Initial import

git-svn-id: http://moon:8086/svn/software/trunk/libsrc/wav@1 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2014-07-19 07:44:42 +00:00
commit b0d1ac6057
2 changed files with 431 additions and 0 deletions
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/*************************************************************************/
/* Speicher, Laden und Erzeugen von WAV und PCM Dateien
/*
/* Datum : 27.03.2002
/* Autor : Jens Ahrensfeld
/* Datei : wav.h
/*
/*************************************************************************/
#ifndef AVWAV_H
#define AVWAV_H
#include <windows.h>
#define INT8 char
#define INT16 short
#define INT32 long
#define UINT8 unsigned char
#define UINT16 unsigned short
#define UINT32 unsigned long
#define bs 18
#define WAVE_FORMAT_PCM 1
#define FILETYPE_RAW 0
#define FILETYPE_WAV 1
/******************************************************************************/
typedef struct _sWAVEHEADER
{
UINT16 wFormatTag;
UINT16 nChannels;
UINT32 nSamplesPerSec;
UINT32 nAvgBytesPerSec;
UINT16 nBlockAlign;
UINT16 wBitsPerSample;
UINT16 cbSize;
} WAVEHEADER;
/******************************************************************************/
typedef struct _sWAV
{
char m_Name[257];
WAVEHEADER m_Format;
UINT32 m_DataSize, m_FileSize, m_HeaderSize, m_FileType, m_numSamples;
FILE *pHndWavFile;
UINT32 WREAD;
UINT16 m_nChannels;
UINT32 m_SampleRate;
UINT16 m_nBits;
} WAV;
/******************************************************************************/
/* Global Functions
/******************************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
void WavInit(struct _sWAV*, UINT32 nSamplesPerSec, UINT16 nBits, UINT16 nChannels, UINT16 format);
UINT32 WavSetFormat(struct _sWAV*, UINT32, UINT16, UINT16, UINT16 format);
UINT32 WavOpen (struct _sWAV*, char*);
UINT32 WavCreate(struct _sWAV*, char*, UINT32);
UINT32 WavClose(struct _sWAV*);
UINT32 WavRead(struct _sWAV*, void*, UINT32);
UINT32 WavWrite(struct _sWAV*, void*, UINT32);
UINT32 ReadHeader(struct _sWAV*);
UINT32 WriteHeader(struct _sWAV*);
UINT16 WavGetnBits(struct _sWAV *pObj);
UINT32 WavGetRate(struct _sWAV *pObj);
UINT16 WavGetnChannels(struct _sWAV *pObj);
char* WavGetFileName(struct _sWAV *pObj);
void WavDeIlvd(struct _sWAV *pObj, INT16 *pIn, INT16 **ppOut, UINT32 len);
void WavDeIlvdDouble(struct _sWAV *pObj, INT16 *pIn, double **ppOut, UINT32 len);
void WavDeIlvdFloat(struct _sWAV *pObj, INT16 *pIn, float **ppOut, UINT32 len);
void WavIlvd(struct _sWAV *pObj, INT16 **ppIn, INT16 *pOut, UINT32 len);
void WavIlvdDouble(struct _sWAV *pObj, double **ppIn, INT16 *pOut, UINT32 len);
void WavIlvdFloat(struct _sWAV *pObj, float **ppIn, INT16 *pOut, UINT32 len);
#ifdef __cplusplus
}
#endif
#endif /* AVWAV_H */
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/******************************************************************************/
/* Speicher, Laden und Erzeugen von WAV und PCM Dateien
/*
/* Datum : 27.03.2002
/* Autor : Jens Ahrensfeld
/* Datei : wav.c
/*
/******************************************************************************/
#include "stdio.h"
#include "stdlib.h"
#include "string.h"
#include "wav.h"
/******************************************************************************/
/* C definitions
/******************************************************************************/
void WavInit(struct _sWAV *pObj, UINT32 nSamplesPerSec, UINT16 nBits, UINT16 nChannels, UINT16 format)
{
WavSetFormat(pObj, nSamplesPerSec, nBits, nChannels, format);
pObj->m_FileType = FILETYPE_RAW;
pObj->m_FileSize = 0;
pObj->m_HeaderSize = 0;
pObj->m_DataSize = 0;
pObj->pHndWavFile = 0;
pObj->m_numSamples = 0;
}
/******************************************************************************/
UINT32 WavSetFormat(struct _sWAV *pObj, UINT32 nSamplesPerSec, UINT16 nBits, UINT16 nChannels, UINT16 format)
{
pObj->m_Format.wFormatTag = format;
pObj->m_Format.nChannels = nChannels;
pObj->m_Format.wBitsPerSample = nBits;
pObj->m_Format.nBlockAlign = (nChannels * nBits)/ 8;
pObj->m_Format.nSamplesPerSec = nSamplesPerSec;
pObj->m_Format.nAvgBytesPerSec = (UINT32)pObj->m_Format.nBlockAlign * nSamplesPerSec;
pObj->m_Format.cbSize = 0;
pObj->m_nChannels = pObj->m_Format.nChannels;
pObj->m_SampleRate = pObj->m_Format.nSamplesPerSec;
pObj->m_nBits = pObj->m_Format.wBitsPerSample;
return 0;
}
/******************************************************************************/
UINT32 WavOpen (struct _sWAV *pObj, char* FileName)
{
UINT32 stat;
//Wav-File öffnen
strcpy(pObj->m_Name, FileName);
if (strlen(FileName) < 1)
return -1;
pObj->pHndWavFile = fopen (pObj->m_Name,"rb");
if (pObj->pHndWavFile == 0)
return -1;
stat=ReadHeader(pObj);
if (stat != 0)
{
pObj->m_FileType = FILETYPE_RAW;
fseek(pObj->pHndWavFile, 0L, SEEK_END);
pObj->m_DataSize = ftell(pObj->pHndWavFile);
pObj->m_FileSize = pObj->m_DataSize;
pObj->m_numSamples = pObj->m_DataSize/pObj->m_Format.nBlockAlign;
fseek(pObj->pHndWavFile, 0L, SEEK_SET);
pObj->WREAD = 1;
return 0;
}
pObj->m_numSamples = pObj->m_DataSize /pObj->m_Format.nBlockAlign;
pObj->m_FileType = FILETYPE_WAV;
pObj->WREAD = 1;
return 0;
}
/******************************************************************************/
UINT32 WavClose(struct _sWAV *pObj)
{
if (!pObj->WREAD && (pObj->m_FileType == FILETYPE_WAV))
WriteHeader(pObj);
fclose(pObj->pHndWavFile);
return 0;
}
/******************************************************************************/
UINT32 WavCreate (struct _sWAV *pObj, char *fileName, UINT32 fileType)
{
pObj->m_FileType = fileType;
strcpy(pObj->m_Name, fileName);
//Wav-File öffnen
pObj->pHndWavFile = fopen (pObj->m_Name,"wb");
if (pObj->pHndWavFile == 0)
return -1;
pObj->WREAD = 0;
if (pObj->m_FileType == FILETYPE_WAV)
WriteHeader(pObj);
return 0;
}
/******************************************************************************/
UINT32 WavRead(struct _sWAV *pObj, void *data, UINT32 nSamples)
{
INT32 count;
count = fread(data, pObj->m_Format.nBlockAlign, nSamples, pObj->pHndWavFile);
return count;
}
/******************************************************************************/
UINT32 WavWrite(struct _sWAV *pObj, void *data, UINT32 nSamples)
{
UINT32 count;
fseek(pObj->pHndWavFile, 0L, SEEK_END);
count = fwrite(data, pObj->m_Format.nBlockAlign, nSamples, pObj->pHndWavFile);
pObj->m_DataSize = pObj->m_DataSize + count*pObj->m_Format.nBlockAlign;
pObj->m_numSamples = count;
pObj->m_FileSize = pObj->m_DataSize;
if (pObj->m_FileType == FILETYPE_WAV)
pObj->m_FileSize += pObj->m_HeaderSize + 20;
return count;
}
/******************************************************************************/
UINT32 ReadHeader (struct _sWAV *pObj)
{
char buf[80];
INT32 err;
// 1. 'RIFF' abprüfen
fread(buf, sizeof(char), 4,pObj->pHndWavFile);
buf[4]=0;
if (strcmp (buf,"RIFF"))
return -1;
// 2. FILESIZE ermitteln
fread(&pObj->m_FileSize, sizeof(UINT32), 1,pObj->pHndWavFile);
// 3. 'WAVEfmt' abprüfen
fread(buf, sizeof(char), 8,pObj->pHndWavFile);
buf[8]=0;
if (strcmp (buf,"WAVEfmt "))
return -1;
// 3. HeaderSize ermitteln
fread(&pObj->m_HeaderSize, sizeof(pObj->m_HeaderSize), 1,pObj->pHndWavFile);
// 4. Den ganzen Infoblock einlesen
fread(&pObj->m_Format, pObj->m_HeaderSize, 1,pObj->pHndWavFile);
// 5. 'data' abprüfen
fseek(pObj->pHndWavFile,(INT32)(pObj->m_HeaderSize+20), SEEK_SET);
err = -1;
do
{
fread(buf, sizeof(char), 4, pObj->pHndWavFile);
buf[4]=0;
// 6. Datenlänge ermitteln
fread(&pObj->m_DataSize, sizeof(pObj->m_DataSize), 1,pObj->pHndWavFile);
if (!strcmp (buf,"data"))
{
err = 0;
break;
}
fseek(pObj->pHndWavFile,(INT32)(pObj->m_DataSize), SEEK_CUR);
} while (!feof(pObj->pHndWavFile));
pObj->m_nChannels = pObj->m_Format.nChannels;
pObj->m_SampleRate = pObj->m_Format.nSamplesPerSec;
pObj->m_nBits = pObj->m_Format.wBitsPerSample;
return err;
}
/******************************************************************************/
UINT32 WriteHeader (struct _sWAV *pObj)
{
pObj->m_HeaderSize = bs;
pObj->m_FileSize = pObj->m_HeaderSize + pObj->m_DataSize + 20;
fseek(pObj->pHndWavFile,0L, SEEK_SET);
// 1. 'RIFF' schreiben
fwrite("RIFF",sizeof(char), 4, pObj->pHndWavFile);
// 2. FILESIZE schreiben
fwrite(&pObj->m_FileSize, sizeof(pObj->m_FileSize), 1, pObj->pHndWavFile);
// 3. 'WAVEfmt ' schreiben
fwrite("WAVEfmt ", sizeof(char), 8, pObj->pHndWavFile);
// 3. HeaderSize schreiben
fwrite(&pObj->m_HeaderSize, sizeof(pObj->m_HeaderSize), 1, pObj->pHndWavFile);
// 4. Infoblock schreiben
fwrite(&pObj->m_Format, pObj->m_HeaderSize, 1, pObj->pHndWavFile);
// 5. 'data' schreiben
fseek(pObj->pHndWavFile, (INT32)(pObj->m_HeaderSize+20), SEEK_SET);
fwrite("data",sizeof(char), 4, pObj->pHndWavFile);
// 6. Datenlänge schreiben
fwrite(&pObj->m_DataSize, sizeof(pObj->m_DataSize), 1, pObj->pHndWavFile);
return 0;
}
/******************************************************************************/
UINT16 WavGetnBits(struct _sWAV *pObj)
{
return pObj->m_Format.wBitsPerSample;
}
UINT32 WavGetRate(struct _sWAV *pObj)
{
return pObj->m_Format.nSamplesPerSec;
}
UINT16 WavGetnChannels(struct _sWAV *pObj)
{
return pObj->m_Format.nChannels;
}
char* WavGetFileName(struct _sWAV *pObj)
{
return pObj->m_Name;
}
void WavDeIlvd(struct _sWAV *pObj, INT16 *pIn, INT16 **ppOut, UINT32 len)
{
int j, nChannels;
UINT32 i;
nChannels = pObj->m_Format.nChannels;
for (i=0; i < len; i++)
{
for (j=0; j < nChannels; j++)
{
ppOut[j][i] = *(pIn++);
}
}
}
void WavDeIlvdDouble(struct _sWAV *pObj, INT16 *pIn, double **ppOut, UINT32 len)
{
int j, nChannels, nBits;
UINT32 i;
double kNorm;
nChannels = pObj->m_Format.nChannels;
nBits = pObj->m_Format.wBitsPerSample;
kNorm = 1.0/((1 << (nBits-1))-1);
for (i=0; i < len; i++)
{
for (j=0; j < nChannels; j++)
{
ppOut[j][i] = (double)(*(pIn++) * kNorm);
}
}
}
void WavDeIlvdFloat(struct _sWAV *pObj, INT16 *pIn, float **ppOut, UINT32 len)
{
int j, nChannels, nBits;
UINT32 i;
float kNorm;
nChannels = pObj->m_Format.nChannels;
nBits = pObj->m_Format.wBitsPerSample;
kNorm = 1.0f/((1 << (nBits-1))-1);
for (i=0; i < len; i++)
{
for (j=0; j < nChannels; j++)
{
ppOut[j][i] = (float)(*(pIn++) * kNorm);
}
}
}
void WavIlvd(struct _sWAV *pObj, INT16 **ppIn, INT16 *pOut, UINT32 len)
{
int j, nChannels;
UINT32 i;
nChannels = pObj->m_Format.nChannels;
for (i=0; i < len; i++)
{
for (j=0; j < nChannels; j++)
{
*(pOut++) = ppIn[j][i];
}
}
}
void WavIlvdDouble(struct _sWAV *pObj, double **ppIn, INT16 *pOut, UINT32 len)
{
int j, nChannels, nBits;
double kNorm;
UINT32 i;
nChannels = pObj->m_Format.nChannels;
nBits = pObj->m_Format.wBitsPerSample;
kNorm = (1 << (nBits-1))-1;
for (i=0; i < len; i++)
{
for (j=0; j < nChannels; j++)
{
*(pOut++) = (INT16)(ppIn[j][i] * kNorm);
}
}
}
void WavIlvdFloat(struct _sWAV *pObj, float **ppIn, INT16 *pOut, UINT32 len)
{
int j, nChannels, nBits;
float kNorm;
UINT32 i;
nChannels = pObj->m_Format.nChannels;
nBits = pObj->m_Format.wBitsPerSample;
kNorm = (float)(1 << (nBits-1))-1;
for (i=0; i < len; i++)
{
for (j=0; j < nChannels; j++)
{
*(pOut++) = (INT16)(ppIn[j][i] * kNorm);
}
}
}