Files
FsmEval/FsmProcess.hpp
jens 27720942f4 - template magic
git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@139 b431acfa-c32f-4a4a-93f1-934dc6c82436
2015-01-24 20:13:43 +00:00

134 lines
2.0 KiB
C++

/*
* File: FsmProcess.hpp
* Author: jens
*
* Created on 24. Januar 2015, 15:45
*/
#ifndef FSMPROCESS_HPP
#define FSMPROCESS_HPP
#include "AStateMachine.hpp"
typedef struct {} Mode0;
typedef struct {} Mode1;
class Context
{
public:
Context()
: m_count(0)
{
}
~Context() {}
int m_count;
};
class IFsmProcess
{
public:
enum StateId
{
INIT=0,
IDLE,
ACTIVE_0,
ACTIVE_1,
NUM_STATES
};
IFsmProcess()
{
}
virtual ~IFsmProcess()
{
}
virtual void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
}
};
template <class modeType>
class FsmProcess : public AStateMachine<IFsmProcess::StateId>
{
public:
FsmProcess(Context &context);
~FsmProcess();
void process(int x);
private:
class StateInit : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateInit(IFsmProcess::StateId id, Context &context);
~StateInit();
// Transition to Init is reset
void onTransition();
void process(int x);
private:
Context &m_context;
};
class StateIdle : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateIdle(IFsmProcess::StateId id, Context &context);
~StateIdle();
void onTransition();
void process(int x);
private:
Context &m_context;
};
class StateActive0 : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateActive0(IFsmProcess::StateId id, Context &context);
~StateActive0();
void onTransition();
void process(int x);
private:
Context &m_context;
};
class StateActive1 : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateActive1(IFsmProcess::StateId id, Context &context);
~StateActive1();
void onTransition();
void process(int x);
private:
Context &m_context;
};
StateInit init;
StateIdle idle;
StateActive0 active0;
StateActive1 active1;
};
#include "FsmProcess.tcc"
#endif /* FSMPROCESS_HPP */