- AState and AStateMachine have template stateId

- AStateMachine has linked list for states
- AStateMachine::reset() resets to first added state


git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@134 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2015-01-24 11:49:40 +00:00
parent 6c2aa8157f
commit 251ac211bd
3 changed files with 123 additions and 39 deletions
+77 -10
View File
@@ -11,12 +11,14 @@
#include "IStateMachine.hpp"
#include "AState.hpp"
template <class IdType>
class AStateMachine : public IStateMachine
{
public:
AStateMachine(StateId stateInit)
: m_stateCurr(stateInit)
AStateMachine()
: m_firstState(0)
, m_currState(0)
{
}
@@ -24,26 +26,91 @@ public:
{
}
void add(StateId stateId, AState *pState)
AState<IdType>* currState()
{
if (!m_currState)
{
reset();
}
return m_currState;
}
virtual void reset()
{
setState(m_firstState->id());
}
void add(AState<IdType> *pState)
{
if (!pState)
{
return;
}
if (findById(pState->id()))
{
return;
}
if (!m_firstState)
{
m_firstState = pState;
// m_currState = pState;
}
else
{
AState<IdType> *pStateCurr = m_firstState;
while(pStateCurr->m_pNext)
{
pStateCurr = pStateCurr->m_pNext;
}
pStateCurr->m_pNext = pState;
}
pState->registerStateMachine(this);
m_states[stateId] = pState;
}
void setState(StateId stateId)
{
bool isTransition = (m_stateCurr != stateId);
AState<IdType> *pStateNext = findById(stateId);
if (!pStateNext)
{
return;
}
m_stateCurr = stateId;
bool isTransition = (m_currState != pStateNext);
m_currState = pStateNext;
if (isTransition)
{
m_states[m_stateCurr]->onTransition();
m_currState->onTransition();
}
}
protected:
StateId m_stateCurr;
AState *m_states[NUM_STATES];
private:
AState<IdType> *m_firstState;
AState<IdType> *m_currState;
AState<IdType>* findById(StateId stateId)
{
AState<IdType> *pStateNext = m_firstState;
if (pStateNext)
{
while(pStateNext->id() != stateId)
{
pStateNext = pStateNext->m_pNext;
if (!pStateNext)
{
break;
}
}
}
return pStateNext;
}
};