Save values to file
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@@ -1 +1,2 @@
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__pycache__/
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values_*.json
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+41
-40
@@ -61,52 +61,53 @@ class MachinePlayer(APlayer):
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values = np.array([])
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# get possible move
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moves = self.get_potential_moves(state)
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can_move = moves.size > 0
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if moves.size == 0:
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return state, False
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best_move = None
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best_value = -1
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if can_move:
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for move in moves:
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# create hypothetical next state
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state_next = self.state_from_move(state.copy(), move)
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# evaluate value
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value = self.get_value(state_next)
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if best_value < value:
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best_value = value
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best_move = move
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values = np.append(values, value)
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for move in moves:
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# create hypothetical next state
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state_next = self.state_from_move(state.copy(), move)
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# evaluate value
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value = self.get_value(state_next)
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if best_value < value:
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best_value = value
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best_move = move
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values = np.append(values, value)
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next_move = best_move
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is_exp = False
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if uniform() < self.p_exp:
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is_exp = True
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index = np.random.randint(len(moves))
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next_move = moves[index]
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elif do_sample:
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index = sample(values)
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next_move = moves[index]
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next_move = best_move
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is_exp = False
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if uniform() < self.p_exp:
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is_exp = True
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index = np.random.randint(len(moves))
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next_move = moves[index]
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elif do_sample:
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index = sample(values)
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next_move = moves[index]
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if self.with_debug:
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print(f"{self.mark}: Values = {values}")
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print(f"{self.mark}: Moves = {moves+1}")
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print(f"{self.mark}: Best move = {best_move+1}")
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print(f"{self.mark}: Next move = {next_move+1}, is_exp={is_exp}")
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if self.state is not None:
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self.state_last = self.state.copy()
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self.state = self.state_from_move(state.copy(), next_move)
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# Learn
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if not is_exp and self.state_last is not None:
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v0 = self.get_value(self.state_last)
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v1 = self.get_value(self.state)
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d = v0 + self.alpha*(v1-v0)
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if d > 0:
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self.set_value(self.state_last, d)
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if self.with_debug:
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print(f"{self.mark}: Values = {values}")
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print(f"{self.mark}: Moves = {moves+1}")
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print(f"{self.mark}: Best move = {best_move+1}")
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print(f"{self.mark}: Next move = {next_move+1}, is_exp={is_exp}")
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print(f"{self.mark}: Learned {d:0.3f}")
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if self.state is not None:
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self.state_last = self.state.copy()
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self.state = self.state_from_move(state.copy(), next_move)
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# Learn
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if not is_exp and self.state_last is not None:
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v0 = self.get_value(self.state_last)
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v1 = self.get_value(self.state)
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d = v0 + self.alpha*(v1-v0)
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if d > 0:
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self.set_value(self.state_last, d)
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if self.with_debug:
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print(f"{self.mark}: Learned {d:0.3f}")
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return self.state, can_move
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return self.state, True
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def state_from_move(self, state: np.array, field):
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state.reshape(state.size)[field] = self.mark
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+16
-3
@@ -2,11 +2,13 @@ import numpy as np
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from helper import create_empty_state, to_state_string
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from machine_player import MachinePlayer
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from player_provider import PlayerProvider
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import json
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float_formatter = "{:.3f}".format
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np.set_printoptions(formatter={'float_kind': float_formatter})
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def play(player_provider: PlayerProvider, k_max=10000, with_print=False):
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for k in range(0, k_max):
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players = player_provider.choose()
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@@ -48,8 +50,14 @@ def play(player_provider: PlayerProvider, k_max=10000, with_print=False):
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move += 1
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px = MachinePlayer(mark='X', with_debug=False)
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po = MachinePlayer(mark='O', with_debug=False)
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with open("values_x.json", "r") as fp:
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x_values = json.load(fp)
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with open("values_o.json", "r") as fp:
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o_values = json.load(fp)
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px = MachinePlayer(mark='X', with_debug=False, values=x_values)
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po = MachinePlayer(mark='O', with_debug=False, values=o_values)
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do_training = 1
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if do_training:
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@@ -59,4 +67,9 @@ if do_training:
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players = PlayerProvider(MachinePlayer(mark='X', with_debug=True, values=px.values), MachinePlayer(mark='O', with_debug=True, values=po.values))
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play(players, 1000, True)
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px.print_state_table()
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# Convert and write JSON object to file
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with open("values_x.json", "w") as fp:
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json.dump(px.values, fp, indent=0)
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with open("values_o.json", "w") as fp:
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json.dump(po.values, fp, indent=0)
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