further development

git-svn-id: http://moon:8086/svn/software/trunk/projects/RBM@17 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2014-10-04 19:09:35 +00:00
parent b403b9776a
commit f62f1283f8
127 changed files with 2350 additions and 1235 deletions
@@ -63,17 +63,35 @@
#endif
#elif JUCE_MAC
#if defined (MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_7)
#define JUCE_OPENGL3 1
#define JUCE_OPENGL3 1
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#else
#include <OpenGL/gl.h>
#include "OpenGL/glext.h"
#include <OpenGL/glext.h>
#endif
#elif JUCE_ANDROID
#include <GLES2/gl2.h>
#endif
#if GL_ES_VERSION_3_0
#define JUCE_OPENGL3 1
#endif
//=============================================================================
/** This macro is a helper for use in GLSL shader code which needs to compile on both OpenGL 2.1 and OpenGL 3.0.
It's mandatory in OpenGL 3.0 to specify the GLSL version.
*/
#if JUCE_OPENGL3
#if JUCE_OPENGL_ES
#define JUCE_GLSL_VERSION "#version 300 es"
#else
#define JUCE_GLSL_VERSION "#version 150"
#endif
#else
#define JUCE_GLSL_VERSION ""
#endif
//=============================================================================
#if JUCE_OPENGL_ES || defined (DOXYGEN)
/** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
@@ -118,7 +118,7 @@ public:
bool createdOk() const noexcept { return getRawContext() != nullptr; }
void* getRawContext() const noexcept { return context; }
GLuint getFrameBufferID() const noexcept { return frameBufferHandle; }
GLuint getFrameBufferID() const noexcept { return useMSAA ? msaaBufferHandle : frameBufferHandle; }
bool makeActive() const noexcept
{
@@ -142,6 +142,18 @@ public:
void swapBuffers()
{
if (useMSAA)
{
glBindFramebuffer (GL_DRAW_FRAMEBUFFER, frameBufferHandle);
glBindFramebuffer (GL_READ_FRAMEBUFFER, msaaBufferHandle);
#if defined (__IPHONE_7_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_7_0
glBlitFramebuffer (0, 0, lastWidth, lastHeight, 0, 0, lastWidth, lastHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
#else
glResolveMultisampleFramebufferAPPLE();
#endif
}
glBindRenderbuffer (GL_RENDERBUFFER, colorBufferHandle);
[context presentRenderbuffer: GL_RENDERBUFFER];
@@ -189,7 +201,7 @@ private:
int swapFrames;
bool useDepthBuffer, useMSAA;
bool createContext (NSUInteger type, void* contextToShare)
bool createContext (EAGLRenderingAPI type, void* contextToShare)
{
jassert (context == nil);
context = [EAGLContext alloc];
@@ -233,7 +245,7 @@ private:
glBindFramebuffer (GL_FRAMEBUFFER, msaaBufferHandle);
glBindRenderbuffer (GL_RENDERBUFFER, msaaColorHandle);
glRenderbufferStorageMultisampleAPPLE (GL_RENDERBUFFER, 4, GL_RGBA8_OES, width, height);
glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA8, width, height);
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, msaaColorHandle);
}
@@ -244,7 +256,7 @@ private:
glBindRenderbuffer (GL_RENDERBUFFER, depthBufferHandle);
if (useMSAA)
glRenderbufferStorageMultisampleAPPLE (GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, width, height);
glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, width, height);
else
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
@@ -22,7 +22,7 @@
==============================================================================
*/
extern ComponentPeer* createNonRepaintingEmbeddedWindowsPeer (Component*, void* parent);
extern ComponentPeer* createNonRepaintingEmbeddedWindowsPeer (Component&, void* parent);
//==============================================================================
class OpenGLContext::NativeContext
@@ -33,7 +33,9 @@ public:
void* contextToShareWith,
bool /*useMultisampling*/,
OpenGLVersion)
: context (nullptr)
{
dummyComponent = new DummyComponent (*this);
createNativeWindow (component);
PIXELFORMATDESCRIPTOR pfd;
@@ -82,8 +84,8 @@ public:
releaseDC();
}
void initialiseOnRenderThread (OpenGLContext&) {}
void shutdownOnRenderThread() { deactivateCurrentContext(); }
void initialiseOnRenderThread (OpenGLContext& c) { context = &c; }
void shutdownOnRenderThread() { deactivateCurrentContext(); context = nullptr; }
static void deactivateCurrentContext() { wglMakeCurrent (0, 0); }
bool makeActive() const noexcept { return isActive() || wglMakeCurrent (dc, renderContext) != FALSE; }
@@ -114,13 +116,30 @@ public:
void* getRawContext() const noexcept { return renderContext; }
unsigned int getFrameBufferID() const noexcept { return 0; }
void triggerRepaint()
{
if (context != nullptr)
context->triggerRepaint();
}
struct Locker { Locker (NativeContext&) {} };
private:
Component dummyComponent;
struct DummyComponent : public Component
{
DummyComponent (NativeContext& c) : context (c) {}
// The windowing code will call this when a paint callback happens
void handleCommandMessage (int) override { context.triggerRepaint(); }
NativeContext& context;
};
ScopedPointer<DummyComponent> dummyComponent;
ScopedPointer<ComponentPeer> nativeWindow;
HGLRC renderContext;
HDC dc;
OpenGLContext* context;
#define JUCE_DECLARE_WGL_EXTENSION_FUNCTION(name, returnType, params) \
typedef returnType (__stdcall *type_ ## name) params; type_ ## name name;
@@ -142,7 +161,7 @@ private:
void createNativeWindow (Component& component)
{
Component* topComp = component.getTopLevelComponent();
nativeWindow = createNonRepaintingEmbeddedWindowsPeer (&dummyComponent, topComp->getWindowHandle());
nativeWindow = createNonRepaintingEmbeddedWindowsPeer (*dummyComponent, topComp->getWindowHandle());
if (ComponentPeer* peer = topComp->getPeer())
updateWindowPosition (peer->getAreaCoveredBy (component));
@@ -81,8 +81,8 @@ String OpenGLHelpers::translateVertexShaderToV3 (const String& code)
{
#if JUCE_OPENGL3
if (OpenGLShaderProgram::getLanguageVersion() > 1.2)
return "#version 150\n" + code.replace ("attribute", "in")
.replace ("varying", "out");
return JUCE_GLSL_VERSION "\n" + code.replace ("attribute", "in")
.replace ("varying", "out");
#endif
return code;
@@ -92,7 +92,7 @@ String OpenGLHelpers::translateFragmentShaderToV3 (const String& code)
{
#if JUCE_OPENGL3
if (OpenGLShaderProgram::getLanguageVersion() > 1.2)
return "#version 150\n"
return JUCE_GLSL_VERSION "\n"
"out vec4 fragColor;\n"
+ code.replace ("varying", "in")
.replace ("texture2D", "texture")