- Library code update
- project update (added Eigen) git-svn-id: http://moon:8086/svn/software/trunk/projects/mpsk_rx_gui@94 b431acfa-c32f-4a4a-93f1-934dc6c82436
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@@ -145,11 +145,6 @@ public:
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{
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ScopedPointer<MessageManagerLock> mmLock;
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const Rectangle<int> screenBounds (component.getTopLevelComponent()->getScreenBounds());
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if (lastScreenBounds != screenBounds)
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updateViewportSize (false);
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const bool isUpdating = needsUpdate.compareAndSetBool (0, 1);
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if (context.renderComponents && isUpdating)
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@@ -161,6 +156,8 @@ public:
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mmLock = new MessageManagerLock (this); // need to acquire this before locking the context.
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if (! mmLock->lockWasGained())
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return false;
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updateViewportSize (false);
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}
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if (! context.makeActive())
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@@ -219,13 +216,19 @@ public:
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}
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}
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void checkViewportBounds()
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{
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const Rectangle<int> screenBounds (component.getTopLevelComponent()->getScreenBounds());
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if (lastScreenBounds != screenBounds)
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updateViewportSize (true);
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}
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void paintComponent()
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{
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// you mustn't set your own cached image object when attaching a GL context!
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jassert (get (component) == this);
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updateViewportSize (false);
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if (! ensureFrameBufferSize())
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return;
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@@ -463,7 +466,8 @@ void OpenGLContext::NativeContext::renderCallback()
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#endif
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//==============================================================================
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class OpenGLContext::Attachment : public ComponentMovementWatcher
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class OpenGLContext::Attachment : public ComponentMovementWatcher,
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private Timer
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{
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public:
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Attachment (OpenGLContext& c, Component& comp)
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@@ -564,10 +568,14 @@ private:
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comp.setCachedComponentImage (newCachedImage);
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newCachedImage->start(); // (must wait until this is attached before starting its thread)
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newCachedImage->updateViewportSize (true);
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startTimer (400);
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}
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void detach()
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{
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stopTimer();
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Component& comp = *getComponent();
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#if JUCE_MAC
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@@ -580,6 +588,12 @@ private:
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comp.setCachedComponentImage (nullptr);
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context.nativeContext = nullptr;
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}
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void timerCallback() override
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{
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if (CachedImage* const cachedImage = CachedImage::get (*getComponent()))
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cachedImage->checkViewportBounds();
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}
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};
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//==============================================================================
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@@ -842,27 +856,27 @@ void OpenGLContext::copyTexture (const Rectangle<int>& targetClipArea,
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ProgramBuilder (OpenGLShaderProgram& prog)
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{
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prog.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (
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"attribute " JUCE_HIGHP " vec2 position;"
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"uniform " JUCE_HIGHP " vec2 screenSize;"
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"varying " JUCE_HIGHP " vec2 pixelPos;"
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"void main()"
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"{"
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"pixelPos = position;"
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JUCE_HIGHP " vec2 scaled = position / (0.5 * screenSize.xy);"
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"gl_Position = vec4 (scaled.x - 1.0, 1.0 - scaled.y, 0, 1.0);"
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"}"));
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"attribute " JUCE_HIGHP " vec2 position;"
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"uniform " JUCE_HIGHP " vec2 screenSize;"
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"uniform " JUCE_HIGHP " float textureBounds[4];"
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"uniform " JUCE_HIGHP " vec2 vOffsetAndScale;"
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"varying " JUCE_HIGHP " vec2 texturePos;"
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"void main()"
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"{"
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JUCE_HIGHP " vec2 scaled = position / (0.5 * screenSize.xy);"
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"gl_Position = vec4 (scaled.x - 1.0, 1.0 - scaled.y, 0, 1.0);"
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"texturePos = (position - vec2 (textureBounds[0], textureBounds[1])) / vec2 (textureBounds[2], textureBounds[3]);"
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"texturePos = vec2 (texturePos.x, vOffsetAndScale.x + vOffsetAndScale.y * texturePos.y);"
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"}"));
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prog.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (
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"uniform sampler2D imageTexture;"
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"uniform " JUCE_HIGHP " float textureBounds[4];"
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"uniform " JUCE_HIGHP " vec2 vOffsetAndScale;"
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"varying " JUCE_HIGHP " vec2 pixelPos;"
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"void main()"
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"{"
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JUCE_HIGHP " vec2 texturePos = (pixelPos - vec2 (textureBounds[0], textureBounds[1]))"
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"/ vec2 (textureBounds[2], textureBounds[3]);"
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"gl_FragColor = texture2D (imageTexture, vec2 (texturePos.x, vOffsetAndScale.x + vOffsetAndScale.y * texturePos.y));"
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"}"));
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"uniform sampler2D imageTexture;"
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"varying " JUCE_HIGHP " vec2 texturePos;"
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"void main()"
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"{"
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"gl_FragColor = texture2D (imageTexture, texturePos);"
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"}"));
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prog.link();
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}
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};
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@@ -90,7 +90,7 @@ struct CachedImageList : public ReferenceCountedObject,
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CachedImage (CachedImageList& list, ImagePixelData* im)
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: owner (list), pixelData (im),
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lastUsed (Time::getCurrentTime()),
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imageSize (im->width * im->height)
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imageSize ((size_t) (im->width * im->height))
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{
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pixelData->listeners.add (&owner);
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}
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@@ -336,30 +336,36 @@ public:
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//==============================================================================
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struct ShaderProgramHolder
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{
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ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader)
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ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
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: program (context)
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{
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JUCE_CHECK_OPENGL_ERROR
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program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (
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"attribute vec2 position;"
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"attribute vec4 colour;"
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"uniform vec4 screenBounds;"
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"varying " JUCE_MEDIUMP " vec4 frontColour;"
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"varying " JUCE_HIGHP " vec2 pixelPos;"
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"void main()"
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"{"
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" frontColour = colour;"
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" vec2 adjustedPos = position - screenBounds.xy;"
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" pixelPos = adjustedPos;"
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" vec2 scaledPos = adjustedPos / screenBounds.zw;"
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" gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
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"}"));
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if (! program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader)))
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if (vertexShader == nullptr)
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vertexShader = "attribute vec2 position;"
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"attribute vec4 colour;"
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"uniform vec4 screenBounds;"
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"varying " JUCE_MEDIUMP " vec4 frontColour;"
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"varying " JUCE_HIGHP " vec2 pixelPos;"
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"void main()"
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"{"
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"frontColour = colour;"
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"vec2 adjustedPos = position - screenBounds.xy;"
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"pixelPos = adjustedPos;"
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"vec2 scaledPos = adjustedPos / screenBounds.zw;"
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"gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
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"}";
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if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
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&& program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
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&& program.link())
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{
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JUCE_CHECK_OPENGL_ERROR
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}
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else
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{
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lastError = program.getLastError();
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program.link();
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JUCE_CHECK_OPENGL_ERROR
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}
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}
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OpenGLShaderProgram program;
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@@ -368,8 +374,8 @@ public:
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struct ShaderBase : public ShaderProgramHolder
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{
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ShaderBase (OpenGLContext& context, const char* fragmentShader)
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: ShaderProgramHolder (context, fragmentShader),
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ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
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: ShaderProgramHolder (context, fragmentShader, vertexShader),
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positionAttribute (program, "position"),
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colourAttribute (program, "colour"),
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screenBounds (program, "screenBounds")
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@@ -656,11 +662,28 @@ public:
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struct ImageProgram : public ShaderBase
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{
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ImageProgram (OpenGLContext& context)
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: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
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: ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_SWIZZLE_FUNCTION
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"uniform sampler2D imageTexture;"
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"varying " JUCE_HIGHP " vec2 texturePos;"
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"void main()"
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"{"
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JUCE_CLAMP_TEXTURE_COORD
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"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
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"}",
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"uniform " JUCE_MEDIUMP " vec2 imageLimits;"
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JUCE_DECLARE_MATRIX_UNIFORM
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"attribute vec2 position;"
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"attribute vec4 colour;"
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"uniform vec4 screenBounds;"
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"varying " JUCE_MEDIUMP " vec4 frontColour;"
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"varying " JUCE_HIGHP " vec2 texturePos;"
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"void main()"
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"{"
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"frontColour = colour;"
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"vec2 adjustedPos = position - screenBounds.xy;"
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"vec2 pixelPos = adjustedPos;"
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"texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
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"vec2 scaledPos = adjustedPos / screenBounds.zw;"
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"gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
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"}"),
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imageParams (program)
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{}
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@@ -81,8 +81,8 @@ String OpenGLHelpers::translateVertexShaderToV3 (const String& code)
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{
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#if JUCE_OPENGL3
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if (OpenGLShaderProgram::getLanguageVersion() > 1.2)
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return "#version 150\n" + code.replace ("attribute", "in")
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.replace ("varying", "out");
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return JUCE_GLSL_VERSION "\n" + code.replace ("attribute", "in")
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.replace ("varying", "out");
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#endif
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return code;
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@@ -92,7 +92,7 @@ String OpenGLHelpers::translateFragmentShaderToV3 (const String& code)
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{
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#if JUCE_OPENGL3
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if (OpenGLShaderProgram::getLanguageVersion() > 1.2)
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return "#version 150\n"
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return JUCE_GLSL_VERSION "\n"
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"out vec4 fragColor;\n"
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+ code.replace ("varying", "in")
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.replace ("texture2D", "texture")
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