- chained FsmMode and FsmProcess
git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@137 b431acfa-c32f-4a4a-93f1-934dc6c82436
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/*
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* File: FsmProcess.hpp
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* Author: jens
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*
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* Created on 24. Januar 2015, 15:45
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*/
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#ifndef FSMPROCESS_HPP
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#define FSMPROCESS_HPP
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#include "AStateMachine.hpp"
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class Context
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{
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public:
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Context()
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: m_count(0)
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{
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}
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~Context() {}
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int m_count;
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};
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class IFsmProcess
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{
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public:
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enum StateId
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{
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INIT=0,
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IDLE,
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ACTIVE_0,
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ACTIVE_1,
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NUM_STATES
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};
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IFsmProcess()
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{
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}
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virtual ~IFsmProcess()
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{
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}
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virtual void process(int x)
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{
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printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
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}
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};
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class FsmProcess : public AStateMachine<IFsmProcess::StateId>
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{
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public:
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FsmProcess(Context &context)
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: AStateMachine()
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, init(IFsmProcess::INIT, context)
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, idle(IFsmProcess::IDLE, context)
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, active0(IFsmProcess::ACTIVE_0, context)
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, active1(IFsmProcess::ACTIVE_1, context)
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{
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add(&init);
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add(&idle);
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add(&active0);
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add(&active1);
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}
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~FsmProcess()
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{
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}
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void process(int x)
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{
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dynamic_cast<IFsmProcess*>(currState())->process(x);
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}
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private:
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class StateInit : public AState<IFsmProcess::StateId>, public IFsmProcess
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{
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public:
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StateInit(IFsmProcess::StateId id, Context &context)
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: AState(id)
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, m_context(context)
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{
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}
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~StateInit() {}
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// Transition to Init is reset
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void onTransition()
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{
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printf("%s\n", __PRETTY_FUNCTION__);
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}
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void process(int x)
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{
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printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
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setState(IFsmProcess::IDLE);
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}
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private:
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Context &m_context;
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};
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class StateIdle : public AState<IFsmProcess::StateId>, public IFsmProcess
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{
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public:
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StateIdle(IFsmProcess::StateId id, Context &context)
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: AState(id)
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, m_context(context)
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{
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}
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~StateIdle() {}
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void onTransition()
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{
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printf("%s\n", __PRETTY_FUNCTION__);
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m_context.m_count = 0;
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}
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void process(int x)
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{
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printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
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if (x >= 10)
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{
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setState(IFsmProcess::ACTIVE_0);
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}
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}
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private:
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Context &m_context;
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};
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class StateActive0 : public AState<IFsmProcess::StateId>, public IFsmProcess
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{
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public:
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StateActive0(IFsmProcess::StateId id, Context &context)
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: AState(id)
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, m_context(context)
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{
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}
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~StateActive0() {}
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void onTransition()
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{
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m_context.m_count = 0;
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printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
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}
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void process(int x)
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{
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printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
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m_context.m_count++;
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if (m_context.m_count == 10)
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{
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setState(IFsmProcess::ACTIVE_1);
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}
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}
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private:
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Context &m_context;
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};
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class StateActive1 : public AState<IFsmProcess::StateId>, public IFsmProcess
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{
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public:
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StateActive1(IFsmProcess::StateId id, Context &context)
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: AState(id)
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, m_context(context)
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{
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}
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~StateActive1() {}
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void onTransition()
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{
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m_context.m_count = 5;
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printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
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}
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void process(int x)
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{
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printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
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m_context.m_count--;
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if (m_context.m_count == 0)
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{
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setState(IFsmProcess::ACTIVE_0);
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}
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}
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private:
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Context &m_context;
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};
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StateInit init;
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StateIdle idle;
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StateActive0 active0;
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StateActive1 active1;
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};
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#endif /* FSMPROCESS_HPP */
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