- added wav to build system

- fixed data types

git-svn-id: http://moon:8086/svn/software/trunk/libsrc/wav@959 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
2022-06-13 15:58:57 +00:00
parent b0d1ac6057
commit 81f11c4d5e
5 changed files with 137 additions and 128 deletions
+9
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@@ -0,0 +1,9 @@
include ./config.mk
NAME := Wav
GCC_SRCS := $(LIBSRC_PATH)/wav/wav.c
INCLUDES += -I $(LIBSRC_PATH)
include $(MAKE_HOME)/compile.mk
-83
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@@ -1,83 +0,0 @@
/*************************************************************************/
/* Speicher, Laden und Erzeugen von WAV und PCM Dateien
/*
/* Datum : 27.03.2002
/* Autor : Jens Ahrensfeld
/* Datei : wav.h
/*
/*************************************************************************/
#ifndef AVWAV_H
#define AVWAV_H
#include <windows.h>
#define INT8 char
#define INT16 short
#define INT32 long
#define UINT8 unsigned char
#define UINT16 unsigned short
#define UINT32 unsigned long
#define bs 18
#define WAVE_FORMAT_PCM 1
#define FILETYPE_RAW 0
#define FILETYPE_WAV 1
/******************************************************************************/
typedef struct _sWAVEHEADER
{
UINT16 wFormatTag;
UINT16 nChannels;
UINT32 nSamplesPerSec;
UINT32 nAvgBytesPerSec;
UINT16 nBlockAlign;
UINT16 wBitsPerSample;
UINT16 cbSize;
} WAVEHEADER;
/******************************************************************************/
typedef struct _sWAV
{
char m_Name[257];
WAVEHEADER m_Format;
UINT32 m_DataSize, m_FileSize, m_HeaderSize, m_FileType, m_numSamples;
FILE *pHndWavFile;
UINT32 WREAD;
UINT16 m_nChannels;
UINT32 m_SampleRate;
UINT16 m_nBits;
} WAV;
/******************************************************************************/
/* Global Functions
/******************************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
void WavInit(struct _sWAV*, UINT32 nSamplesPerSec, UINT16 nBits, UINT16 nChannels, UINT16 format);
UINT32 WavSetFormat(struct _sWAV*, UINT32, UINT16, UINT16, UINT16 format);
UINT32 WavOpen (struct _sWAV*, char*);
UINT32 WavCreate(struct _sWAV*, char*, UINT32);
UINT32 WavClose(struct _sWAV*);
UINT32 WavRead(struct _sWAV*, void*, UINT32);
UINT32 WavWrite(struct _sWAV*, void*, UINT32);
UINT32 ReadHeader(struct _sWAV*);
UINT32 WriteHeader(struct _sWAV*);
UINT16 WavGetnBits(struct _sWAV *pObj);
UINT32 WavGetRate(struct _sWAV *pObj);
UINT16 WavGetnChannels(struct _sWAV *pObj);
char* WavGetFileName(struct _sWAV *pObj);
void WavDeIlvd(struct _sWAV *pObj, INT16 *pIn, INT16 **ppOut, UINT32 len);
void WavDeIlvdDouble(struct _sWAV *pObj, INT16 *pIn, double **ppOut, UINT32 len);
void WavDeIlvdFloat(struct _sWAV *pObj, INT16 *pIn, float **ppOut, UINT32 len);
void WavIlvd(struct _sWAV *pObj, INT16 **ppIn, INT16 *pOut, UINT32 len);
void WavIlvdDouble(struct _sWAV *pObj, double **ppIn, INT16 *pOut, UINT32 len);
void WavIlvdFloat(struct _sWAV *pObj, float **ppIn, INT16 *pOut, UINT32 len);
#ifdef __cplusplus
}
#endif
#endif /* AVWAV_H */
+6
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@@ -0,0 +1,6 @@
MAKE_HOME ?= /home/jens/work/software/make
CONFIG ?= debug
BUILD_DIR ?= ./build/${CONFIG}
MAKEFLAGS += --no-print-directory
LIBSRC_PATH ?= $(realpath ../../libsrc)
+45 -45
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@@ -6,15 +6,15 @@
/* Datei : wav.c
/*
/******************************************************************************/
#include "stdio.h"
#include "stdlib.h"
#include "string.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "wav.h"
/******************************************************************************/
/* C definitions
/******************************************************************************/
void WavInit(struct _sWAV *pObj, UINT32 nSamplesPerSec, UINT16 nBits, UINT16 nChannels, UINT16 format)
void WavInit(struct _sWAV *pObj, uint32_t nSamplesPerSec, uint16_t nBits, uint16_t nChannels, uint16_t format)
{
WavSetFormat(pObj, nSamplesPerSec, nBits, nChannels, format);
pObj->m_FileType = FILETYPE_RAW;
@@ -26,14 +26,14 @@ void WavInit(struct _sWAV *pObj, UINT32 nSamplesPerSec, UINT16 nBits, UINT16 nCh
}
/******************************************************************************/
UINT32 WavSetFormat(struct _sWAV *pObj, UINT32 nSamplesPerSec, UINT16 nBits, UINT16 nChannels, UINT16 format)
uint32_t WavSetFormat(struct _sWAV *pObj, uint32_t nSamplesPerSec, uint16_t nBits, uint16_t nChannels, uint16_t format)
{
pObj->m_Format.wFormatTag = format;
pObj->m_Format.nChannels = nChannels;
pObj->m_Format.wBitsPerSample = nBits;
pObj->m_Format.nBlockAlign = (nChannels * nBits)/ 8;
pObj->m_Format.nSamplesPerSec = nSamplesPerSec;
pObj->m_Format.nAvgBytesPerSec = (UINT32)pObj->m_Format.nBlockAlign * nSamplesPerSec;
pObj->m_Format.nAvgBytesPerSec = (uint32_t)pObj->m_Format.nBlockAlign * nSamplesPerSec;
pObj->m_Format.cbSize = 0;
pObj->m_nChannels = pObj->m_Format.nChannels;
@@ -44,11 +44,11 @@ UINT32 WavSetFormat(struct _sWAV *pObj, UINT32 nSamplesPerSec, UINT16 nBits, UIN
}
/******************************************************************************/
UINT32 WavOpen (struct _sWAV *pObj, char* FileName)
uint32_t WavOpen (struct _sWAV *pObj, char* FileName)
{
UINT32 stat;
uint32_t stat;
//Wav-File öffnen
//Wav-File ffnen
strcpy(pObj->m_Name, FileName);
if (strlen(FileName) < 1)
return -1;
@@ -77,7 +77,7 @@ UINT32 WavOpen (struct _sWAV *pObj, char* FileName)
return 0;
}
/******************************************************************************/
UINT32 WavClose(struct _sWAV *pObj)
uint32_t WavClose(struct _sWAV *pObj)
{
if (!pObj->WREAD && (pObj->m_FileType == FILETYPE_WAV))
WriteHeader(pObj);
@@ -87,13 +87,13 @@ UINT32 WavClose(struct _sWAV *pObj)
}
/******************************************************************************/
UINT32 WavCreate (struct _sWAV *pObj, char *fileName, UINT32 fileType)
uint32_t WavCreate (struct _sWAV *pObj, char *fileName, uint32_t fileType)
{
pObj->m_FileType = fileType;
strcpy(pObj->m_Name, fileName);
//Wav-File öffnen
//Wav-File ffnen
pObj->pHndWavFile = fopen (pObj->m_Name,"wb");
if (pObj->pHndWavFile == 0)
return -1;
@@ -105,19 +105,19 @@ UINT32 WavCreate (struct _sWAV *pObj, char *fileName, UINT32 fileType)
}
/******************************************************************************/
UINT32 WavRead(struct _sWAV *pObj, void *data, UINT32 nSamples)
uint32_t WavRead(struct _sWAV *pObj, void *data, uint32_t nSamples)
{
INT32 count;
int32_t count;
count = fread(data, pObj->m_Format.nBlockAlign, nSamples, pObj->pHndWavFile);
return count;
}
/******************************************************************************/
UINT32 WavWrite(struct _sWAV *pObj, void *data, UINT32 nSamples)
uint32_t WavWrite(struct _sWAV *pObj, void *data, uint32_t nSamples)
{
UINT32 count;
uint32_t count;
fseek(pObj->pHndWavFile, 0L, SEEK_END);
count = fwrite(data, pObj->m_Format.nBlockAlign, nSamples, pObj->pHndWavFile);
@@ -133,21 +133,21 @@ UINT32 WavWrite(struct _sWAV *pObj, void *data, UINT32 nSamples)
}
/******************************************************************************/
UINT32 ReadHeader (struct _sWAV *pObj)
uint32_t ReadHeader (struct _sWAV *pObj)
{
char buf[80];
INT32 err;
int32_t err;
// 1. 'RIFF' abprüfen
// 1. 'RIFF' abprfen
fread(buf, sizeof(char), 4,pObj->pHndWavFile);
buf[4]=0;
if (strcmp (buf,"RIFF"))
return -1;
// 2. FILESIZE ermitteln
fread(&pObj->m_FileSize, sizeof(UINT32), 1,pObj->pHndWavFile);
fread(&pObj->m_FileSize, sizeof(uint32_t), 1,pObj->pHndWavFile);
// 3. 'WAVEfmt' abprüfen
// 3. 'WAVEfmt' abprfen
fread(buf, sizeof(char), 8,pObj->pHndWavFile);
buf[8]=0;
if (strcmp (buf,"WAVEfmt "))
@@ -159,8 +159,8 @@ UINT32 ReadHeader (struct _sWAV *pObj)
// 4. Den ganzen Infoblock einlesen
fread(&pObj->m_Format, pObj->m_HeaderSize, 1,pObj->pHndWavFile);
// 5. 'data' abprüfen
fseek(pObj->pHndWavFile,(INT32)(pObj->m_HeaderSize+20), SEEK_SET);
// 5. 'data' abprfen
fseek(pObj->pHndWavFile,(int32_t)(pObj->m_HeaderSize+20), SEEK_SET);
err = -1;
do
@@ -168,14 +168,14 @@ UINT32 ReadHeader (struct _sWAV *pObj)
fread(buf, sizeof(char), 4, pObj->pHndWavFile);
buf[4]=0;
// 6. Datenlänge ermitteln
// 6. Datenlnge ermitteln
fread(&pObj->m_DataSize, sizeof(pObj->m_DataSize), 1,pObj->pHndWavFile);
if (!strcmp (buf,"data"))
{
err = 0;
break;
}
fseek(pObj->pHndWavFile,(INT32)(pObj->m_DataSize), SEEK_CUR);
fseek(pObj->pHndWavFile,(int32_t)(pObj->m_DataSize), SEEK_CUR);
} while (!feof(pObj->pHndWavFile));
@@ -187,7 +187,7 @@ UINT32 ReadHeader (struct _sWAV *pObj)
}
/******************************************************************************/
UINT32 WriteHeader (struct _sWAV *pObj)
uint32_t WriteHeader (struct _sWAV *pObj)
{
pObj->m_HeaderSize = bs;
@@ -211,27 +211,27 @@ UINT32 WriteHeader (struct _sWAV *pObj)
fwrite(&pObj->m_Format, pObj->m_HeaderSize, 1, pObj->pHndWavFile);
// 5. 'data' schreiben
fseek(pObj->pHndWavFile, (INT32)(pObj->m_HeaderSize+20), SEEK_SET);
fseek(pObj->pHndWavFile, (int32_t)(pObj->m_HeaderSize+20), SEEK_SET);
fwrite("data",sizeof(char), 4, pObj->pHndWavFile);
// 6. Datenlänge schreiben
// 6. Datenlnge schreiben
fwrite(&pObj->m_DataSize, sizeof(pObj->m_DataSize), 1, pObj->pHndWavFile);
return 0;
}
/******************************************************************************/
UINT16 WavGetnBits(struct _sWAV *pObj)
uint16_t WavGetnBits(struct _sWAV *pObj)
{
return pObj->m_Format.wBitsPerSample;
}
UINT32 WavGetRate(struct _sWAV *pObj)
uint32_t WavGetRate(struct _sWAV *pObj)
{
return pObj->m_Format.nSamplesPerSec;
}
UINT16 WavGetnChannels(struct _sWAV *pObj)
uint16_t WavGetnChannels(struct _sWAV *pObj)
{
return pObj->m_Format.nChannels;
}
@@ -241,10 +241,10 @@ char* WavGetFileName(struct _sWAV *pObj)
return pObj->m_Name;
}
void WavDeIlvd(struct _sWAV *pObj, INT16 *pIn, INT16 **ppOut, UINT32 len)
void WavDeIlvd(struct _sWAV *pObj, int16_t *pIn, int16_t **ppOut, uint32_t len)
{
int j, nChannels;
UINT32 i;
uint32_t i;
nChannels = pObj->m_Format.nChannels;
for (i=0; i < len; i++)
@@ -256,10 +256,10 @@ void WavDeIlvd(struct _sWAV *pObj, INT16 *pIn, INT16 **ppOut, UINT32 len)
}
}
void WavDeIlvdDouble(struct _sWAV *pObj, INT16 *pIn, double **ppOut, UINT32 len)
void WavDeIlvdDouble(struct _sWAV *pObj, int16_t *pIn, double **ppOut, uint32_t len)
{
int j, nChannels, nBits;
UINT32 i;
uint32_t i;
double kNorm;
nChannels = pObj->m_Format.nChannels;
@@ -275,10 +275,10 @@ void WavDeIlvdDouble(struct _sWAV *pObj, INT16 *pIn, double **ppOut, UINT32 len)
}
}
void WavDeIlvdFloat(struct _sWAV *pObj, INT16 *pIn, float **ppOut, UINT32 len)
void WavDeIlvdFloat(struct _sWAV *pObj, int16_t *pIn, float **ppOut, uint32_t len)
{
int j, nChannels, nBits;
UINT32 i;
uint32_t i;
float kNorm;
nChannels = pObj->m_Format.nChannels;
@@ -294,10 +294,10 @@ void WavDeIlvdFloat(struct _sWAV *pObj, INT16 *pIn, float **ppOut, UINT32 len)
}
}
void WavIlvd(struct _sWAV *pObj, INT16 **ppIn, INT16 *pOut, UINT32 len)
void WavIlvd(struct _sWAV *pObj, int16_t **ppIn, int16_t *pOut, uint32_t len)
{
int j, nChannels;
UINT32 i;
uint32_t i;
nChannels = pObj->m_Format.nChannels;
for (i=0; i < len; i++)
@@ -309,11 +309,11 @@ void WavIlvd(struct _sWAV *pObj, INT16 **ppIn, INT16 *pOut, UINT32 len)
}
}
void WavIlvdDouble(struct _sWAV *pObj, double **ppIn, INT16 *pOut, UINT32 len)
void WavIlvdDouble(struct _sWAV *pObj, double **ppIn, int16_t *pOut, uint32_t len)
{
int j, nChannels, nBits;
double kNorm;
UINT32 i;
uint32_t i;
nChannels = pObj->m_Format.nChannels;
nBits = pObj->m_Format.wBitsPerSample;
@@ -323,16 +323,16 @@ void WavIlvdDouble(struct _sWAV *pObj, double **ppIn, INT16 *pOut, UINT32 len)
{
for (j=0; j < nChannels; j++)
{
*(pOut++) = (INT16)(ppIn[j][i] * kNorm);
*(pOut++) = (int16_t)(ppIn[j][i] * kNorm);
}
}
}
void WavIlvdFloat(struct _sWAV *pObj, float **ppIn, INT16 *pOut, UINT32 len)
void WavIlvdFloat(struct _sWAV *pObj, float **ppIn, int16_t *pOut, uint32_t len)
{
int j, nChannels, nBits;
float kNorm;
UINT32 i;
uint32_t i;
nChannels = pObj->m_Format.nChannels;
nBits = pObj->m_Format.wBitsPerSample;
@@ -342,7 +342,7 @@ void WavIlvdFloat(struct _sWAV *pObj, float **ppIn, INT16 *pOut, UINT32 len)
{
for (j=0; j < nChannels; j++)
{
*(pOut++) = (INT16)(ppIn[j][i] * kNorm);
*(pOut++) = (int16_t)(ppIn[j][i] * kNorm);
}
}
}
Executable
+77
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@@ -0,0 +1,77 @@
/*************************************************************************/
/* Speicher, Laden und Erzeugen von WAV und PCM Dateien
/*
/* Datum : 27.03.2002
/* Autor : Jens Ahrensfeld
/* Datei : wav.h
/*
/*************************************************************************/
#ifndef AVWAV_H
#define AVWAV_H
#include <stdint.h>
#define bs 18
#define WAVE_FORMAT_PCM 1
#define FILETYPE_RAW 0
#define FILETYPE_WAV 1
/******************************************************************************/
typedef struct _sWAVEHEADER
{
uint16_t wFormatTag;
uint16_t nChannels;
uint32_t nSamplesPerSec;
uint32_t nAvgBytesPerSec;
uint16_t nBlockAlign;
uint16_t wBitsPerSample;
uint16_t cbSize;
} WAVEHEADER;
/******************************************************************************/
typedef struct _sWAV
{
char m_Name[257];
WAVEHEADER m_Format;
uint32_t m_DataSize, m_FileSize, m_HeaderSize, m_FileType, m_numSamples;
FILE *pHndWavFile;
uint32_t WREAD;
uint16_t m_nChannels;
uint32_t m_SampleRate;
uint16_t m_nBits;
} WAV;
/******************************************************************************/
/* Global Functions
/******************************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
void WavInit(struct _sWAV*, uint32_t nSamplesPerSec, uint16_t nBits, uint16_t nChannels, uint16_t format);
uint32_t WavSetFormat(struct _sWAV*, uint32_t, uint16_t, uint16_t, uint16_t format);
uint32_t WavOpen (struct _sWAV*, char*);
uint32_t WavCreate(struct _sWAV*, char*, uint32_t);
uint32_t WavClose(struct _sWAV*);
uint32_t WavRead(struct _sWAV*, void*, uint32_t);
uint32_t WavWrite(struct _sWAV*, void*, uint32_t);
uint32_t ReadHeader(struct _sWAV*);
uint32_t WriteHeader(struct _sWAV*);
uint16_t WavGetnBits(struct _sWAV *pObj);
uint32_t WavGetRate(struct _sWAV *pObj);
uint16_t WavGetnChannels(struct _sWAV *pObj);
char* WavGetFileName(struct _sWAV *pObj);
void WavDeIlvd(struct _sWAV *pObj, int16_t *pIn, int16_t **ppOut, uint32_t len);
void WavDeIlvdDouble(struct _sWAV *pObj, int16_t *pIn, double **ppOut, uint32_t len);
void WavDeIlvdFloat(struct _sWAV *pObj, int16_t *pIn, float **ppOut, uint32_t len);
void WavIlvd(struct _sWAV *pObj, int16_t **ppIn, int16_t *pOut, uint32_t len);
void WavIlvdDouble(struct _sWAV *pObj, double **ppIn, int16_t *pOut, uint32_t len);
void WavIlvdFloat(struct _sWAV *pObj, float **ppIn, int16_t *pOut, uint32_t len);
#ifdef __cplusplus
}
#endif
#endif /* AVWAV_H */