- template magic

git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@139 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2015-01-24 20:13:43 +00:00
parent 42d61787bd
commit 27720942f4
6 changed files with 43 additions and 119 deletions
+4 -6
View File
@@ -14,9 +14,8 @@
class ModeContext class ModeContext
{ {
public: public:
ModeContext(FsmProcess *init, FsmProcess *mode0, FsmProcess *mode1) ModeContext(FsmProcess<Mode0> *mode0, FsmProcess<Mode1> *mode1)
: fsmInit(init) : fsmMode0(mode0)
, fsmMode0(mode0)
, fsmMode1(mode1) , fsmMode1(mode1)
{ {
@@ -24,9 +23,8 @@ public:
~ModeContext() {} ~ModeContext() {}
FsmProcess *fsmInit; FsmProcess<Mode0> *fsmMode0;
FsmProcess *fsmMode0; FsmProcess<Mode1> *fsmMode1;
FsmProcess *fsmMode1;
}; };
+24 -109
View File
@@ -10,6 +10,9 @@
#include "AStateMachine.hpp" #include "AStateMachine.hpp"
typedef struct {} Mode0;
typedef struct {} Mode1;
class Context class Context
{ {
public: public:
@@ -54,57 +57,25 @@ public:
}; };
template <class modeType>
class FsmProcess : public AStateMachine<IFsmProcess::StateId> class FsmProcess : public AStateMachine<IFsmProcess::StateId>
{ {
public: public:
FsmProcess(Context &context) FsmProcess(Context &context);
: AStateMachine() ~FsmProcess();
, init(IFsmProcess::INIT, context) void process(int x);
, idle(IFsmProcess::IDLE, context)
, active0(IFsmProcess::ACTIVE_0, context)
, active1(IFsmProcess::ACTIVE_1, context)
{
add(&init);
add(&idle);
add(&active0);
add(&active1);
}
~FsmProcess()
{
}
void process(int x)
{
dynamic_cast<IFsmProcess*>(currState())->process(x);
}
private: private:
class StateInit : public AState<IFsmProcess::StateId>, public IFsmProcess class StateInit : public AState<IFsmProcess::StateId>, public IFsmProcess
{ {
public: public:
StateInit(IFsmProcess::StateId id, Context &context) StateInit(IFsmProcess::StateId id, Context &context);
: AState(id) ~StateInit();
, m_context(context)
{
}
~StateInit() {}
// Transition to Init is reset // Transition to Init is reset
void onTransition() void onTransition();
{ void process(int x);
printf("%s\n", __PRETTY_FUNCTION__);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
setState(IFsmProcess::IDLE);
}
private: private:
Context &m_context; Context &m_context;
@@ -113,29 +84,11 @@ private:
class StateIdle : public AState<IFsmProcess::StateId>, public IFsmProcess class StateIdle : public AState<IFsmProcess::StateId>, public IFsmProcess
{ {
public: public:
StateIdle(IFsmProcess::StateId id, Context &context) StateIdle(IFsmProcess::StateId id, Context &context);
: AState(id) ~StateIdle();
, m_context(context)
{
} void onTransition();
void process(int x);
~StateIdle() {}
void onTransition()
{
printf("%s\n", __PRETTY_FUNCTION__);
m_context.m_count = 0;
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
if (x >= 10)
{
setState(IFsmProcess::ACTIVE_0);
}
}
private: private:
Context &m_context; Context &m_context;
@@ -144,31 +97,11 @@ private:
class StateActive0 : public AState<IFsmProcess::StateId>, public IFsmProcess class StateActive0 : public AState<IFsmProcess::StateId>, public IFsmProcess
{ {
public: public:
StateActive0(IFsmProcess::StateId id, Context &context) StateActive0(IFsmProcess::StateId id, Context &context);
: AState(id) ~StateActive0();
, m_context(context)
{
} void onTransition();
void process(int x);
~StateActive0() {}
void onTransition()
{
m_context.m_count = 0;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count++;
if (m_context.m_count == 10)
{
setState(IFsmProcess::ACTIVE_1);
}
}
private: private:
Context &m_context; Context &m_context;
@@ -177,30 +110,11 @@ private:
class StateActive1 : public AState<IFsmProcess::StateId>, public IFsmProcess class StateActive1 : public AState<IFsmProcess::StateId>, public IFsmProcess
{ {
public: public:
StateActive1(IFsmProcess::StateId id, Context &context) StateActive1(IFsmProcess::StateId id, Context &context);
: AState(id) ~StateActive1();
, m_context(context)
{
} void onTransition();
void process(int x);
~StateActive1() {}
void onTransition()
{
m_context.m_count = 5;
printf("%s, Count = %d\n", __PRETTY_FUNCTION__, m_context.m_count);
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.m_count--;
if (m_context.m_count == 0)
{
setState(IFsmProcess::ACTIVE_0);
}
}
private: private:
Context &m_context; Context &m_context;
@@ -212,6 +126,7 @@ private:
StateActive1 active1; StateActive1 active1;
}; };
#include "FsmProcess.tcc"
#endif /* FSMPROCESS_HPP */ #endif /* FSMPROCESS_HPP */
+3 -3
View File
@@ -20,9 +20,9 @@ using namespace std;
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
Context ctx; Context ctx;
FsmProcess fsmProcess0(ctx); FsmProcess<Mode0> fsmProcess0(ctx);
FsmProcess fsmProcess1(ctx); FsmProcess<Mode1> fsmProcess1(ctx);
ModeContext mctx(0, &fsmProcess0, &fsmProcess1); ModeContext mctx(&fsmProcess0, &fsmProcess1);
FsmMode fsmMode(mctx); FsmMode fsmMode(mctx);
fsmMode.reset(); fsmMode.reset();
+6
View File
@@ -35,6 +35,7 @@ OBJECTDIR=${CND_BUILDDIR}/${CND_CONF}/${CND_PLATFORM}
# Object Files # Object Files
OBJECTFILES= \ OBJECTFILES= \
${OBJECTDIR}/FsmProcess.o \
${OBJECTDIR}/main.o ${OBJECTDIR}/main.o
@@ -62,6 +63,11 @@ ${CND_DISTDIR}/${CND_CONF}/${CND_PLATFORM}/fsmeval.exe: ${OBJECTFILES}
${MKDIR} -p ${CND_DISTDIR}/${CND_CONF}/${CND_PLATFORM} ${MKDIR} -p ${CND_DISTDIR}/${CND_CONF}/${CND_PLATFORM}
${LINK.cc} -o ${CND_DISTDIR}/${CND_CONF}/${CND_PLATFORM}/fsmeval ${OBJECTFILES} ${LDLIBSOPTIONS} ${LINK.cc} -o ${CND_DISTDIR}/${CND_CONF}/${CND_PLATFORM}/fsmeval ${OBJECTFILES} ${LDLIBSOPTIONS}
${OBJECTDIR}/FsmProcess.o: FsmProcess.tcc
${MKDIR} -p ${OBJECTDIR}
${RM} "$@.d"
$(COMPILE.cc) -O2 -MMD -MP -MF "$@.d" -o ${OBJECTDIR}/FsmProcess.o FsmProcess.tcc
${OBJECTDIR}/main.o: main.cpp ${OBJECTDIR}/main.o: main.cpp
${MKDIR} -p ${OBJECTDIR} ${MKDIR} -p ${OBJECTDIR}
${RM} "$@.d" ${RM} "$@.d"
+5
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@@ -8,6 +8,7 @@
<itemPath>AStateMachine.hpp</itemPath> <itemPath>AStateMachine.hpp</itemPath>
<itemPath>FsmMode.hpp</itemPath> <itemPath>FsmMode.hpp</itemPath>
<itemPath>FsmProcess.hpp</itemPath> <itemPath>FsmProcess.hpp</itemPath>
<itemPath>FsmProcess.tcc</itemPath>
</logicalFolder> </logicalFolder>
<logicalFolder name="ResourceFiles" <logicalFolder name="ResourceFiles"
displayName="Resource Files" displayName="Resource Files"
@@ -48,6 +49,8 @@
</item> </item>
<item path="FsmProcess.hpp" ex="false" tool="3" flavor2="0"> <item path="FsmProcess.hpp" ex="false" tool="3" flavor2="0">
</item> </item>
<item path="FsmProcess.tcc" ex="true" tool="3" flavor2="0">
</item>
<item path="main.cpp" ex="false" tool="1" flavor2="0"> <item path="main.cpp" ex="false" tool="1" flavor2="0">
</item> </item>
</conf> </conf>
@@ -79,6 +82,8 @@
</item> </item>
<item path="FsmProcess.hpp" ex="false" tool="3" flavor2="0"> <item path="FsmProcess.hpp" ex="false" tool="3" flavor2="0">
</item> </item>
<item path="FsmProcess.tcc" ex="false" tool="1" flavor2="0">
</item>
<item path="main.cpp" ex="false" tool="1" flavor2="0"> <item path="main.cpp" ex="false" tool="1" flavor2="0">
</item> </item>
</conf> </conf>
+1 -1
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@@ -6,7 +6,7 @@
<name>FsmEval</name> <name>FsmEval</name>
<c-extensions/> <c-extensions/>
<cpp-extensions>cpp</cpp-extensions> <cpp-extensions>cpp</cpp-extensions>
<header-extensions>hpp</header-extensions> <header-extensions>hpp,tcc</header-extensions>
<sourceEncoding>UTF-8</sourceEncoding> <sourceEncoding>UTF-8</sourceEncoding>
<make-dep-projects/> <make-dep-projects/>
<sourceRootList/> <sourceRootList/>