add learning after episode
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+15
-13
@@ -6,9 +6,10 @@ from state import get_potential_moves
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class MachinePlayer(APlayer):
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class Params:
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def __init__(self, p_explore, alpha):
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def __init__(self, p_explore, alpha, do_learn_from_history=True):
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self.p_exp = p_explore
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self.alpha = alpha
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self.do_learn_from_history = do_learn_from_history
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def __init__(self, mark, params: Params, values):
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APlayer.__init__(self, mark)
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@@ -46,16 +47,21 @@ class MachinePlayer(APlayer):
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def set_value(self, state: np.array, value):
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self.values[self.to_key(state)] = value
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def end_game(self, value):
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def end_game(self, state: np.array, value):
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self.set_value(self.state, value)
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print(self.episode_history)
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if self.params.do_learn_from_history:
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self.learn_from_history()
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def new_game(self):
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self.state = None
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def new_game(self, state: np.array):
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self.state = state
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self.episode_history = []
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def learn_from_history(self):
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pass
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rev_hist = list(reversed(self.episode_history))
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for hist in rev_hist:
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d = self.calc_value(hist['state'], hist['next_state'])
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if hist['is_exp']:
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self.set_value(hist['state'], d)
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def calc_value(self, state: np.array, next_state: np.array):
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v0 = self.get_value(state)
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@@ -99,10 +105,9 @@ class MachinePlayer(APlayer):
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# Finally create next state
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next_state = self.to_state(state.copy(), next_move)
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next_value = self.get_value(next_state)
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# Maintain history
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self.episode_history.append((self.to_key(next_state), next_value, next_move, is_exp))
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self.episode_history.append({'state': self.state, 'next_state': next_state, "is_exp": is_exp})
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if self.with_debug:
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print(f"{self.mark}: Values = {values}")
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@@ -111,12 +116,9 @@ class MachinePlayer(APlayer):
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print(f"{self.mark}: Next move = {next_move+1}, is_exp={is_exp}")
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# Learn
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if not is_exp and self.state is not None:
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if not (self.params.do_learn_from_history or is_exp):
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d = self.calc_value(self.state, next_state)
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if d > 0:
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self.set_value(self.state, d)
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if self.with_debug:
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print(f"{self.mark}: Learned {d:0.3f}")
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self.set_value(self.state, d)
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self.state = next_state
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