- use build in data types
git-svn-id: http://moon:8086/svn/mips@35 a8ebac50-d88d-4704-bea3-6648445a41b3
This commit is contained in:
+27
-27
@@ -14,13 +14,13 @@
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char buffer[16384];
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char * volatile pPtr_r;
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char * volatile pPtr_w;
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static volatile INT32 mouse_x;
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static volatile INT32 mouse_y;
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static volatile int32_t mouse_x;
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static volatile int32_t mouse_y;
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static box_t box;
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static gfx_t gfx;
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static volatile int _g_posx, _g_posy;
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static volatile g_btn_l, g_btn_r;
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static volatile UINT32 g_color;
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static volatile uint32_t g_color;
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// -------------------------------------------------------------
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void handler0(void)
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@@ -42,10 +42,10 @@ void handler2(void)
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void handler3(void)
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{
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volatile UINT32 *pUART0_stat = (UINT32*)SYS_UART0_STAT;
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volatile UINT32 *pUART0_data = (UINT32*)SYS_UART0_DATA;
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volatile UINT32 *pUART1_stat = (UINT32*)SYS_UART1_STAT;
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volatile UINT32 *pUART1_data = (UINT32*)SYS_UART1_DATA;
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volatile uint32_t *pUART0_stat = (uint32_t*)SYS_UART0_STAT;
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volatile uint32_t *pUART0_data = (uint32_t*)SYS_UART0_DATA;
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volatile uint32_t *pUART1_stat = (uint32_t*)SYS_UART1_STAT;
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volatile uint32_t *pUART1_data = (uint32_t*)SYS_UART1_DATA;
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while(0x200 & *pUART0_stat)
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{
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@@ -72,7 +72,7 @@ void handler4(void)
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void handler5(void)
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{
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UINT32 volatile *pVGA_ctrl = (UINT32*)SYS_VGA_CTRL;
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uint32_t volatile *pVGA_ctrl = (uint32_t*)SYS_VGA_CTRL;
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// Ack
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*pVGA_ctrl |= SYS_VGA_BIT_BUFCHG_FLAG;
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@@ -83,10 +83,10 @@ void handler6(void)
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{
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int p, i;
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ps2_if_t *pIF;
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UINT8 mouse_rsp[3];
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UINT32 timeout_count, key;
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uint8_t mouse_rsp[3];
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uint32_t timeout_count, key;
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INT32 dx, dy;
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int32_t dx, dy;
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for (p=0; p < PS2_get_num_if(); p++)
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{
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@@ -123,7 +123,7 @@ void handler6(void)
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{
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break;
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}
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mouse_rsp[i] = (UINT8)*pIF->pDATA;
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mouse_rsp[i] = (uint8_t)*pIF->pDATA;
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}
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if (!timeout_count)
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{
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@@ -148,7 +148,7 @@ void handler6(void)
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{
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if (g_btn_r == 0)
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{
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g_color = (UINT32)rand();
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g_color = (uint32_t)rand();
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}
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g_btn_r = 1;
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}
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@@ -183,17 +183,17 @@ int main(void)
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{
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int i;
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volatile UINT32 *pUART0_stat = (UINT32*)SYS_UART0_STAT;
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volatile UINT32 *pUART1_stat = (UINT32*)SYS_UART1_STAT;
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volatile UINT32 *pUART0_baud = (UINT32*)SYS_UART0_BAUD;
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volatile UINT32 *pUART1_baud = (UINT32*)SYS_UART1_BAUD;
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UINT32 volatile *pVGA_ctrl = (UINT32*)SYS_VGA_CTRL;
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UINT32 volatile *pVGA_moffs_0 = (UINT32*)SYS_VGA_FB_FRONT;
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UINT32 volatile *pVGA_moffs_1 = (UINT32*)SYS_VGA_FB_BACK;
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UINT32 volatile *pVGA_cgcol = (UINT32*)SYS_VGA_CGCOL;
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UINT32 volatile *pFlashPicture = (UINT32*)(SYS_FLASH_MEM + 0x00600000);
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UINT32 framecount;
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UINT32 start, end;
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volatile uint32_t *pUART0_stat = (uint32_t*)SYS_UART0_STAT;
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volatile uint32_t *pUART1_stat = (uint32_t*)SYS_UART1_STAT;
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volatile uint32_t *pUART0_baud = (uint32_t*)SYS_UART0_BAUD;
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volatile uint32_t *pUART1_baud = (uint32_t*)SYS_UART1_BAUD;
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uint32_t volatile *pVGA_ctrl = (uint32_t*)SYS_VGA_CTRL;
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uint32_t volatile *pVGA_moffs_0 = (uint32_t*)SYS_VGA_FB_FRONT;
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uint32_t volatile *pVGA_moffs_1 = (uint32_t*)SYS_VGA_FB_BACK;
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uint32_t volatile *pVGA_cgcol = (uint32_t*)SYS_VGA_CGCOL;
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uint32_t volatile *pFlashPicture = (uint32_t*)(SYS_FLASH_MEM + 0x00600000);
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uint32_t framecount;
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uint32_t start, end;
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char string[65];
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interrupt_register(0, (void*)handler0);
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@@ -300,13 +300,13 @@ int main(void)
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GFX_frame(&gfx, GFX_FRAME_SYNC);
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framecount--;
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while ((_g_posx != (UINT32)mouse_x) || (_g_posy != (UINT32)mouse_y) || g_btn_r || g_btn_l)
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while ((_g_posx != (uint32_t)mouse_x) || (_g_posy != (uint32_t)mouse_y) || g_btn_r || g_btn_l)
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{
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GFX_restore(&gfx, &box, _g_posx, _g_posy);
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_g_posx = (UINT32)mouse_x;
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_g_posy = (UINT32)mouse_y;
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_g_posx = (uint32_t)mouse_x;
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_g_posy = (uint32_t)mouse_y;
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if (g_btn_l && !g_btn_r)
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{
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