- Bank/Patch load/save: Opens fileChooser on btn press and calls pluginProcessor
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@@ -26,6 +26,8 @@
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//[MiscUserDefs] You can add your own user definitions and misc code here...
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//[/MiscUserDefs]
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using namespace juce;
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//==============================================================================
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JaySynthAudioProcessorEditor::JaySynthAudioProcessorEditor (JaySynthAudioProcessor* ownerFilter, bool has_wt)
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: AudioProcessorEditor (ownerFilter)
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@@ -4927,7 +4929,43 @@ void JaySynthAudioProcessorEditor::buttonClicked (Button* buttonThatWasClicked)
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float value;
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param_info_t *pParamInfo;
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if (buttonThatWasClicked == m_button_patch_incr)
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if (buttonThatWasClicked == m_button_bank_load)
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{
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FileChooser fc("Load bank");
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if (fc.browseForFileToOpen())
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{
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File const &file = fc.getResult();
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getProcessor()->loadBank(file);
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}
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}
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else if (buttonThatWasClicked == m_button_bank_save)
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{
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FileChooser fc("Save bank");
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if (fc.browseForFileToSave(true))
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{
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File const &file = fc.getResult();
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getProcessor()->saveBank(file);
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}
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}
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else if (buttonThatWasClicked == m_button_patch_load)
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{
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FileChooser fc("Load patch");
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if (fc.browseForFileToOpen())
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{
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File const &file = fc.getResult();
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getProcessor()->loadPatch(0, file);
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}
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}
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else if (buttonThatWasClicked == m_button_patch_save)
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{
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FileChooser fc("Save patch");
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if (fc.browseForFileToSave(true))
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{
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File const &file = fc.getResult();
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getProcessor()->savePatch(0, file);
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}
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}
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else if (buttonThatWasClicked == m_button_patch_incr)
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{
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getProcessor()->setCurrentProgram(getProcessor()->getCurrentProgram()+1);
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return;
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@@ -911,6 +911,26 @@ void JaySynthAudioProcessor::setCurrentProgramStateInformation (const void* data
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}
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}
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void JaySynthAudioProcessor::loadPatch (int index, const File &file)
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{
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String filename(file.getFullPathName());
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}
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void JaySynthAudioProcessor::savePatch (int index, const File &file)
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{
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String filename(file.getFullPathName());
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}
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void JaySynthAudioProcessor::loadBank (const File &file)
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{
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String filename(file.getFullPathName());
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}
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void JaySynthAudioProcessor::saveBank (const File &file)
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{
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String filename(file.getFullPathName());
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}
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//==============================================================================
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// This creates new instances of the plugin..
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AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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@@ -211,6 +211,10 @@ public:
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void getStateInformation (MemoryBlock& destData);
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void setStateInformation (const void* data, int sizeInBytes);
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void loadPatch (int index, const File &file);
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void savePatch (int index, const File &file);
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void loadBank (const File &file);
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void saveBank (const File &file);
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//==============================================================================
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// These properties are public so that our editor component can access them
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// A bit of a hacky way to do it, but it's only a demo! Obviously in your own
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