- simplified debug flags
- added params class - cleaned up
This commit is contained in:
@@ -11,6 +11,9 @@ class APlayer(object):
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self.state = None
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self.state = None
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self.state_last = None
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self.state_last = None
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def set_debug(self, with_debug):
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pass
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def move(self, state: np.array):
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def move(self, state: np.array):
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return state, False
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return state, False
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+16
-9
@@ -5,15 +5,22 @@ from numpy.random import uniform
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class MachinePlayer(APlayer):
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class MachinePlayer(APlayer):
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def __init__(self, mark='X', with_debug=False, values=None):
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class Params:
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def __init__(self, p_exp, alpha):
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self.p_exp = p_exp
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self.alpha = alpha
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def __init__(self, mark, params: Params):
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APlayer.__init__(self, mark)
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APlayer.__init__(self, mark)
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self.p_exp = 0.2
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self.params = params
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self.alpha = 0.1
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self.values = {}
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self.with_debug = False
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def set_debug(self, with_debug):
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self.with_debug = with_debug
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self.with_debug = with_debug
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if values is None:
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self.init_values()
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def assign_values(self, values):
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else:
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self.values = values
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self.values = values
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def init_values(self):
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def init_values(self):
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self.values = {}
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self.values = {}
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@@ -78,7 +85,7 @@ class MachinePlayer(APlayer):
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next_move = best_move
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next_move = best_move
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is_exp = False
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is_exp = False
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if uniform() < self.p_exp:
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if uniform() < self.params.p_exp:
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index = np.random.randint(len(moves))
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index = np.random.randint(len(moves))
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next_move = moves[index]
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next_move = moves[index]
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is_exp = best_move != next_move
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is_exp = best_move != next_move
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@@ -101,7 +108,7 @@ class MachinePlayer(APlayer):
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if not is_exp and self.state_last is not None:
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if not is_exp and self.state_last is not None:
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v0 = self.get_value(self.state_last)
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v0 = self.get_value(self.state_last)
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v1 = self.get_value(self.state)
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v1 = self.get_value(self.state)
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d = v0 + self.alpha*(v1-v0)
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d = v0 + self.params.alpha*(v1-v0)
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if d > 0:
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if d > 0:
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self.set_value(self.state_last, d)
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self.set_value(self.state_last, d)
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if self.with_debug:
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if self.with_debug:
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@@ -6,6 +6,10 @@ class PlayerProvider:
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def __init__(self, p1: APlayer, p2: APlayer):
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def __init__(self, p1: APlayer, p2: APlayer):
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self.players = [p1, p2]
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self.players = [p1, p2]
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def set_debug(self, with_debug):
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for p in self.players:
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p.set_debug(with_debug)
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def choose(self) -> list[APlayer]:
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def choose(self) -> list[APlayer]:
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# Wer fängt an?
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# Wer fängt an?
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players = self.players
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players = self.players
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+15
-12
@@ -8,8 +8,8 @@ float_formatter = "{:.3f}".format
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np.set_printoptions(formatter={'float_kind': float_formatter})
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np.set_printoptions(formatter={'float_kind': float_formatter})
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def play(player_provider: PlayerProvider, k_max=10000, with_debug=False):
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def play(player_provider: PlayerProvider, k_max=10000, with_print=False):
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player_provider.set_debug(with_debug)
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for k in range(0, k_max):
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for k in range(0, k_max):
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players = player_provider.choose()
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players = player_provider.choose()
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state = create_empty_state()
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state = create_empty_state()
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@@ -18,16 +18,16 @@ def play(player_provider: PlayerProvider, k_max=10000, with_print=False):
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other_player = players[-1]
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other_player = players[-1]
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while run:
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while run:
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for player in players:
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for player in players:
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if with_print:
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if with_debug:
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print(f"---------------------------------------------------")
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print(f"---------------------------------------------------")
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print(f"- Game {k:06d}, Move {move} -----------------------------")
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print(f"- Game {k:06d}, Move {move} -----------------------------")
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print(f"---------------------------------------------------")
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print(f"---------------------------------------------------")
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last_state = state
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last_state = state
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state, has_moved = player.move(state)
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state, has_moved = player.move(state)
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if with_print:
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if with_debug:
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print(to_state_string(last_state, state))
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print(to_state_string(last_state, state))
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if not has_moved:
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if not has_moved:
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if with_print:
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if with_debug:
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print(f"{player.mark}: No more moves")
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print(f"{player.mark}: No more moves")
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if isinstance(player, MachinePlayer):
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if isinstance(player, MachinePlayer):
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player.reward(0.0)
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player.reward(0.0)
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@@ -35,7 +35,7 @@ def play(player_provider: PlayerProvider, k_max=10000, with_print=False):
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other_player.reward(0.0)
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other_player.reward(0.0)
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run = False
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run = False
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if player.has_won(state):
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if player.has_won(state):
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if with_print:
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if with_debug:
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print(f"{player.mark}: Has won the game")
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print(f"{player.mark}: Has won the game")
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if isinstance(player, MachinePlayer):
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if isinstance(player, MachinePlayer):
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player.reward(1.0)
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player.reward(1.0)
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@@ -56,16 +56,19 @@ with open("values_x.json", "r") as fp:
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with open("values_o.json", "r") as fp:
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with open("values_o.json", "r") as fp:
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o_values = json.load(fp)
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o_values = json.load(fp)
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px = MachinePlayer(mark='X', with_debug=False, values=x_values)
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px = MachinePlayer(mark='X', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1))
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po = MachinePlayer(mark='O', with_debug=False, values=o_values)
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po = MachinePlayer(mark='O', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1))
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px.assign_values(x_values)
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po.assign_values(o_values)
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player_provider = PlayerProvider(px, po)
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do_training = 1
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do_training = 1
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if do_training:
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if do_training:
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players = PlayerProvider(px, po)
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play(player_provider, 10000, False)
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play(players, 10000, False)
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players = PlayerProvider(MachinePlayer(mark='X', with_debug=True, values=px.values), MachinePlayer(mark='O', with_debug=True, values=po.values))
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play(player_provider, 10, True)
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play(players, 1000, True)
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# Convert and write JSON object to file
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# Convert and write JSON object to file
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with open("values_x.json", "w") as fp:
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with open("values_x.json", "w") as fp:
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