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import numpy as np
from numpy.random import uniform
def softmax(values: np.array) -> np.array:
result = values / sum(values)
result = np.sort(result)
return result
def sample(values: np.array):
# Normalize and sort
probs = softmax(values + 1.0E-6)
z = uniform()
print(f"Probs={probs}")
print(f"Z={z}")
result = None
p_sum = 0
for idx, p in enumerate(probs):
p_sum += p
if z <= p_sum:
result = idx
break
is_exploration = result != (len(probs) - 1)
return result, is_exploration
def test_sample():
p = np.array([0.1, 0.1, 0.3, 0.5])
c = np.array([0, 0, 0, 0])
for i in range(0, 1000):
index = sample(p)
c[index] += 1
print(c)
def to_state_string(state):
state_str = ''
for i in range(0, 3):
for j in range(0, 3):
char = state[3*i+j]
if char == '-':
char = ' '
state_str += "|"+char
state_str += '|\x0A'
return state_str
class Player(object):
def __init__(self, mark='X'):
self.values = {}
self.mark = mark
self.state_last = None
def get_value(self, state):
try:
result = self.values[state]
except KeyError:
result = 0
return result
def set_value(self, value, state=None):
if state is None:
if self.state_last is not None:
self.values[self.state_last] = value
else:
self.values[state] = value
@staticmethod
def get_potential_moves(state) -> np.array:
indices = [idx for idx, s in enumerate(state) if '-' in s]
return np.array(indices)
def move(self, state):
values = np.array([])
# get possible move
moves = self.get_potential_moves(state)
can_move = moves.size > 0
state_next = state
if can_move:
for field in moves:
# crate hypothetical next state
state_next = self.state_from_move(state, field)
# evaluate value
value = self.get_value(state_next)
values = np.append(values, value)
index, is_exp = sample(values)
field = moves[index]
print(f"{player.mark}: Chose {index}")
state_next = self.state_from_move(state, field)
# Learn
if not is_exp and self.state_last is not None:
v0 = self.get_value(self.state_last)
v1 = self.get_value(state_next)
d = max(0, v1-v0)
if d > 0:
self.set_value(0.1*d)
print(f"{player.mark}: Learned {d}")
self.state_last = state_next
return state_next, can_move
def state_from_move(self, state, field):
return state[:field] + self.mark + state[field + 1:]
def has_won(self, state):
ref = self.mark + self.mark + self.mark
substr = state[0:3]
if substr in ref:
return True
substr = state[3:6]
if substr in ref:
return True
substr = state[6:9]
if substr in ref:
return True
substr = state[0:9:3]
if substr in ref:
return True
substr = state[1:9:3]
if substr in ref:
return True
substr = state[2:9:3]
if substr in ref:
return True
substr = state[0:9:4]
if substr in ref:
return True
substr = state[6:0:-2]
if substr in ref:
return True
return False
p_x = Player(mark='X')
p_o = Player(mark='O')
for k in range(0, 10000):
# Wer fängt an?
if uniform() < 0.5:
players = [p_x, p_o]
else:
players = [p_o, p_x]
state = "---------"
move = 1
run = True
last_state = None
while run:
last_state = state
for player in players:
print(to_state_string(state))
state, has_moved = player.move(state)
if not has_moved:
print(f"{player.mark}: No more moves")
run = False
if player.has_won(state):
print(f"{player.mark}: Has won the game")
player.set_value(1.0)
print(to_state_string(state))
run = False
if not run:
break
move += 1
for player in players:
print(f"{player.mark}: Values: {player.values}")