- control debug output
- fixed last state - refactored
This commit is contained in:
+105
-85
@@ -11,12 +11,13 @@ def softmax(values: np.array) -> np.array:
|
|||||||
return result
|
return result
|
||||||
|
|
||||||
|
|
||||||
def sample(values: np.array):
|
def sample(values: np.array, with_debug=False):
|
||||||
# Normalize and sort
|
# Normalize and sort
|
||||||
probs = softmax(values + 1.0E-6)
|
probs = softmax(values + 1.0E-6)
|
||||||
z = uniform()
|
z = uniform()
|
||||||
print(f"Probs={probs}")
|
if with_debug:
|
||||||
print(f"Z={z:.3f}")
|
print(f"Probs={probs}")
|
||||||
|
print(f"Z={z:.3f}")
|
||||||
index = None
|
index = None
|
||||||
p_sum = 0
|
p_sum = 0
|
||||||
for idx, p in enumerate(probs):
|
for idx, p in enumerate(probs):
|
||||||
@@ -70,66 +71,14 @@ def to_state_string(state, state_nex=None):
|
|||||||
return state_str
|
return state_str
|
||||||
|
|
||||||
|
|
||||||
class Player(object):
|
class APlayer(object):
|
||||||
def __init__(self, mark='X'):
|
def __init__(self, mark):
|
||||||
self.values = {}
|
|
||||||
self.mark = mark
|
self.mark = mark
|
||||||
|
self.state = None
|
||||||
self.state_last = None
|
self.state_last = None
|
||||||
|
|
||||||
def get_value(self, state):
|
|
||||||
try:
|
|
||||||
result = self.values[state]
|
|
||||||
except KeyError:
|
|
||||||
result = 0
|
|
||||||
|
|
||||||
return result
|
|
||||||
|
|
||||||
def set_value(self, value, state=None):
|
|
||||||
if state is None:
|
|
||||||
if self.state_last is not None:
|
|
||||||
self.values[self.state_last] = value
|
|
||||||
else:
|
|
||||||
self.values[state] = value
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
def get_potential_moves(state) -> np.array:
|
|
||||||
indices = [idx for idx, s in enumerate(state) if '-' in s]
|
|
||||||
return np.array(indices)
|
|
||||||
|
|
||||||
def move(self, state):
|
def move(self, state):
|
||||||
values = np.array([])
|
return state, False
|
||||||
# get possible move
|
|
||||||
moves = self.get_potential_moves(state)
|
|
||||||
can_move = moves.size > 0
|
|
||||||
state_next = state
|
|
||||||
|
|
||||||
if can_move:
|
|
||||||
for field in moves:
|
|
||||||
# crate hypothetical next state
|
|
||||||
state_next = self.state_from_move(state, field)
|
|
||||||
# evaluate value
|
|
||||||
value = self.get_value(state_next)
|
|
||||||
values = np.append(values, value)
|
|
||||||
|
|
||||||
index, is_exp = sample(values)
|
|
||||||
field = moves[index]
|
|
||||||
print(f"{player.mark}: Chose {index}, is_exp={is_exp}")
|
|
||||||
state_next = self.state_from_move(state, field)
|
|
||||||
|
|
||||||
# Learn
|
|
||||||
if not is_exp and self.state_last is not None:
|
|
||||||
v0 = self.get_value(self.state_last)
|
|
||||||
v1 = self.get_value(state_next)
|
|
||||||
d = max(0, v1-v0)
|
|
||||||
if d > 0:
|
|
||||||
self.set_value(0.1*d)
|
|
||||||
print(f"{player.mark}: Learned {d:0.3f}")
|
|
||||||
|
|
||||||
self.state_last = state_next
|
|
||||||
return state_next, can_move
|
|
||||||
|
|
||||||
def state_from_move(self, state, field):
|
|
||||||
return state[:field] + self.mark + state[field + 1:]
|
|
||||||
|
|
||||||
def has_won(self, state):
|
def has_won(self, state):
|
||||||
ref = self.mark + self.mark + self.mark
|
ref = self.mark + self.mark + self.mark
|
||||||
@@ -169,38 +118,109 @@ class Player(object):
|
|||||||
return False
|
return False
|
||||||
|
|
||||||
|
|
||||||
p_x = Player(mark='X')
|
class MachinePlayer(APlayer):
|
||||||
p_o = Player(mark='O')
|
def __init__(self, mark='X', with_debug=False):
|
||||||
|
APlayer.__init__(self, mark)
|
||||||
|
self.with_debug = with_debug
|
||||||
|
self.values = {}
|
||||||
|
|
||||||
|
def get_value(self, state):
|
||||||
|
try:
|
||||||
|
result = self.values[state]
|
||||||
|
except KeyError:
|
||||||
|
result = 0
|
||||||
|
|
||||||
|
return result
|
||||||
|
|
||||||
|
def set_value(self, value):
|
||||||
|
if self.state_last is not None:
|
||||||
|
self.values[self.state_last] = value
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def get_potential_moves(state) -> np.array:
|
||||||
|
indices = [idx for idx, s in enumerate(state) if '-' in s]
|
||||||
|
return np.array(indices)
|
||||||
|
|
||||||
|
def move(self, state):
|
||||||
|
values = np.array([])
|
||||||
|
# get possible move
|
||||||
|
moves = self.get_potential_moves(state)
|
||||||
|
can_move = moves.size > 0
|
||||||
|
|
||||||
|
if can_move:
|
||||||
|
for field in moves:
|
||||||
|
# crate hypothetical next state
|
||||||
|
state_next = self.state_from_move(state, field)
|
||||||
|
# evaluate value
|
||||||
|
value = self.get_value(state_next)
|
||||||
|
values = np.append(values, value)
|
||||||
|
|
||||||
|
index, is_exp = sample(values, self.with_debug)
|
||||||
|
field = moves[index]
|
||||||
|
if self.with_debug:
|
||||||
|
print(f"{self.mark}: Chose {index}, is_exp={is_exp}")
|
||||||
|
self.state_last = self.state
|
||||||
|
self.state = self.state_from_move(state, field)
|
||||||
|
|
||||||
|
# Learn
|
||||||
|
if not is_exp and self.state_last is not None:
|
||||||
|
v0 = self.get_value(self.state_last)
|
||||||
|
v1 = self.get_value(self.state)
|
||||||
|
d = max(0, v1-v0)
|
||||||
|
if d > 0:
|
||||||
|
self.set_value(0.1*d)
|
||||||
|
if self.with_debug:
|
||||||
|
print(f"{self.mark}: Learned {d:0.3f}")
|
||||||
|
|
||||||
|
return self.state, can_move
|
||||||
|
|
||||||
|
def state_from_move(self, state, field):
|
||||||
|
return state[:field] + self.mark + state[field + 1:]
|
||||||
|
|
||||||
|
|
||||||
for k in range(0, 1000):
|
def play(players: list[APlayer], k_max=10000, with_print=False):
|
||||||
|
for k in range(0, k_max):
|
||||||
|
state = "---------"
|
||||||
|
move = 1
|
||||||
|
run = True
|
||||||
|
while run:
|
||||||
|
for player in players:
|
||||||
|
if with_print:
|
||||||
|
print(f"---------------------------------------------------")
|
||||||
|
print(f"- Game {k:06d}, Move {move} -----------------------------")
|
||||||
|
print(f"---------------------------------------------------")
|
||||||
|
last_state = state
|
||||||
|
state, has_moved = player.move(state)
|
||||||
|
if with_print:
|
||||||
|
print(to_state_string(last_state, state))
|
||||||
|
|
||||||
|
if not has_moved:
|
||||||
|
if with_print:
|
||||||
|
print(f"{player.mark}: No more moves")
|
||||||
|
run = False
|
||||||
|
if player.has_won(state):
|
||||||
|
if with_print:
|
||||||
|
print(f"{player.mark}: Has won the game")
|
||||||
|
if isinstance(player, MachinePlayer):
|
||||||
|
player.set_value(1.0)
|
||||||
|
run = False
|
||||||
|
|
||||||
|
if not run:
|
||||||
|
break
|
||||||
|
|
||||||
|
move += 1
|
||||||
|
|
||||||
|
|
||||||
|
def choose_player(p1: APlayer, p2: APlayer) -> list[APlayer]:
|
||||||
# Wer fängt an?
|
# Wer fängt an?
|
||||||
if uniform() < 0.5:
|
if uniform() < 0.5:
|
||||||
players = [p_x, p_o]
|
result = [p1, p2]
|
||||||
else:
|
else:
|
||||||
players = [p_o, p_x]
|
result = [p2, p1]
|
||||||
state = "---------"
|
|
||||||
move = 1
|
|
||||||
run = True
|
|
||||||
while run:
|
|
||||||
for player in players:
|
|
||||||
print(f"---------------------------------------------------")
|
|
||||||
print(f"- Game {k:06d}, Move {move} -----------------------------")
|
|
||||||
print(f"---------------------------------------------------")
|
|
||||||
last_state = state
|
|
||||||
state, has_moved = player.move(state)
|
|
||||||
print(to_state_string(last_state, state))
|
|
||||||
|
|
||||||
if not has_moved:
|
return result
|
||||||
print(f"{player.mark}: No more moves")
|
|
||||||
run = False
|
|
||||||
if player.has_won(state):
|
|
||||||
print(f"{player.mark}: Has won the game")
|
|
||||||
player.set_value(1.0)
|
|
||||||
run = False
|
|
||||||
|
|
||||||
if not run:
|
|
||||||
break
|
|
||||||
|
|
||||||
move += 1
|
opponents = choose_player(MachinePlayer(mark='X', with_debug=True), MachinePlayer(mark='O', with_debug=True))
|
||||||
|
play(opponents, 1000, True)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user