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vhdl/lib/misc/oneshot.vhd
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jens 70e48af3ab - commit local changes after CVS2SVN
git-svn-id: http://moon:8086/svn/vhdl/trunk@1036 cc03376c-175c-47c8-b038-4cd826a8556b
2014-07-20 13:30:14 +00:00

224 lines
4.6 KiB
VHDL

--------------------------------------------------------------------------------
-- Company:
-- Engineer:
--
-- Create Date: 21:52:19 10/22/05
-- Design Name:
-- Module Name: oneshot - Behavioral
-- Project Name:
-- Target Device:
-- Tool versions:
-- Description:
--
-- Dependencies:
--
-- Revision:
-- Revision 0.01 - File Created
-- Additional Comments:
--
-----------------------------------------------------------------------
-- $Header: D:\usr\cvsroot/VHDL/lib/misc/oneshot.vhd,v 1.1 2008/08/23 08:20:29 Jens Exp $
-----------------------------------------------------------------------
-- Component Template
--
-- COMPONENT oneshot
-- GENERIC (mode : integer);
-- PORT(
-- rst : IN std_logic;
-- clk : IN std_logic;
-- input : IN std_logic;
-- output : OUT std_logic
-- );
-- END COMPONENT;
--
-- Instantation Template
--
-- oneshot_int: oneshot
-- GENERIC MAP (
-- mode => 1)
-- PORT MAP(
-- rst => ,
-- clk => ,
-- input => ,
-- output =>
-- );
--
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
use IEEE.STD_LOGIC_ARITH.ALL;
use IEEE.STD_LOGIC_UNSIGNED.ALL;
---- Uncomment the following library declaration if instantiating
---- any Xilinx primitives in this code.
--library UNISIM;
--use UNISIM.VComponents.all;
entity oneshot is
Generic ( mode : integer range 0 to 2 := 1);
Port ( rst : in std_logic;
clk : in std_logic;
input : in std_logic;
output : out std_logic);
end oneshot;
architecture Behavioral of oneshot is
type shot_state_t is (shot_pos_st, shot_neg_st, release_pos_st, release_neg_st);
signal shot_cs : shot_state_t;
signal shot_ns : shot_state_t;
begin
mode_0:
if mode = 0 generate
begin
shot_clk: process(rst, clk, shot_ns, input)
begin
if (rst = '1') then
if (input = '1') then
shot_cs <= release_pos_st;
else
shot_cs <= release_neg_st;
end if;
else
if rising_edge(clk) then
shot_cs <= shot_ns;
end if;
end if;
end process;
shot_in: process(rst, clk, input, shot_cs)
begin
shot_ns <= shot_cs;
case shot_cs is
when release_pos_st =>
if (input = '0') then
shot_ns <= shot_neg_st;
end if;
when shot_neg_st =>
shot_ns <= release_neg_st;
when release_neg_st =>
if (input = '1') then
shot_ns <= release_pos_st;
end if;
when others => null;
end case;
end process;
shot_out: process(shot_cs)
begin
output <= '0';
case shot_cs is
when shot_pos_st =>
output <= '1';
when shot_neg_st =>
output <= '1';
when others => null;
end case;
end process;
end generate;
mode_1:
if mode = 1 generate
begin
shot_clk: process(rst, clk, shot_ns, input)
begin
if (rst = '1') then
if (input = '1') then
shot_cs <= release_pos_st;
else
shot_cs <= release_neg_st;
end if;
else
if rising_edge(clk) then
shot_cs <= shot_ns;
end if;
end if;
end process;
shot_in: process(rst, clk, input, shot_cs)
begin
shot_ns <= shot_cs;
case shot_cs is
when shot_pos_st =>
shot_ns <= release_pos_st;
when release_pos_st =>
if (input = '0') then
shot_ns <= release_neg_st;
end if;
when release_neg_st =>
if (input = '1') then
shot_ns <= shot_pos_st;
end if;
when others => null;
end case;
end process;
shot_out: process(shot_cs)
begin
output <= '0';
case shot_cs is
when shot_pos_st =>
output <= '1';
when shot_neg_st =>
output <= '1';
when others => null;
end case;
end process;
end generate;
mode_2:
if mode = 2 generate
begin
shot_clk: process(rst, clk, shot_ns, input)
begin
if (rst = '1') then
if (input = '1') then
shot_cs <= release_pos_st;
else
shot_cs <= release_neg_st;
end if;
else
if rising_edge(clk) then
shot_cs <= shot_ns;
end if;
end if;
end process;
shot_in: process(rst, clk, input, shot_cs)
begin
shot_ns <= shot_cs;
case shot_cs is
when shot_pos_st =>
shot_ns <= release_pos_st;
when release_pos_st =>
if (input = '0') then
shot_ns <= shot_neg_st;
end if;
when shot_neg_st =>
shot_ns <= release_neg_st;
when release_neg_st =>
if (input = '1') then
shot_ns <= shot_pos_st;
end if;
end case;
end process;
shot_out: process(shot_cs)
begin
output <= '0';
case shot_cs is
when shot_pos_st =>
output <= '1';
when shot_neg_st =>
output <= '1';
when others => null;
end case;
end process;
end generate;
end Behavioral;