- refactored

- fixed evaluation of mean reward
This commit is contained in:
2024-06-22 08:58:35 +02:00
parent 054c9b849c
commit 7836541a49
+45 -30
View File
@@ -1,5 +1,6 @@
import numpy as np import numpy as np
import matplotlib.pyplot as pl import matplotlib.pyplot as pl
from typing import Callable
float_formatter = "{:.3f}".format float_formatter = "{:.3f}".format
np.set_printoptions(formatter={'float_kind': float_formatter}) np.set_printoptions(formatter={'float_kind': float_formatter})
@@ -7,50 +8,64 @@ np.set_printoptions(formatter={'float_kind': float_formatter})
K = 10 K = 10
def bandit(bias): def bandit(a: int, bias: np.array):
zn = np.random.uniform() + bias zn = np.random.uniform() + bias[a]
return zn return zn
def test(episode_len: int, epsilon: float, qu: np.array, nu: np.array, bandit: Callable) -> np.array:
r_sum = 0
r_mean = []
n = 0
for j in range(0, episode_len):
# choose action
z = np.random.uniform()
if z <= epsilon:
# Choose random action
a = np.random.randint(low=0, high=K)
else:
# Choose best action
a = np.argmax(qu)
# get reward from bandit
r = bandit(a)
nu[a] = nu[a] + 1
qu[a] = qu[a] + (r - qu[a]) / nu[a]
# Reduce tendency to explore with number of steps (or with age for humans)
epsilon = epsilon * (1 - rho)
# Statistics
r_sum += r
n += 1
r_mean.append(r_sum/n)
return np.array(r_mean)
if __name__ == '__main__': if __name__ == '__main__':
epsilon = 0.0 # Anti-greediness epsilon = 0.1 # Anti-greediness
rho = 0.01 # reduce epsilon with age rho = 0.01 # reduce epsilon with age
qu = np.zeros(K)
nu = np.zeros(K)
r_vec = []
# init bandits with different biases for shifting reward probability # init bandits with different biases for shifting reward probability
# -> expected reward q*(a) # -> expected reward q*(a)
ql_star = [-0.4, -0.3, -0.2, -0.1, 0.0, +0.1, +0.2, +0.3, +0.4, +0.5] ql_star = np.array([-0.4, -0.3, -0.2, -0.1, 0.0, +0.1, +0.2, +0.3, +0.4, +0.5])
N = 1000 num_realisations = 10
n_ages = 1000 episode_len = 1000
for age in range(0, n_ages): r_mean = np.zeros(episode_len)
r_sum = 0 for age in range(0, num_realisations):
for j in range(0, N): # Init Q and N
# choose action qu = np.zeros(K)
z = np.random.uniform() nu = np.zeros(K)
if z <= epsilon:
# Choose random action
a = np.random.randint(low=0, high=K)
else:
# Choose best action
a = np.argmax(qu)
# get reward from bandit r_mean += test(episode_len, epsilon, qu, nu, bandit=lambda a: bandit(a, ql_star))
r = bandit(ql_star[a])
nu[a] = nu[a] + 1
qu[a] = qu[a] + (r - qu[a])/nu[a]
r_sum += r
r_vec.append(r_sum/N)
# Reduce tendency to explore with number of steps (or with age for humans)
epsilon = epsilon*(1-rho)
print(f"ql_star = {ql_star}") print(f"ql_star = {ql_star}")
print(f"qu = {qu}") print(f"qu = {qu}")
print(f"nu = {nu}") print(f"nu = {nu}")
pl.plot(np.array(r_vec)) pl.plot(r_mean/num_realisations)
pl.grid() pl.grid()
pl.show() pl.show()