce_core/juce_core.h>
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#include <modules/juce_data_structures/juce_data_structures.h>
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#include <modules/juce_events/juce_events.h>
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#include <modules/juce_graphics/juce_graphics.h>
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#include <modules/juce_gui_basics/juce_gui_basics.h>
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#include <modules/juce_gui_extra/juce_gui_extra.h>
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#include <modules/juce_opengl/juce_opengl.h>
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#include <modules/juce_video/juce_video.h>
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#if ! DONT_SET_USING_JUCE_NAMESPACE
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// If your code uses a lot of JUCE classes, then this will obviously save you
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@@ -14,14 +14,14 @@
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#define __APPHEADERFILE_FGWBAQ__
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#include "AppConfig.h"
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#include "juce_core/juce_core.h"
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#include "juce_data_structures/juce_data_structures.h"
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#include "juce_events/juce_events.h"
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#include "juce_graphics/juce_graphics.h"
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#include "juce_gui_basics/juce_gui_basics.h"
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#include "juce_gui_extra/juce_gui_extra.h"
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#include "juce_opengl/juce_opengl.h"
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#include "juce_video/juce_video.h"
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#include <juce_core/juce_core.h>
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#include <juce_data_structures/juce_data_structures.h>
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#include <juce_events/juce_events.h>
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#include <juce_graphics/juce_graphics.h>
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#include <juce_gui_basics/juce_gui_basics.h>
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#include <juce_gui_extra/juce_gui_extra.h>
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#include <juce_opengl/juce_opengl.h>
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#include <juce_video/juce_video.h>
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#if ! DONT_SET_USING_JUCE_NAMESPACE
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// If your code uses a lot of JUCE classes, then this will obviously save you
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@@ -22,7 +22,7 @@
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//[Headers] -- You can add your own extra header files here --
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#include <armadillo>
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#include "JuceHeader.h"
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#include <juce/JuceHeader.h>
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class DrawComponent;
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class DrawListener
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{
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@@ -22,7 +22,7 @@
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//[Headers] -- You can add your own extra header files here --
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#include <armadillo>
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#include "JuceHeader.h"
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#include <juce/JuceHeader.h>
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#include "DeepStack.hpp"
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#include "RbmComponent.hpp"
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@@ -21,7 +21,7 @@
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#define __RBM_COMPONENT__
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//[Headers] -- You can add your own extra header files here --
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#include "JuceHeader.h"
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#include <juce/JuceHeader.h>
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#include "DrawComponent.hpp"
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#include "Layer.hpp"
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#include "DeepStack.hpp"
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@@ -21,7 +21,7 @@
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#define __RNN_COMPONENT_LAYER__
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//[Headers] -- You can add your own extra header files here --
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#include "JuceHeader.h"
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#include <juce/JuceHeader.h>
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#include "DrawComponent.hpp"
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#include "Layer.hpp"
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#include "DeepStack.hpp"
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