/* Copyrighted Pixar 1989 */ /* From the RenderMan Companion p. 81 */ /* Listing 5.3 Bowling pin with normals assigned to vertices, defined using RiPointsPolygons */ #include "ri.h" #include "patches.h" #define MAXNPTS 100 #define BEZIERWIDTH 12 #define F .5522847 /* Copyrighted Pixar 1989 */ /* From the RenderMan Companion p. 102 */ /* Listing 6.4 Defining a surface of revolution using a wrapped patch mesh */ RtPoint mesh[MAXNPTS][BEZIERWIDTH]; float coeff[BEZIERWIDTH][2] = { { 1, 0 }, { 1, F }, { F, 1 }, { 0, 1 }, {-F, 1 }, {-1, F }, {-1, 0 }, {-1,-F }, {-F,-1 }, { 0,-1 }, { F,-1 }, { 1,-F } }; void BezierSurfOR(Point2D points[], int npoints, RtPoint mesh[][BEZIERWIDTH]) { int u, v; /* * coeff holds a matrix of coefficients for sweeping a point on the XZ * plane circularly around the Z axis, with the circle approximated by * 4 Bezier curves. */ for (v = 0; v < npoints; v++) { /* * Start at the upper left of the mesh. * For each control point on the circle being swept out, * rotate every point on the XZ curve into position. */ for (u = 0; u < BEZIERWIDTH; u++) { /* Here comes each point on the XZ curve */ mesh[v][u][0] = points[v].x * coeff[u][0]; mesh[v][u][1] = points[v].x * coeff[u][1]; mesh[v][u][2] = points[v].y; } } } void SurfOR(Point2D points[], int npoints) { BezierSurfOR(points, npoints, mesh); RiBasis(RiBezierBasis, RI_BEZIERSTEP, RiBezierBasis, RI_BEZIERSTEP); RiPatchMesh(RI_BICUBIC, (RtInt) BEZIERWIDTH, RI_PERIODIC, (RtInt) npoints, RI_NONPERIODIC, RI_P, (RtPointer) mesh, RI_NULL); }