Re-indent with tabs
This commit is contained in:
Generated
+5
@@ -0,0 +1,5 @@
|
|||||||
|
<component name="ProjectCodeStyleConfiguration">
|
||||||
|
<state>
|
||||||
|
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
|
||||||
|
</state>
|
||||||
|
</component>
|
||||||
+55
-55
@@ -2,72 +2,72 @@ import numpy as np
|
|||||||
|
|
||||||
|
|
||||||
class APlayer(object):
|
class APlayer(object):
|
||||||
def __init__(self, mark):
|
def __init__(self, mark):
|
||||||
self.mark = mark
|
self.mark = mark
|
||||||
self.other_mark = 'O'
|
self.other_mark = 'O'
|
||||||
if 'O' in mark:
|
if 'O' in mark:
|
||||||
self.other_mark = 'X'
|
self.other_mark = 'X'
|
||||||
|
|
||||||
self.state = None
|
self.state = None
|
||||||
self.state_last = None
|
self.state_last = None
|
||||||
|
|
||||||
def set_debug(self, with_debug):
|
def set_debug(self, with_debug):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def get_potential_moves(state: np.array) -> np.array:
|
def get_potential_moves(state: np.array) -> np.array:
|
||||||
st = state.reshape(state.size)
|
st = state.reshape(state.size)
|
||||||
indices = [idx for idx, s in enumerate(st) if '-' in s]
|
indices = [idx for idx, s in enumerate(st) if '-' in s]
|
||||||
return np.array(indices)
|
return np.array(indices)
|
||||||
|
|
||||||
def move(self, state: np.array):
|
def move(self, state: np.array):
|
||||||
return state, False
|
return state, False
|
||||||
|
|
||||||
def state_from_move(self, state: np.array, field):
|
def state_from_move(self, state: np.array, field):
|
||||||
state.reshape(state.size)[field] = self.mark
|
state.reshape(state.size)[field] = self.mark
|
||||||
return state
|
return state
|
||||||
|
|
||||||
def reward(self, value):
|
def reward(self, value):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def new_game(self):
|
def new_game(self):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def f_state_slices():
|
def f_state_slices():
|
||||||
nr = 3
|
nr = 3
|
||||||
nc = 3
|
nc = 3
|
||||||
result = []
|
result = []
|
||||||
# Create row finishing states
|
# Create row finishing states
|
||||||
d1 = ()
|
d1 = ()
|
||||||
d2_r = ()
|
d2_r = ()
|
||||||
for r in range(0, nr):
|
for r in range(0, nr):
|
||||||
d1 += (r,)
|
d1 += (r,)
|
||||||
for c in range(0, nc):
|
for c in range(0, nc):
|
||||||
d2 = (c,) * nc
|
d2 = (c,) * nc
|
||||||
result.append((d1, d2))
|
result.append((d1, d2))
|
||||||
|
|
||||||
# Create column finishing states
|
# Create column finishing states
|
||||||
for c in range(0, nc):
|
for c in range(0, nc):
|
||||||
d2 = (c,) * nc
|
d2 = (c,) * nc
|
||||||
result.append((d2, d1))
|
result.append((d2, d1))
|
||||||
for c in range(0, nc):
|
for c in range(0, nc):
|
||||||
d2_r += (nc - c - 1,)
|
d2_r += (nc - c - 1,)
|
||||||
|
|
||||||
# Create diagonal finishing states #1
|
# Create diagonal finishing states #1
|
||||||
result.append((d1, d1))
|
result.append((d1, d1))
|
||||||
|
|
||||||
# Create diagonal finishing states #2
|
# Create diagonal finishing states #2
|
||||||
result.append((d1, d2_r))
|
result.append((d1, d2_r))
|
||||||
|
|
||||||
return result
|
return result
|
||||||
|
|
||||||
def has_won(self, state: np.array):
|
def has_won(self, state: np.array):
|
||||||
result = False
|
result = False
|
||||||
ref = [self.mark, self.mark, self.mark]
|
ref = [self.mark, self.mark, self.mark]
|
||||||
for f_state_slice in APlayer.f_state_slices():
|
for f_state_slice in APlayer.f_state_slices():
|
||||||
if np.all(state[f_state_slice] == ref):
|
if np.all(state[f_state_slice] == ref):
|
||||||
result = True
|
result = True
|
||||||
break
|
break
|
||||||
|
|
||||||
return result
|
return result
|
||||||
|
|||||||
@@ -3,86 +3,86 @@ from numpy.random import uniform
|
|||||||
|
|
||||||
|
|
||||||
def create_test_state() -> np.array:
|
def create_test_state() -> np.array:
|
||||||
return np.array([['1', '2', '3'], ['4', '5', '6'], ['7', '8', '9']])
|
return np.array([['1', '2', '3'], ['4', '5', '6'], ['7', '8', '9']])
|
||||||
|
|
||||||
|
|
||||||
def create_empty_state() -> np.array:
|
def create_empty_state() -> np.array:
|
||||||
return np.array([['-', '-', '-'], ['-', '-', '-'], ['-', '-', '-']])
|
return np.array([['-', '-', '-'], ['-', '-', '-'], ['-', '-', '-']])
|
||||||
|
|
||||||
|
|
||||||
def softmax(values: np.array, eps=1.0E-6) -> np.array:
|
def softmax(values: np.array, eps=1.0E-6) -> np.array:
|
||||||
result = (values + eps) / (sum(values + eps))
|
result = (values + eps) / (sum(values + eps))
|
||||||
return result
|
return result
|
||||||
|
|
||||||
|
|
||||||
def sample(values: np.array, with_debug=False):
|
def sample(values: np.array, with_debug=False):
|
||||||
# Normalize and sort
|
# Normalize and sort
|
||||||
probs = softmax(values)
|
probs = softmax(values)
|
||||||
sorted_indices = np.argsort(probs)
|
sorted_indices = np.argsort(probs)
|
||||||
sorted_probs = probs[sorted_indices]
|
sorted_probs = probs[sorted_indices]
|
||||||
z = uniform()
|
z = uniform()
|
||||||
if with_debug:
|
if with_debug:
|
||||||
print(f"Probs={probs}")
|
print(f"Probs={probs}")
|
||||||
print(f"Z={z:.3f}")
|
print(f"Z={z:.3f}")
|
||||||
index = None
|
index = None
|
||||||
p_sum = 0
|
p_sum = 0
|
||||||
for idx, p in enumerate(sorted_probs):
|
for idx, p in enumerate(sorted_probs):
|
||||||
p_sum += p
|
p_sum += p
|
||||||
if z <= p_sum:
|
if z <= p_sum:
|
||||||
index = sorted_indices[idx]
|
index = sorted_indices[idx]
|
||||||
break
|
break
|
||||||
|
|
||||||
return index
|
return index
|
||||||
|
|
||||||
|
|
||||||
def test_sample(data):
|
def test_sample(data):
|
||||||
p = np.array(data)
|
p = np.array(data)
|
||||||
c = np.array([0]*len(data))
|
c = np.array([0]*len(data))
|
||||||
|
|
||||||
for i in range(0, 1000):
|
for i in range(0, 1000):
|
||||||
index = sample(p, with_debug=False)
|
index = sample(p, with_debug=False)
|
||||||
c[index] += 1
|
c[index] += 1
|
||||||
|
|
||||||
print(c)
|
print(c)
|
||||||
|
|
||||||
|
|
||||||
def to_state_string(state, state_nex=None):
|
def to_state_string(state, state_nex=None):
|
||||||
sp = ' '
|
sp = ' '
|
||||||
sp_arrow = ' => '
|
sp_arrow = ' => '
|
||||||
sp_ = [sp, sp_arrow, sp]
|
sp_ = [sp, sp_arrow, sp]
|
||||||
|
|
||||||
def col(str_in, state):
|
def col(str_in, state):
|
||||||
str_out = str_in
|
str_out = str_in
|
||||||
for c in range(0, 3):
|
for c in range(0, 3):
|
||||||
char = state[r][c]
|
char = state[r][c]
|
||||||
if char == '-':
|
if char == '-':
|
||||||
char = ' '
|
char = ' '
|
||||||
str_out += "|" + char
|
str_out += "|" + char
|
||||||
str_out += '|'
|
str_out += '|'
|
||||||
return str_out
|
return str_out
|
||||||
|
|
||||||
state_str = ''
|
state_str = ''
|
||||||
for r in range(0, 3):
|
for r in range(0, 3):
|
||||||
if state is not None:
|
if state is not None:
|
||||||
state_str = col(state_str, state)
|
state_str = col(state_str, state)
|
||||||
|
|
||||||
if state_nex is not None:
|
if state_nex is not None:
|
||||||
state_str += sp_[r]
|
state_str += sp_[r]
|
||||||
state_str = col(state_str, state_nex)
|
state_str = col(state_str, state_nex)
|
||||||
|
|
||||||
if r != 2:
|
if r != 2:
|
||||||
state_str += '\x0A'
|
state_str += '\x0A'
|
||||||
|
|
||||||
return state_str
|
return state_str
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
print("Testing sample()")
|
print("Testing sample()")
|
||||||
test_sample([0.7, 0.1, 0.1, 0.1])
|
test_sample([0.7, 0.1, 0.1, 0.1])
|
||||||
test_sample([0.1, 0.1, 0.2, 0.1])
|
test_sample([0.1, 0.1, 0.2, 0.1])
|
||||||
test_sample([0.2, 0.8])
|
test_sample([0.2, 0.8])
|
||||||
test_sample([0.1, 0.1])
|
test_sample([0.1, 0.1])
|
||||||
test_sample([0.3, 0.0, 0.2, 0.0])
|
test_sample([0.3, 0.0, 0.2, 0.0])
|
||||||
test_sample([0.0, 0.0, 0.0, 0.0])
|
test_sample([0.0, 0.0, 0.0, 0.0])
|
||||||
test_sample([0.5, 0.0, 0.2, 0.3])
|
test_sample([0.5, 0.0, 0.2, 0.3])
|
||||||
test_sample([0.3, 0.1, 0.4, 0.2])
|
test_sample([0.3, 0.1, 0.4, 0.2])
|
||||||
|
|||||||
+40
-40
@@ -5,55 +5,55 @@ from helper import to_state_string, create_empty_state, create_test_state
|
|||||||
|
|
||||||
|
|
||||||
class HumanPlayer(APlayer):
|
class HumanPlayer(APlayer):
|
||||||
def __init__(self, mark, name: str):
|
def __init__(self, mark, name: str):
|
||||||
APlayer.__init__(self, mark)
|
APlayer.__init__(self, mark)
|
||||||
self.name = name
|
self.name = name
|
||||||
|
|
||||||
def move(self, state: np.array):
|
def move(self, state: np.array):
|
||||||
move = 0
|
move = 0
|
||||||
has_moved = False
|
has_moved = False
|
||||||
while True:
|
while True:
|
||||||
print(f"{self.name}, Du bist dran. Das Spielfeld sieht so aus:")
|
print(f"{self.name}, Du bist dran. Das Spielfeld sieht so aus:")
|
||||||
print(to_state_string(state, create_test_state()))
|
print(to_state_string(state, create_test_state()))
|
||||||
|
|
||||||
print(f"{self.name}, in welches Feld willst Du Dein \"{self.mark}\" setzen?")
|
print(f"{self.name}, in welches Feld willst Du Dein \"{self.mark}\" setzen?")
|
||||||
choice = input("Feldnummer: ")
|
choice = input("Feldnummer: ")
|
||||||
|
|
||||||
if choice in "Qq":
|
if choice in "Qq":
|
||||||
print("Abbruch")
|
print("Abbruch")
|
||||||
break
|
break
|
||||||
|
|
||||||
if not choice in "123456789" or len(choice) != 1:
|
if not choice in "123456789" or len(choice) != 1:
|
||||||
print("Ungültiges Feld!")
|
print("Ungültiges Feld!")
|
||||||
print("Versuche es nochmal")
|
print("Versuche es nochmal")
|
||||||
continue
|
continue
|
||||||
|
|
||||||
move = int(choice) - 1
|
move = int(choice) - 1
|
||||||
if not move in self.get_potential_moves(state):
|
if not move in self.get_potential_moves(state):
|
||||||
print("Feld is bereits belegt!")
|
print("Feld is bereits belegt!")
|
||||||
print("Versuche es nochmal")
|
print("Versuche es nochmal")
|
||||||
continue
|
continue
|
||||||
|
|
||||||
print("So soll es geschehen")
|
print("So soll es geschehen")
|
||||||
has_moved = True
|
has_moved = True
|
||||||
break
|
break
|
||||||
|
|
||||||
state_next = self.state_from_move(state.copy(), move)
|
state_next = self.state_from_move(state.copy(), move)
|
||||||
return state_next, has_moved
|
return state_next, has_moved
|
||||||
|
|
||||||
def reward(self, value):
|
def reward(self, value):
|
||||||
if value > 0:
|
if value > 0:
|
||||||
print(f"{self.name}, Du hast gewonnen, super!")
|
print(f"{self.name}, Du hast gewonnen, super!")
|
||||||
else:
|
else:
|
||||||
print(f"{self.name}, Du hast leider verloren!")
|
print(f"{self.name}, Du hast leider verloren!")
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
p = HumanPlayer("X", "Jens")
|
p = HumanPlayer("X", "Jens")
|
||||||
state = create_empty_state()
|
state = create_empty_state()
|
||||||
while True:
|
while True:
|
||||||
state, has_moved = p.move(state)
|
state, has_moved = p.move(state)
|
||||||
if not has_moved:
|
if not has_moved:
|
||||||
break
|
break
|
||||||
|
|
||||||
p.reward(1.0)
|
p.reward(1.0)
|
||||||
|
|||||||
+82
-82
@@ -5,103 +5,103 @@ from numpy.random import uniform
|
|||||||
|
|
||||||
|
|
||||||
class MachinePlayer(APlayer):
|
class MachinePlayer(APlayer):
|
||||||
class Params:
|
class Params:
|
||||||
def __init__(self, p_exp, alpha):
|
def __init__(self, p_exp, alpha):
|
||||||
self.p_exp = p_exp
|
self.p_exp = p_exp
|
||||||
self.alpha = alpha
|
self.alpha = alpha
|
||||||
|
|
||||||
def __init__(self, mark, params: Params, values):
|
def __init__(self, mark, params: Params, values):
|
||||||
APlayer.__init__(self, mark)
|
APlayer.__init__(self, mark)
|
||||||
self.params = params
|
self.params = params
|
||||||
self.values = {}
|
self.values = {}
|
||||||
self.with_debug = False
|
self.with_debug = False
|
||||||
self.values = values
|
self.values = values
|
||||||
|
|
||||||
def set_debug(self, with_debug):
|
def set_debug(self, with_debug):
|
||||||
self.with_debug = with_debug
|
self.with_debug = with_debug
|
||||||
|
|
||||||
def print_state_table(self):
|
def print_state_table(self):
|
||||||
count = 0
|
count = 0
|
||||||
for key in self.values:
|
for key in self.values:
|
||||||
print(f"{self.mark}: {count:05d}: {key} = {self.values[key]:0.3f}")
|
print(f"{self.mark}: {count:05d}: {key} = {self.values[key]:0.3f}")
|
||||||
count += 1
|
count += 1
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def to_key(state: np.array):
|
def to_key(state: np.array):
|
||||||
key = ''
|
key = ''
|
||||||
for st in state.reshape(state.size):
|
for st in state.reshape(state.size):
|
||||||
key += st
|
key += st
|
||||||
return key
|
return key
|
||||||
|
|
||||||
def get_value(self, state: np.array):
|
def get_value(self, state: np.array):
|
||||||
key = self.to_key(state)
|
key = self.to_key(state)
|
||||||
try:
|
try:
|
||||||
result = self.values[key]
|
result = self.values[key]
|
||||||
except KeyError:
|
except KeyError:
|
||||||
result = 0.5
|
result = 0.5
|
||||||
|
|
||||||
return result
|
return result
|
||||||
|
|
||||||
def set_value(self, state: np.array, value):
|
def set_value(self, state: np.array, value):
|
||||||
self.values[self.to_key(state)] = value
|
self.values[self.to_key(state)] = value
|
||||||
|
|
||||||
def reward(self, value):
|
def reward(self, value):
|
||||||
self.set_value(self.state, value)
|
self.set_value(self.state, value)
|
||||||
|
|
||||||
def new_game(self):
|
def new_game(self):
|
||||||
self.state = None
|
self.state = None
|
||||||
self.state_last = None
|
self.state_last = None
|
||||||
|
|
||||||
def move(self, state: np.array):
|
def move(self, state: np.array):
|
||||||
do_sample = False
|
do_sample = False
|
||||||
values = np.array([])
|
values = np.array([])
|
||||||
# get possible move
|
# get possible move
|
||||||
moves = self.get_potential_moves(state)
|
moves = self.get_potential_moves(state)
|
||||||
if moves.size == 0:
|
if moves.size == 0:
|
||||||
return state, False
|
return state, False
|
||||||
|
|
||||||
best_move = None
|
best_move = None
|
||||||
best_value = -1
|
best_value = -1
|
||||||
for move in moves:
|
for move in moves:
|
||||||
# create hypothetical next state
|
# create hypothetical next state
|
||||||
state_next = self.state_from_move(state.copy(), move)
|
state_next = self.state_from_move(state.copy(), move)
|
||||||
# evaluate value
|
# evaluate value
|
||||||
value = self.get_value(state_next)
|
value = self.get_value(state_next)
|
||||||
if best_value < value:
|
if best_value < value:
|
||||||
best_value = value
|
best_value = value
|
||||||
best_move = move
|
best_move = move
|
||||||
values = np.append(values, value)
|
values = np.append(values, value)
|
||||||
|
|
||||||
next_move = best_move
|
next_move = best_move
|
||||||
is_exp = False
|
is_exp = False
|
||||||
if uniform() < self.params.p_exp:
|
if uniform() < self.params.p_exp:
|
||||||
index = np.random.randint(len(moves))
|
index = np.random.randint(len(moves))
|
||||||
next_move = moves[index]
|
next_move = moves[index]
|
||||||
is_exp = best_move != next_move
|
is_exp = best_move != next_move
|
||||||
elif do_sample:
|
elif do_sample:
|
||||||
index = sample(values)
|
index = sample(values)
|
||||||
next_move = moves[index]
|
next_move = moves[index]
|
||||||
|
|
||||||
if self.with_debug:
|
if self.with_debug:
|
||||||
print(f"{self.mark}: Values = {values}")
|
print(f"{self.mark}: Values = {values}")
|
||||||
print(f"{self.mark}: Moves = {moves+1}")
|
print(f"{self.mark}: Moves = {moves+1}")
|
||||||
print(f"{self.mark}: Best move = {best_move+1}")
|
print(f"{self.mark}: Best move = {best_move+1}")
|
||||||
print(f"{self.mark}: Next move = {next_move+1}, is_exp={is_exp}")
|
print(f"{self.mark}: Next move = {next_move+1}, is_exp={is_exp}")
|
||||||
|
|
||||||
if self.state is not None:
|
if self.state is not None:
|
||||||
self.state_last = self.state.copy()
|
self.state_last = self.state.copy()
|
||||||
|
|
||||||
self.state = self.state_from_move(state.copy(), next_move)
|
self.state = self.state_from_move(state.copy(), next_move)
|
||||||
|
|
||||||
# Learn
|
# Learn
|
||||||
if not is_exp and self.state_last is not None:
|
if not is_exp and self.state_last is not None:
|
||||||
v0 = self.get_value(self.state_last)
|
v0 = self.get_value(self.state_last)
|
||||||
v1 = self.get_value(self.state)
|
v1 = self.get_value(self.state)
|
||||||
d = v0 + self.params.alpha*(v1-v0)
|
d = v0 + self.params.alpha*(v1-v0)
|
||||||
if d > 0:
|
if d > 0:
|
||||||
self.set_value(self.state_last, d)
|
self.set_value(self.state_last, d)
|
||||||
if self.with_debug:
|
if self.with_debug:
|
||||||
print(f"{self.mark}: Learned {d:0.3f}")
|
print(f"{self.mark}: Learned {d:0.3f}")
|
||||||
|
|
||||||
return self.state, True
|
return self.state, True
|
||||||
|
|
||||||
|
|||||||
+14
-14
@@ -3,22 +3,22 @@ from numpy.random import uniform
|
|||||||
|
|
||||||
|
|
||||||
class PlayerProvider:
|
class PlayerProvider:
|
||||||
def __init__(self, p1: APlayer, p2: APlayer):
|
def __init__(self, p1: APlayer, p2: APlayer):
|
||||||
self.players = [p1, p2]
|
self.players = [p1, p2]
|
||||||
|
|
||||||
def set_debug(self, with_debug):
|
def set_debug(self, with_debug):
|
||||||
for p in self.players:
|
for p in self.players:
|
||||||
p.set_debug(with_debug)
|
p.set_debug(with_debug)
|
||||||
|
|
||||||
def choose(self) -> list[APlayer]:
|
def choose(self) -> list[APlayer]:
|
||||||
# Wer fängt an?
|
# Wer fängt an?
|
||||||
players = self.players
|
players = self.players
|
||||||
if uniform() < 0.5:
|
if uniform() < 0.5:
|
||||||
players.reverse()
|
players.reverse()
|
||||||
|
|
||||||
result = players
|
result = players
|
||||||
players[0].new_game()
|
players[0].new_game()
|
||||||
players[1].new_game()
|
players[1].new_game()
|
||||||
|
|
||||||
return result
|
return result
|
||||||
|
|
||||||
|
|||||||
+45
-45
@@ -13,58 +13,58 @@ report_counter = REPORT_INTERVAL
|
|||||||
|
|
||||||
|
|
||||||
def report(k):
|
def report(k):
|
||||||
global report_counter
|
global report_counter
|
||||||
if report_counter > 0:
|
if report_counter > 0:
|
||||||
report_counter -= 1
|
report_counter -= 1
|
||||||
else:
|
else:
|
||||||
report_counter = REPORT_INTERVAL-1
|
report_counter = REPORT_INTERVAL-1
|
||||||
print(f"Iteration: {k:8d}")
|
print(f"Iteration: {k:8d}")
|
||||||
|
|
||||||
|
|
||||||
def play(player_provider: PlayerProvider, k_max=10000, with_debug=False):
|
def play(player_provider: PlayerProvider, k_max=10000, with_debug=False):
|
||||||
player_provider.set_debug(with_debug)
|
player_provider.set_debug(with_debug)
|
||||||
for k in range(0, k_max):
|
for k in range(0, k_max):
|
||||||
report(k)
|
report(k)
|
||||||
players = player_provider.choose()
|
players = player_provider.choose()
|
||||||
state = create_empty_state()
|
state = create_empty_state()
|
||||||
move = 1
|
move = 1
|
||||||
run = True
|
run = True
|
||||||
other_player = players[-1]
|
other_player = players[-1]
|
||||||
while run:
|
while run:
|
||||||
for player in players:
|
for player in players:
|
||||||
if with_debug:
|
if with_debug:
|
||||||
print(f"---------------------------------------------------")
|
print(f"---------------------------------------------------")
|
||||||
print(f"- Game {k:06d}, Move {move} -----------------------------")
|
print(f"- Game {k:06d}, Move {move} -----------------------------")
|
||||||
print(f"---------------------------------------------------")
|
print(f"---------------------------------------------------")
|
||||||
last_state = state
|
last_state = state
|
||||||
state, has_moved = player.move(state)
|
state, has_moved = player.move(state)
|
||||||
if with_debug:
|
if with_debug:
|
||||||
print(to_state_string(last_state, state))
|
print(to_state_string(last_state, state))
|
||||||
if not has_moved:
|
if not has_moved:
|
||||||
if with_debug:
|
if with_debug:
|
||||||
print(f"{player.mark}: No more moves")
|
print(f"{player.mark}: No more moves")
|
||||||
player.reward(0.0)
|
player.reward(0.0)
|
||||||
other_player.reward(0.0)
|
other_player.reward(0.0)
|
||||||
run = False
|
run = False
|
||||||
if player.has_won(state):
|
if player.has_won(state):
|
||||||
if with_debug:
|
if with_debug:
|
||||||
print(f"{player.mark}: Has won the game")
|
print(f"{player.mark}: Has won the game")
|
||||||
player.reward(1.0)
|
player.reward(1.0)
|
||||||
other_player.reward(0.0)
|
other_player.reward(0.0)
|
||||||
run = False
|
run = False
|
||||||
|
|
||||||
other_player = player
|
other_player = player
|
||||||
if not run:
|
if not run:
|
||||||
break
|
break
|
||||||
|
|
||||||
move += 1
|
move += 1
|
||||||
|
|
||||||
|
|
||||||
with open("values_x.json", "r") as fp:
|
with open("values_x.json", "r") as fp:
|
||||||
x_values = json.load(fp)
|
x_values = json.load(fp)
|
||||||
|
|
||||||
with open("values_o.json", "r") as fp:
|
with open("values_o.json", "r") as fp:
|
||||||
o_values = json.load(fp)
|
o_values = json.load(fp)
|
||||||
|
|
||||||
#px = MachinePlayer(mark='X', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1), values=x_values)
|
#px = MachinePlayer(mark='X', params=MachinePlayer.Params(p_exp=0.2, alpha=0.1), values=x_values)
|
||||||
px = HumanPlayer(mark='X', name="Jens")
|
px = HumanPlayer(mark='X', name="Jens")
|
||||||
@@ -74,13 +74,13 @@ player_provider = PlayerProvider(px, po)
|
|||||||
|
|
||||||
do_training = 1
|
do_training = 1
|
||||||
if do_training:
|
if do_training:
|
||||||
play(player_provider, 10000, True)
|
play(player_provider, 10000, True)
|
||||||
|
|
||||||
play(player_provider, 10, True)
|
play(player_provider, 10, True)
|
||||||
|
|
||||||
# Convert and write JSON object to file
|
# Convert and write JSON object to file
|
||||||
with open("values_x.json", "w") as fp:
|
with open("values_x.json", "w") as fp:
|
||||||
json.dump(x_values, fp, indent=0)
|
json.dump(x_values, fp, indent=0)
|
||||||
|
|
||||||
with open("values_o.json", "w") as fp:
|
with open("values_o.json", "w") as fp:
|
||||||
json.dump(o_values, fp, indent=0)
|
json.dump(o_values, fp, indent=0)
|
||||||
|
|||||||
Reference in New Issue
Block a user