- template magic
git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@139 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
+4
-6
@@ -14,9 +14,8 @@
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class ModeContext
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{
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public:
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ModeContext(FsmProcess *init, FsmProcess *mode0, FsmProcess *mode1)
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: fsmInit(init)
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, fsmMode0(mode0)
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ModeContext(FsmProcess<Mode0> *mode0, FsmProcess<Mode1> *mode1)
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: fsmMode0(mode0)
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, fsmMode1(mode1)
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{
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@@ -24,9 +23,8 @@ public:
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~ModeContext() {}
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FsmProcess *fsmInit;
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FsmProcess *fsmMode0;
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FsmProcess *fsmMode1;
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FsmProcess<Mode0> *fsmMode0;
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FsmProcess<Mode1> *fsmMode1;
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};
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+24
-109
@@ -10,6 +10,9 @@
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#include "AStateMachine.hpp"
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typedef struct {} Mode0;
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typedef struct {} Mode1;
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class Context
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{
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public:
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@@ -54,57 +57,25 @@ public:
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};
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template <class modeType>
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class FsmProcess : public AStateMachine<IFsmProcess::StateId>
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{
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public:
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FsmProcess(Context &context)
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: AStateMachine()
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, init(IFsmProcess::INIT, context)
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, idle(IFsmProcess::IDLE, context)
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, active0(IFsmProcess::ACTIVE_0, context)
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, active1(IFsmProcess::ACTIVE_1, context)
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{
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add(&init);
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add(&idle);
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add(&active0);
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add(&active1);
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}
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~FsmProcess()
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{
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}
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void process(int x)
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{
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dynamic_cast<IFsmProcess*>(currState())->process(x);
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}
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FsmProcess(Context &context);
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~FsmProcess();
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void process(int x);
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private:
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class StateInit : public AState<IFsmProcess::StateId>, public IFsmProcess
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{
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public:
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StateInit(IFsmProcess::StateId id, Context &context)
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: AState(id)
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, m_context(context)
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{
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}
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~StateInit() {}
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StateInit(IFsmProcess::StateId id, Context &context);
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~StateInit();
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// Transition to Init is reset
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void onTransition()
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{
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printf("%s\n", __PRETTY_FUNCTION__);
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}
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void process(int x)
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{
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printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
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setState(IFsmProcess::IDLE);
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}
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void onTransition();
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void process(int x);
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private:
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Context &m_context;
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@@ -113,29 +84,11 @@ private:
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class StateIdle : public AState<IFsmProcess::StateId>, public IFsmProcess
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{
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public:
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StateIdle(IFsmProcess::StateId id, Context &context)
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: AState(id)
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, m_context(context)
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{
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StateIdle(IFsmProcess::StateId id, Context &context);
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~StateIdle();
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}
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~StateIdle() {}
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void onTransition()
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{
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printf("%s\n", __PRETTY_FUNCTION__);
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m_context.m_count = 0;
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}
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void process(int x)
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{
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printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
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if (x >= 10)
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{
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setState(IFsmProcess::ACTIVE_0);
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}
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}
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void onTransition();
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void process(int x);
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private:
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Context &m_context;
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@@ -144,31 +97,11 @@ private:
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class StateActive0 : public AState<IFsmProcess::StateId>, public IFsmProcess
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{
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public:
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StateActive0(IFsmProcess::StateId id, Context &context)
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: AState(id)
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, m_context(context)
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{
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StateActive0(IFsmProcess::StateId id, Context &context);
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~StateActive0();
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}
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~StateActive0() {}
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void onTransition()
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{
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m_context.m_count = 0;
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printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
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}
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void process(int x)
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{
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printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
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m_context.m_count++;
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if (m_context.m_count == 10)
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{
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setState(IFsmProcess::ACTIVE_1);
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}
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}
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void onTransition();
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void process(int x);
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private:
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Context &m_context;
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@@ -177,30 +110,11 @@ private:
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class StateActive1 : public AState<IFsmProcess::StateId>, public IFsmProcess
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{
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public:
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StateActive1(IFsmProcess::StateId id, Context &context)
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: AState(id)
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, m_context(context)
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{
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StateActive1(IFsmProcess::StateId id, Context &context);
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~StateActive1();
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}
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~StateActive1() {}
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void onTransition()
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{
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m_context.m_count = 5;
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printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
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}
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void process(int x)
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{
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printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
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m_context.m_count--;
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if (m_context.m_count == 0)
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{
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setState(IFsmProcess::ACTIVE_0);
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}
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}
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void onTransition();
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void process(int x);
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private:
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Context &m_context;
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@@ -212,6 +126,7 @@ private:
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StateActive1 active1;
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};
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#include "FsmProcess.tcc"
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#endif /* FSMPROCESS_HPP */
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@@ -20,9 +20,9 @@ using namespace std;
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int main(int argc, char** argv)
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{
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Context ctx;
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FsmProcess fsmProcess0(ctx);
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FsmProcess fsmProcess1(ctx);
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ModeContext mctx(0, &fsmProcess0, &fsmProcess1);
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FsmProcess<Mode0> fsmProcess0(ctx);
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FsmProcess<Mode1> fsmProcess1(ctx);
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ModeContext mctx(&fsmProcess0, &fsmProcess1);
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FsmMode fsmMode(mctx);
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fsmMode.reset();
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@@ -35,6 +35,7 @@ OBJECTDIR=${CND_BUILDDIR}/${CND_CONF}/${CND_PLATFORM}
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# Object Files
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OBJECTFILES= \
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${OBJECTDIR}/FsmProcess.o \
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${OBJECTDIR}/main.o
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@@ -62,6 +63,11 @@ ${CND_DISTDIR}/${CND_CONF}/${CND_PLATFORM}/fsmeval.exe: ${OBJECTFILES}
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${MKDIR} -p ${CND_DISTDIR}/${CND_CONF}/${CND_PLATFORM}
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${LINK.cc} -o ${CND_DISTDIR}/${CND_CONF}/${CND_PLATFORM}/fsmeval ${OBJECTFILES} ${LDLIBSOPTIONS}
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${OBJECTDIR}/FsmProcess.o: FsmProcess.tcc
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${MKDIR} -p ${OBJECTDIR}
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${RM} "$@.d"
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$(COMPILE.cc) -O2 -MMD -MP -MF "$@.d" -o ${OBJECTDIR}/FsmProcess.o FsmProcess.tcc
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${OBJECTDIR}/main.o: main.cpp
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${MKDIR} -p ${OBJECTDIR}
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${RM} "$@.d"
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@@ -8,6 +8,7 @@
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<itemPath>AStateMachine.hpp</itemPath>
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<itemPath>FsmMode.hpp</itemPath>
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<itemPath>FsmProcess.hpp</itemPath>
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<itemPath>FsmProcess.tcc</itemPath>
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</logicalFolder>
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<logicalFolder name="ResourceFiles"
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displayName="Resource Files"
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@@ -48,6 +49,8 @@
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</item>
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<item path="FsmProcess.hpp" ex="false" tool="3" flavor2="0">
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</item>
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<item path="FsmProcess.tcc" ex="true" tool="3" flavor2="0">
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</item>
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<item path="main.cpp" ex="false" tool="1" flavor2="0">
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</item>
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</conf>
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@@ -79,6 +82,8 @@
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</item>
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<item path="FsmProcess.hpp" ex="false" tool="3" flavor2="0">
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</item>
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<item path="FsmProcess.tcc" ex="false" tool="1" flavor2="0">
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</item>
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<item path="main.cpp" ex="false" tool="1" flavor2="0">
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</item>
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</conf>
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@@ -6,7 +6,7 @@
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<name>FsmEval</name>
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<c-extensions/>
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<cpp-extensions>cpp</cpp-extensions>
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<header-extensions>hpp</header-extensions>
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<header-extensions>hpp,tcc</header-extensions>
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<sourceEncoding>UTF-8</sourceEncoding>
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<make-dep-projects/>
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<sourceRootList/>
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