/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2013 - Raw Material Software Ltd.

   Permission is granted to use this software under the terms of either:
   a) the GPL v2 (or any later version)
   b) the Affero GPL v3

   Details of these licenses can be found at: www.gnu.org/licenses

   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

   ------------------------------------------------------------------------------

   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.juce.com for more information.

  ==============================================================================
*/

#ifndef JUCE_MENUBARCOMPONENT_H_INCLUDED
#define JUCE_MENUBARCOMPONENT_H_INCLUDED


//==============================================================================
/**
    A menu bar component.

    @see MenuBarModel
*/
class JUCE_API  MenuBarComponent  : public Component,
                                    private MenuBarModel::Listener,
                                    private Timer
{
public:
    //==============================================================================
    /** Creates a menu bar.

        @param model    the model object to use to control this bar. You can
                        pass nullptr into this if you like, and set the model
                        later using the setModel() method
    */
    MenuBarComponent (MenuBarModel* model);

    /** Destructor. */
    ~MenuBarComponent();

    //==============================================================================
    /** Changes the model object to use to control the bar.

        This can be a null pointer, in which case the bar will be empty. Don't delete the object
        that is passed-in while it's still being used by this MenuBar.
    */
    void setModel (MenuBarModel* newModel);

    /** Returns the current menu bar model being used. */
    MenuBarModel* getModel() const noexcept;

    //==============================================================================
    /** Pops up one of the menu items.

        This lets you manually open one of the menus - it could be triggered by a
        key shortcut, for example.
    */
    void showMenu (int menuIndex);

    //==============================================================================
    /** @internal */
    void paint (Graphics&) override;
    /** @internal */
    void resized() override;
    /** @internal */
    void mouseEnter (const MouseEvent&) override;
    /** @internal */
    void mouseExit (const MouseEvent&) override;
    /** @internal */
    void mouseDown (const MouseEvent&) override;
    /** @internal */
    void mouseDrag (const MouseEvent&) override;
    /** @internal */
    void mouseUp (const MouseEvent&) override;
    /** @internal */
    void mouseMove (const MouseEvent&) override;
    /** @internal */
    void handleCommandMessage (int commandId) override;
    /** @internal */
    bool keyPressed (const KeyPress&) override;
    /** @internal */
    void menuBarItemsChanged (MenuBarModel*) override;
    /** @internal */
    void menuCommandInvoked (MenuBarModel*, const ApplicationCommandTarget::InvocationInfo&) override;

private:
    //==============================================================================
    MenuBarModel* model;

    StringArray menuNames;
    Array<int> xPositions;
    Point<int> lastMousePos;
    int itemUnderMouse, currentPopupIndex, topLevelIndexClicked;

    int getItemAt (Point<int>);
    void setItemUnderMouse (int index);
    void setOpenItem (int index);
    void updateItemUnderMouse (Point<int>);
    void timerCallback() override;
    void repaintMenuItem (int index);
    void menuDismissed (int topLevelIndex, int itemId);
    static void menuBarMenuDismissedCallback (int, MenuBarComponent*, int);

    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MenuBarComponent)
};

#endif   // JUCE_MENUBARCOMPONENT_H_INCLUDED
