import numpy as np from helper import create_empty_state, to_state_string from machine_player import MachinePlayer from player_provider import PlayerProvider import json float_formatter = "{:.3f}".format np.set_printoptions(formatter={'float_kind': float_formatter}) def play(player_provider: PlayerProvider, k_max=10000, with_print=False): for k in range(0, k_max): players = player_provider.choose() state = create_empty_state() move = 1 run = True other_player = players[-1] while run: for player in players: if with_print: print(f"---------------------------------------------------") print(f"- Game {k:06d}, Move {move} -----------------------------") print(f"---------------------------------------------------") last_state = state state, has_moved = player.move(state) if with_print: print(to_state_string(last_state, state)) if not has_moved: if with_print: print(f"{player.mark}: No more moves") if isinstance(player, MachinePlayer): player.reward(0.0) if isinstance(other_player, MachinePlayer): other_player.reward(0.0) run = False if player.has_won(state): if with_print: print(f"{player.mark}: Has won the game") if isinstance(player, MachinePlayer): player.reward(1.0) if isinstance(other_player, MachinePlayer): other_player.reward(0.0) run = False other_player = player if not run: break move += 1 with open("values_x.json", "r") as fp: x_values = json.load(fp) with open("values_o.json", "r") as fp: o_values = json.load(fp) px = MachinePlayer(mark='X', with_debug=False, values=x_values) po = MachinePlayer(mark='O', with_debug=False, values=o_values) do_training = 1 if do_training: players = PlayerProvider(px, po) play(players, 10000, False) players = PlayerProvider(MachinePlayer(mark='X', with_debug=True, values=px.values), MachinePlayer(mark='O', with_debug=True, values=po.values)) play(players, 1000, True) # Convert and write JSON object to file with open("values_x.json", "w") as fp: json.dump(px.values, fp, indent=0) with open("values_o.json", "w") as fp: json.dump(po.values, fp, indent=0)