- chained FsmMode and FsmProcess

git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@137 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2015-01-24 16:21:43 +00:00
parent 0d8badfef1
commit 42d61787bd
4 changed files with 413 additions and 195 deletions
+9 -195
View File
@@ -8,8 +8,8 @@
#include <cstdio>
#include <cstdlib>
#include "AState.hpp"
#include "AStateMachine.hpp"
#include "FsmProcess.hpp"
#include "FsmMode.hpp"
using namespace std;
@@ -17,206 +17,20 @@ using namespace std;
*
*/
class Context
{
public:
Context()
: m_count(0)
{
}
~Context() {}
int m_count;
};
class IState
{
public:
IState()
{
}
virtual ~IState()
{
}
virtual void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
}
};
enum StateId
{
INIT=0,
IDLE,
ACTIVE_0,
ACTIVE_1,
NUM_STATES
};
class StateMachine : public AStateMachine<StateId>
{
public:
StateMachine()
: AStateMachine()
{
}
~StateMachine()
{
}
void process(int x)
{
dynamic_cast<IState*>(currState())->process(x);
}
};
class StateInit : public AState<StateId>, public IState
{
public:
StateInit(StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateInit() {}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
setState(IDLE);
}
private:
Context &m_context;
};
class StateIdle : public AState<StateId>, public IState
{
public:
StateIdle(StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateIdle() {}
void onTransition()
{
printf("%s\n", __PRETTY_FUNCTION__);
m_context.m_count = 0;
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
if (x >= 10)
{
setState(ACTIVE_0);
}
}
private:
Context &m_context;
};
class StateActive0 : public AState<StateId>, public IState
{
public:
StateActive0(StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateActive0() {}
void onTransition()
{
m_context.m_count = 0;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count++;
if (m_context.m_count == 10)
{
setState(ACTIVE_1);
}
}
private:
Context &m_context;
};
class StateActive1 : public AState<StateId>, public IState
{
public:
StateActive1(StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateActive1() {}
void onTransition()
{
m_context.m_count = 5;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count--;
if (m_context.m_count == 0)
{
setState(ACTIVE_0);
}
}
private:
Context &m_context;
};
int main(int argc, char** argv)
{
Context ctx;
StateMachine fsm;
StateInit init(INIT, ctx);
StateIdle idle(IDLE, ctx);
StateActive0 active0(ACTIVE_0, ctx);
StateActive1 active1(ACTIVE_1, ctx);
FsmProcess fsmProcess0(ctx);
FsmProcess fsmProcess1(ctx);
ModeContext mctx(0, &fsmProcess0, &fsmProcess1);
FsmMode fsmMode(mctx);
fsm.add(&init);
fsm.add(&idle);
fsm.add(&active0);
fsm.add(&active1);
fsm.reset();
fsmMode.reset();
for (int i=0; i < 1000; i++)
{
fsm.process(i);
fsmMode.process(i);
}
fsmMode.reset();
return 0;
}