- Bank/Patch load/save: Opens fileChooser on btn press and calls pluginProcessor
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@@ -211,6 +211,10 @@ public:
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void getStateInformation (MemoryBlock& destData);
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void setStateInformation (const void* data, int sizeInBytes);
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void loadPatch (int index, const File &file);
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void savePatch (int index, const File &file);
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void loadBank (const File &file);
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void saveBank (const File &file);
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//==============================================================================
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// These properties are public so that our editor component can access them
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// A bit of a hacky way to do it, but it's only a demo! Obviously in your own
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