- chained FsmMode and FsmProcess

git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@137 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2015-01-24 16:21:43 +00:00
parent 0d8badfef1
commit 42d61787bd
4 changed files with 413 additions and 195 deletions
+218
View File
@@ -0,0 +1,218 @@
/*
* File: FsmProcess.hpp
* Author: jens
*
* Created on 24. Januar 2015, 15:45
*/
#ifndef FSMPROCESS_HPP
#define FSMPROCESS_HPP
#include "AStateMachine.hpp"
class Context
{
public:
Context()
: m_count(0)
{
}
~Context() {}
int m_count;
};
class IFsmProcess
{
public:
enum StateId
{
INIT=0,
IDLE,
ACTIVE_0,
ACTIVE_1,
NUM_STATES
};
IFsmProcess()
{
}
virtual ~IFsmProcess()
{
}
virtual void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
}
};
class FsmProcess : public AStateMachine<IFsmProcess::StateId>
{
public:
FsmProcess(Context &context)
: AStateMachine()
, init(IFsmProcess::INIT, context)
, idle(IFsmProcess::IDLE, context)
, active0(IFsmProcess::ACTIVE_0, context)
, active1(IFsmProcess::ACTIVE_1, context)
{
add(&init);
add(&idle);
add(&active0);
add(&active1);
}
~FsmProcess()
{
}
void process(int x)
{
dynamic_cast<IFsmProcess*>(currState())->process(x);
}
private:
class StateInit : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateInit(IFsmProcess::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateInit() {}
// Transition to Init is reset
void onTransition()
{
printf("%s\n", __PRETTY_FUNCTION__);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
setState(IFsmProcess::IDLE);
}
private:
Context &m_context;
};
class StateIdle : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateIdle(IFsmProcess::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateIdle() {}
void onTransition()
{
printf("%s\n", __PRETTY_FUNCTION__);
m_context.m_count = 0;
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
if (x >= 10)
{
setState(IFsmProcess::ACTIVE_0);
}
}
private:
Context &m_context;
};
class StateActive0 : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateActive0(IFsmProcess::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateActive0() {}
void onTransition()
{
m_context.m_count = 0;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count++;
if (m_context.m_count == 10)
{
setState(IFsmProcess::ACTIVE_1);
}
}
private:
Context &m_context;
};
class StateActive1 : public AState<IFsmProcess::StateId>, public IFsmProcess
{
public:
StateActive1(IFsmProcess::StateId id, Context &context)
: AState(id)
, m_context(context)
{
}
~StateActive1() {}
void onTransition()
{
m_context.m_count = 5;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count--;
if (m_context.m_count == 0)
{
setState(IFsmProcess::ACTIVE_0);
}
}
private:
Context &m_context;
};
StateInit init;
StateIdle idle;
StateActive0 active0;
StateActive1 active1;
};
#endif /* FSMPROCESS_HPP */