- chained FsmMode and FsmProcess

git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@137 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2015-01-24 16:21:43 +00:00
parent 0d8badfef1
commit 42d61787bd
4 changed files with 413 additions and 195 deletions
+176
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@@ -0,0 +1,176 @@
/*
* File: FsmMode.hpp
* Author: jens
*
* Created on 24. Januar 2015, 15:54
*/
#ifndef FSMMODE_HPP
#define FSMMODE_HPP
#include "AStateMachine.hpp"
#include "FsmProcess.hpp"
class ModeContext
{
public:
ModeContext(FsmProcess *init, FsmProcess *mode0, FsmProcess *mode1)
: fsmInit(init)
, fsmMode0(mode0)
, fsmMode1(mode1)
{
}
~ModeContext() {}
FsmProcess *fsmInit;
FsmProcess *fsmMode0;
FsmProcess *fsmMode1;
};
class IFsmMode
{
public:
enum StateId
{
INIT=0,
MODE0,
MODE1,
NUM_STATES
};
IFsmMode()
{
}
virtual ~IFsmMode()
{
}
virtual void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
}
};
class FsmMode : public AStateMachine<IFsmMode::StateId>
{
public:
FsmMode(ModeContext &ctx)
: AStateMachine()
, init(IFsmMode::INIT, ctx)
, mode0(IFsmMode::MODE0, ctx)
, mode1(IFsmMode::MODE1, ctx)
{
add(&init);
add(&mode0);
add(&mode1);
}
~FsmMode()
{
}
void process(int x)
{
dynamic_cast<IFsmMode*>(currState())->process(x);
}
private:
class AStateBase : public AState<IFsmMode::StateId>, public IFsmMode
{
public:
AStateBase(IFsmMode::StateId id, ModeContext &context)
: AState(id)
, m_context(context)
{
}
protected:
ModeContext &m_context;
};
class StateInit : public AStateBase
{
public:
StateInit(IFsmMode::StateId id, ModeContext &context)
: AStateBase(id, context)
{
}
~StateInit() {}
// Transition to Init is reset
void onTransition()
{
m_context.fsmMode0->reset();
m_context.fsmMode1->reset();
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
if (x == 10)
setState(IFsmMode::MODE0);
}
};
class StateMode0 : public AStateBase
{
public:
StateMode0(IFsmMode::StateId id, ModeContext &context)
: AStateBase(id, context)
{
}
~StateMode0() {}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.fsmMode0->process(x);
if (x == 20)
setState(IFsmMode::MODE1);
}
};
class StateMode1 : public AStateBase
{
public:
StateMode1(IFsmMode::StateId id, ModeContext &context)
: AStateBase(id, context)
{
}
~StateMode1() {}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.fsmMode1->process(x);
}
};
private:
StateInit init;
StateMode0 mode0;
StateMode1 mode1;
};
#endif /* FSMMODE_HPP */
+218
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@@ -0,0 +1,218 @@
/*
* File: FsmProcess.hpp
* Author: jens
*
* Created on 24. Januar 2015, 15:45
*/
#ifndef FSMPROCESS_HPP
#define FSMPROCESS_HPP
#include "AStateMachine.hpp"
class Context
{
public:
Context()
: m_count(0)
{
}
~Context() {}
int m_count;
};
class IFsmProcess
{
public:
enum StateId
{
INIT=0,
IDLE,
ACTIVE_0,
ACTIVE_1,
NUM_STATES
};
IFsmProcess()
{
}
virtual ~IFsmProcess()
{
}
virtual void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
}
};
class FsmProcess : public AStateMachine<IFsmProcess::StateId>
{
public:
FsmProcess(Context &context)
: AStateMachine()
, init(IFsmProcess::INIT, context)
, idle(IFsmProcess::IDLE, context)
, active0(IFsmProcess::ACTIVE_0, context)
, active1(IFsmProcess::ACTIVE_1, context)
{
add(&init);
add(&idle);
add(&active0);
add(&active1);
}
~FsmProcess()
{
}
void process(int x)
{
dynamic_cast<IFsmProcess*>(currState())->process(x);
}
private:
class StateInit : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateInit(IFsmProcess::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateInit() {}
// Transition to Init is reset
void onTransition()
{
printf("%s\n", __PRETTY_FUNCTION__);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
setState(IFsmProcess::IDLE);
}
private:
Context &m_context;
};
class StateIdle : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateIdle(IFsmProcess::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateIdle() {}
void onTransition()
{
printf("%s\n", __PRETTY_FUNCTION__);
m_context.m_count = 0;
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
if (x >= 10)
{
setState(IFsmProcess::ACTIVE_0);
}
}
private:
Context &m_context;
};
class StateActive0 : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateActive0(IFsmProcess::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateActive0() {}
void onTransition()
{
m_context.m_count = 0;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count++;
if (m_context.m_count == 10)
{
setState(IFsmProcess::ACTIVE_1);
}
}
private:
Context &m_context;
};
class StateActive1 : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateActive1(IFsmProcess::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateActive1() {}
void onTransition()
{
m_context.m_count = 5;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count--;
if (m_context.m_count == 0)
{
setState(IFsmProcess::ACTIVE_0);
}
}
private:
Context &m_context;
};
StateInit init;
StateIdle idle;
StateActive0 active0;
StateActive1 active1;
};
#endif /* FSMPROCESS_HPP */
+9 -195
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@@ -8,8 +8,8 @@
#include <cstdio>
#include <cstdlib>
#include "AState.hpp"
#include "AStateMachine.hpp"
#include "FsmProcess.hpp"
#include "FsmMode.hpp"
using namespace std;
@@ -17,206 +17,20 @@ using namespace std;
*
*/
class Context
{
public:
Context()
: m_count(0)
{
}
~Context() {}
int m_count;
};
class IState
{
public:
IState()
{
}
virtual ~IState()
{
}
virtual void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
}
};
enum StateId
{
INIT=0,
IDLE,
ACTIVE_0,
ACTIVE_1,
NUM_STATES
};
class StateMachine : public AStateMachine<StateId>
{
public:
StateMachine()
: AStateMachine()
{
}
~StateMachine()
{
}
void process(int x)
{
dynamic_cast<IState*>(currState())->process(x);
}
};
class StateInit : public AState<StateId>, public IState
{
public:
StateInit(StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateInit() {}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
setState(IDLE);
}
private:
Context &m_context;
};
class StateIdle : public AState<StateId>, public IState
{
public:
StateIdle(StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateIdle() {}
void onTransition()
{
printf("%s\n", __PRETTY_FUNCTION__);
m_context.m_count = 0;
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
if (x >= 10)
{
setState(ACTIVE_0);
}
}
private:
Context &m_context;
};
class StateActive0 : public AState<StateId>, public IState
{
public:
StateActive0(StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateActive0() {}
void onTransition()
{
m_context.m_count = 0;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count++;
if (m_context.m_count == 10)
{
setState(ACTIVE_1);
}
}
private:
Context &m_context;
};
class StateActive1 : public AState<StateId>, public IState
{
public:
StateActive1(StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateActive1() {}
void onTransition()
{
m_context.m_count = 5;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count--;
if (m_context.m_count == 0)
{
setState(ACTIVE_0);
}
}
private:
Context &m_context;
};
int main(int argc, char** argv)
{
Context ctx;
StateMachine fsm;
StateInit init(INIT, ctx);
StateIdle idle(IDLE, ctx);
StateActive0 active0(ACTIVE_0, ctx);
StateActive1 active1(ACTIVE_1, ctx);
FsmProcess fsmProcess0(ctx);
FsmProcess fsmProcess1(ctx);
ModeContext mctx(0, &fsmProcess0, &fsmProcess1);
FsmMode fsmMode(mctx);
fsm.add(&init);
fsm.add(&idle);
fsm.add(&active0);
fsm.add(&active1);
fsm.reset();
fsmMode.reset();
for (int i=0; i < 1000; i++)
{
fsm.process(i);
fsmMode.process(i);
}
fsmMode.reset();
return 0;
}
+10
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@@ -6,6 +6,8 @@
projectFiles="true">
<itemPath>AState.hpp</itemPath>
<itemPath>AStateMachine.hpp</itemPath>
<itemPath>FsmMode.hpp</itemPath>
<itemPath>FsmProcess.hpp</itemPath>
</logicalFolder>
<logicalFolder name="ResourceFiles"
displayName="Resource Files"
@@ -42,6 +44,10 @@
</item>
<item path="AStateMachine.hpp" ex="false" tool="3" flavor2="0">
</item>
<item path="FsmMode.hpp" ex="false" tool="3" flavor2="0">
</item>
<item path="FsmProcess.hpp" ex="false" tool="3" flavor2="0">
</item>
<item path="main.cpp" ex="false" tool="1" flavor2="0">
</item>
</conf>
@@ -69,6 +75,10 @@
</item>
<item path="AStateMachine.hpp" ex="false" tool="3" flavor2="0">
</item>
<item path="FsmMode.hpp" ex="false" tool="3" flavor2="0">
</item>
<item path="FsmProcess.hpp" ex="false" tool="3" flavor2="0">
</item>
<item path="main.cpp" ex="false" tool="1" flavor2="0">
</item>
</conf>