Added human player

This commit is contained in:
2024-06-10 08:37:21 +02:00
parent 59d1d28357
commit d5b86b057e
4 changed files with 78 additions and 28 deletions
+10
View File
@@ -14,9 +14,19 @@ class APlayer(object):
def set_debug(self, with_debug):
pass
@staticmethod
def get_potential_moves(state: np.array) -> np.array:
st = state.reshape(state.size)
indices = [idx for idx, s in enumerate(st) if '-' in s]
return np.array(indices)
def move(self, state: np.array):
return state, False
def state_from_move(self, state: np.array, field):
state.reshape(state.size)[field] = self.mark
return state
def reward(self, value):
pass
+59
View File
@@ -0,0 +1,59 @@
import numpy as np
from a_player import APlayer
from helper import to_state_string, create_empty_state, create_test_state
class HumanPlayer(APlayer):
def __init__(self, mark, name: str):
APlayer.__init__(self, mark)
self.name = name
def move(self, state: np.array):
move = 0
has_moved = False
while True:
print(f"{self.name}, Du bist dran. Das Spielfeld sieht so aus:")
print(to_state_string(state, create_test_state()))
print(f"{self.name}, in welches Feld willst Du Dein \"{self.mark}\" setzen?")
choice = input("Feldnummer: ")
if choice in "Qq":
print("Abbruch")
break
if not choice in "123456789" or len(choice) != 1:
print("Ungültiges Feld!")
print("Versuche es nochmal")
continue
move = int(choice) - 1
if not move in self.get_potential_moves(state):
print("Feld is bereits belegt!")
print("Versuche es nochmal")
continue
print("So soll es geschehen")
has_moved = True
break
state_next = self.state_from_move(state.copy(), move)
return state_next, has_moved
def reward(self, value):
if value > 0:
print(f"{self.name}, Du hast gewonnen, super!")
else:
print(f"{self.name}, Du hast leider verloren!")
if __name__ == '__main__':
p = HumanPlayer("X", "Jens")
state = create_empty_state()
while True:
state, has_moved = p.move(state)
if not has_moved:
break
p.reward(1.0)
+2 -16
View File
@@ -10,21 +10,16 @@ class MachinePlayer(APlayer):
self.p_exp = p_exp
self.alpha = alpha
def __init__(self, mark, params: Params):
def __init__(self, mark, params: Params, values):
APlayer.__init__(self, mark)
self.params = params
self.values = {}
self.with_debug = False
self.values = values
def set_debug(self, with_debug):
self.with_debug = with_debug
def assign_values(self, values):
self.values = values
def init_values(self):
self.values = {}
def print_state_table(self):
count = 0
for key in self.values:
@@ -53,12 +48,6 @@ class MachinePlayer(APlayer):
def reward(self, value):
self.set_value(self.state, value)
@staticmethod
def get_potential_moves(state: np.array) -> np.array:
st = state.reshape(state.size)
indices = [idx for idx, s in enumerate(st) if '-' in s]
return np.array(indices)
def new_game(self):
self.state = None
self.state_last = None
@@ -116,6 +105,3 @@ class MachinePlayer(APlayer):
return self.state, True
def state_from_move(self, state: np.array, field):
state.reshape(state.size)[field] = self.mark
return state
+7 -12
View File
@@ -1,6 +1,7 @@
import numpy as np
from helper import create_empty_state, to_state_string
from machine_player import MachinePlayer
from human_player import HumanPlayer
from player_provider import PlayerProvider
import json
@@ -42,17 +43,13 @@ def play(player_provider: PlayerProvider, k_max=10000, with_debug=False):
if not has_moved:
if with_debug:
print(f"{player.mark}: No more moves")
if isinstance(player, MachinePlayer):
player.reward(0.0)
if isinstance(other_player, MachinePlayer):
other_player.reward(0.0)
run = False
if player.has_won(state):
if with_debug:
print(f"{player.mark}: Has won the game")
if isinstance(player, MachinePlayer):
player.reward(1.0)
if isinstance(other_player, MachinePlayer):
other_player.reward(0.0)
run = False
@@ -69,23 +66,21 @@ with open("values_x.json", "r") as fp:
with open("values_o.json", "r") as fp:
o_values = json.load(fp)
px = MachinePlayer(mark='X', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1))
po = MachinePlayer(mark='O', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1))
px.assign_values(x_values)
po.assign_values(o_values)
#px = MachinePlayer(mark='X', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1), values=x_values)
px = HumanPlayer(mark='X', name="Jens")
po = MachinePlayer(mark='O', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1), values=o_values)
player_provider = PlayerProvider(px, po)
do_training = 1
if do_training:
play(player_provider, 10000, False)
play(player_provider, 10000, True)
play(player_provider, 10, True)
# Convert and write JSON object to file
with open("values_x.json", "w") as fp:
json.dump(px.values, fp, indent=0)
json.dump(x_values, fp, indent=0)
with open("values_o.json", "w") as fp:
json.dump(po.values, fp, indent=0)
json.dump(o_values, fp, indent=0)