/* * jayDSP, A cross-platform Digital Signal Processing library written in modern C++. * Copyright (C) 2025 Jens Ahrensfeld, All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * File: delay.hpp * Author Jens Ahrensfeld on 26.10.2025. */ #ifndef DSP_DELAY_H #define DSP_DELAY_H #include template class Delay : public dsp::Buffer { int m_delay; public: Delay(uint delayCapacity) : dsp::Buffer(delayCapacity) , m_delay(0) { } void setRandom(uint min, uint max) { float span = (float)max - (float)min; float z = (float)rand()/(float)RAND_MAX; int delay = (int)(min + z*span); m_delay = -delay; } void setDelay(uint delay) { m_delay = -((int)delay); } T process(T in) { (*this)[0] = in; T out = (*this)[m_delay]; ++(*this); return out; } }; #endif // DSP_DELAY_H