- added reward sum and reward mean
This commit is contained in:
+20
-7
@@ -18,6 +18,7 @@ class MachinePlayer(APlayer):
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self.with_debug = False
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self.values = values
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self.episode_history = None
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self.reward_sum = 0
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def set_debug(self, with_debug):
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self.with_debug = with_debug
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@@ -44,31 +45,43 @@ class MachinePlayer(APlayer):
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return result
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def set_value(self, state: np.array, value):
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self.values[self.to_key(state)] = value
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def set_value(self, state: np.array, reward):
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self.values[self.to_key(state)] = reward
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self.reward_sum += reward
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if self.with_debug:
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print(f"{self.mark}: Rewarded {reward:0.3f}")
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def end_game(self, state: np.array, value):
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self.set_value(self.state, value)
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if self.params.do_learn_from_history:
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self.learn_from_history()
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r_sum = self.reward_sum
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r_mean = self.reward_sum/self.count
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if self.with_debug:
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print(f"Reward sum : {r_sum}")
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print(f"Reward mean : {r_mean}")
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return r_sum, r_mean
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def new_game(self, state: np.array):
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self.state = state
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self.episode_history = []
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self.reward_sum = 0
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self.count = 0
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def learn_from_history(self):
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rev_hist = list(reversed(self.episode_history))
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for hist in rev_hist:
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if not hist['is_exp']:
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d = self.calc_value(hist['state'], hist['next_state'])
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if not hist['is_exp']:
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self.set_value(hist['state'], d)
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self.set_value(hist['state'], d)
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def calc_value(self, state: np.array, next_state: np.array):
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v0 = self.get_value(state)
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v1 = self.get_value(next_state)
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d = v0 + self.params.alpha*(v1-v0)
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if self.with_debug:
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print(f"{self.mark}: Learned {d:0.3f}")
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return d
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@@ -121,6 +134,6 @@ class MachinePlayer(APlayer):
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self.set_value(self.state, d)
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self.state = next_state
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self.count += 1
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return next_state, True
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+21
-15
@@ -21,36 +21,42 @@ def play(player_provider: PlayerProvider, k_max=10000, with_debug=False):
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run = True
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other_player = players[-1]
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while run:
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for player in players:
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do_stop = False
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this_reward = 0
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other_reward = 0
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for this_player in players:
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if with_debug:
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print(f"---------------------------------------------------")
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print(f"- Game {k:06d}, Move {move} -----------------------------")
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print(f"---------------------------------------------------")
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last_state = state
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state, has_moved = player.move(state)
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state, has_moved = this_player.move(state)
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if with_debug:
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print(to_state_string(last_state, state))
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if not has_moved:
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player.end_game(state, 0.0)
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other_player.end_game(state, 0.0)
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run = False
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this_reward = 0
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other_reward = 0
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do_stop = True
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if with_debug:
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print(f"{player.mark}: No more moves")
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if player.has_won(state):
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player.end_game(state, 1.0)
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other_player.end_game(state, 0.0)
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run = False
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print(f"{this_player.mark}: No more moves")
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if this_player.has_won(state):
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this_reward = 1
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other_reward = 0
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do_stop = True
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if with_debug:
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print(f"{player.mark}: Has won the game")
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print(f"{this_player.mark}: Has won the game")
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other_player = player
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if not run:
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if do_stop:
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this_player.end_game(state, this_reward)
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other_player.end_game(state, other_reward)
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run = False
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break
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other_player = this_player
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move += 1
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do_training = 1
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do_training = 0
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do_human_player = 0
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do_load_values = 1
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@@ -72,7 +78,7 @@ p_hx = HumanPlayer(mark='X', name="Jens")
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p_mx = MachinePlayer(mark='X', params=MachinePlayer.Params(p_explore=0.1, alpha=0.1), values=x_values)
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p_mo = MachinePlayer(mark='O', params=MachinePlayer.Params(p_explore=0.1, alpha=0.1), values=o_values)
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K = 50
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K = 5
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N = 1000
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if do_training:
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for k in range(0, K):
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