Added human player
This commit is contained in:
+10
@@ -14,9 +14,19 @@ class APlayer(object):
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def set_debug(self, with_debug):
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def set_debug(self, with_debug):
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pass
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pass
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@staticmethod
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def get_potential_moves(state: np.array) -> np.array:
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st = state.reshape(state.size)
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indices = [idx for idx, s in enumerate(st) if '-' in s]
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return np.array(indices)
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def move(self, state: np.array):
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def move(self, state: np.array):
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return state, False
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return state, False
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def state_from_move(self, state: np.array, field):
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state.reshape(state.size)[field] = self.mark
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return state
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def reward(self, value):
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def reward(self, value):
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pass
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pass
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@@ -0,0 +1,59 @@
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import numpy as np
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from a_player import APlayer
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from helper import to_state_string, create_empty_state, create_test_state
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class HumanPlayer(APlayer):
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def __init__(self, mark, name: str):
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APlayer.__init__(self, mark)
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self.name = name
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def move(self, state: np.array):
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move = 0
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has_moved = False
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while True:
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print(f"{self.name}, Du bist dran. Das Spielfeld sieht so aus:")
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print(to_state_string(state, create_test_state()))
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print(f"{self.name}, in welches Feld willst Du Dein \"{self.mark}\" setzen?")
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choice = input("Feldnummer: ")
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if choice in "Qq":
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print("Abbruch")
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break
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if not choice in "123456789" or len(choice) != 1:
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print("Ungültiges Feld!")
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print("Versuche es nochmal")
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continue
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move = int(choice) - 1
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if not move in self.get_potential_moves(state):
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print("Feld is bereits belegt!")
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print("Versuche es nochmal")
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continue
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print("So soll es geschehen")
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has_moved = True
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break
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state_next = self.state_from_move(state.copy(), move)
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return state_next, has_moved
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def reward(self, value):
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if value > 0:
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print(f"{self.name}, Du hast gewonnen, super!")
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else:
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print(f"{self.name}, Du hast leider verloren!")
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if __name__ == '__main__':
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p = HumanPlayer("X", "Jens")
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state = create_empty_state()
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while True:
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state, has_moved = p.move(state)
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if not has_moved:
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break
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p.reward(1.0)
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+2
-16
@@ -10,21 +10,16 @@ class MachinePlayer(APlayer):
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self.p_exp = p_exp
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self.p_exp = p_exp
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self.alpha = alpha
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self.alpha = alpha
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def __init__(self, mark, params: Params):
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def __init__(self, mark, params: Params, values):
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APlayer.__init__(self, mark)
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APlayer.__init__(self, mark)
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self.params = params
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self.params = params
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self.values = {}
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self.values = {}
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self.with_debug = False
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self.with_debug = False
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self.values = values
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def set_debug(self, with_debug):
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def set_debug(self, with_debug):
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self.with_debug = with_debug
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self.with_debug = with_debug
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def assign_values(self, values):
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self.values = values
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def init_values(self):
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self.values = {}
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def print_state_table(self):
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def print_state_table(self):
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count = 0
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count = 0
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for key in self.values:
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for key in self.values:
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@@ -53,12 +48,6 @@ class MachinePlayer(APlayer):
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def reward(self, value):
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def reward(self, value):
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self.set_value(self.state, value)
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self.set_value(self.state, value)
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@staticmethod
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def get_potential_moves(state: np.array) -> np.array:
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st = state.reshape(state.size)
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indices = [idx for idx, s in enumerate(st) if '-' in s]
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return np.array(indices)
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def new_game(self):
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def new_game(self):
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self.state = None
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self.state = None
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self.state_last = None
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self.state_last = None
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@@ -116,6 +105,3 @@ class MachinePlayer(APlayer):
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return self.state, True
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return self.state, True
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def state_from_move(self, state: np.array, field):
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state.reshape(state.size)[field] = self.mark
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return state
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+7
-12
@@ -1,6 +1,7 @@
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import numpy as np
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import numpy as np
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from helper import create_empty_state, to_state_string
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from helper import create_empty_state, to_state_string
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from machine_player import MachinePlayer
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from machine_player import MachinePlayer
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from human_player import HumanPlayer
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from player_provider import PlayerProvider
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from player_provider import PlayerProvider
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import json
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import json
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@@ -42,17 +43,13 @@ def play(player_provider: PlayerProvider, k_max=10000, with_debug=False):
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if not has_moved:
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if not has_moved:
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if with_debug:
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if with_debug:
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print(f"{player.mark}: No more moves")
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print(f"{player.mark}: No more moves")
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if isinstance(player, MachinePlayer):
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player.reward(0.0)
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player.reward(0.0)
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if isinstance(other_player, MachinePlayer):
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other_player.reward(0.0)
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other_player.reward(0.0)
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run = False
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run = False
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if player.has_won(state):
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if player.has_won(state):
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if with_debug:
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if with_debug:
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print(f"{player.mark}: Has won the game")
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print(f"{player.mark}: Has won the game")
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if isinstance(player, MachinePlayer):
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player.reward(1.0)
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player.reward(1.0)
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if isinstance(other_player, MachinePlayer):
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other_player.reward(0.0)
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other_player.reward(0.0)
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run = False
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run = False
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@@ -69,23 +66,21 @@ with open("values_x.json", "r") as fp:
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with open("values_o.json", "r") as fp:
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with open("values_o.json", "r") as fp:
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o_values = json.load(fp)
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o_values = json.load(fp)
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px = MachinePlayer(mark='X', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1))
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#px = MachinePlayer(mark='X', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1), values=x_values)
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po = MachinePlayer(mark='O', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1))
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px = HumanPlayer(mark='X', name="Jens")
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po = MachinePlayer(mark='O', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1), values=o_values)
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px.assign_values(x_values)
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po.assign_values(o_values)
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player_provider = PlayerProvider(px, po)
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player_provider = PlayerProvider(px, po)
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do_training = 1
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do_training = 1
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if do_training:
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if do_training:
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play(player_provider, 10000, False)
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play(player_provider, 10000, True)
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play(player_provider, 10, True)
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play(player_provider, 10, True)
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# Convert and write JSON object to file
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# Convert and write JSON object to file
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with open("values_x.json", "w") as fp:
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with open("values_x.json", "w") as fp:
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json.dump(px.values, fp, indent=0)
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json.dump(x_values, fp, indent=0)
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with open("values_o.json", "w") as fp:
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with open("values_o.json", "w") as fp:
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json.dump(po.values, fp, indent=0)
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json.dump(o_values, fp, indent=0)
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