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import numpy as np
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from numpy.random import uniform
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def softmax(values: np.array) -> np.array:
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result = values / sum(values)
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result = np.sort(result)
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return result
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def sample(values: np.array):
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# Normalize and sort
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probs = softmax(values + 1.0E-6)
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z = uniform()
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print(f"Probs={probs}")
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print(f"Z={z}")
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result = None
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p_sum = 0
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for idx, p in enumerate(probs):
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p_sum += p
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if z <= p_sum:
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result = idx
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break
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is_exploration = result != (len(probs) - 1)
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return result, is_exploration
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def test_sample():
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p = np.array([0.1, 0.1, 0.3, 0.5])
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c = np.array([0, 0, 0, 0])
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for i in range(0, 1000):
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index = sample(p)
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c[index] += 1
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print(c)
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def to_state_string(state):
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state_str = ''
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for i in range(0, 3):
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for j in range(0, 3):
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char = state[3*i+j]
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if char == '-':
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char = ' '
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state_str += "|"+char
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state_str += '|\x0A'
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return state_str
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class Player(object):
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def __init__(self, mark='X'):
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self.values = {}
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self.mark = mark
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self.state_last = None
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def get_value(self, state):
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try:
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result = self.values[state]
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except KeyError:
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result = 0
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return result
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def set_value(self, value, state=None):
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if state is None:
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if self.state_last is not None:
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self.values[self.state_last] = value
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else:
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self.values[state] = value
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@staticmethod
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def get_potential_moves(state) -> np.array:
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indices = [idx for idx, s in enumerate(state) if '-' in s]
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return np.array(indices)
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def move(self, state):
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values = np.array([])
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# get possible move
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moves = self.get_potential_moves(state)
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can_move = moves.size > 0
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state_next = state
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if can_move:
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for field in moves:
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# crate hypothetical next state
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state_next = self.state_from_move(state, field)
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# evaluate value
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value = self.get_value(state_next)
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values = np.append(values, value)
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index, is_exp = sample(values)
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field = moves[index]
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print(f"{player.mark}: Chose {index}")
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state_next = self.state_from_move(state, field)
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# Learn
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if not is_exp and self.state_last is not None:
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v0 = self.get_value(self.state_last)
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v1 = self.get_value(state_next)
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d = max(0, v1-v0)
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if d > 0:
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self.set_value(0.1*d)
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print(f"{player.mark}: Learned {d}")
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self.state_last = state_next
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return state_next, can_move
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def state_from_move(self, state, field):
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return state[:field] + self.mark + state[field + 1:]
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def has_won(self, state):
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ref = self.mark + self.mark + self.mark
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substr = state[0:3]
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if substr in ref:
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return True
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substr = state[3:6]
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if substr in ref:
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return True
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substr = state[6:9]
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if substr in ref:
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return True
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substr = state[0:9:3]
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if substr in ref:
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return True
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substr = state[1:9:3]
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if substr in ref:
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return True
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substr = state[2:9:3]
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if substr in ref:
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return True
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substr = state[0:9:4]
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if substr in ref:
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return True
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substr = state[6:0:-2]
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if substr in ref:
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return True
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return False
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p_x = Player(mark='X')
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p_o = Player(mark='O')
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for k in range(0, 10000):
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# Wer fängt an?
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if uniform() < 0.5:
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players = [p_x, p_o]
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else:
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players = [p_o, p_x]
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state = "---------"
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move = 1
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run = True
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last_state = None
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while run:
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last_state = state
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for player in players:
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print(to_state_string(state))
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state, has_moved = player.move(state)
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if not has_moved:
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print(f"{player.mark}: No more moves")
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run = False
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if player.has_won(state):
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print(f"{player.mark}: Has won the game")
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player.set_value(1.0)
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print(to_state_string(state))
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run = False
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if not run:
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break
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move += 1
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for player in players:
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print(f"{player.mark}: Values: {player.values}")
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