Previously every game shared one always-on Xvnc/fluxbox/websockify desktop, so starting two games at once meant they fought over focus on the same screen and the same ALSA device. Now: - server.sh no longer starts a shared desktop at all - it just runs setup_server.py. There's no default display anymore. - start_game() allocates a free display from GAME_DISPLAY_NUMS (:90-:99, one per MAX_CONCURRENT_GAMES=10 slot), spins up a fresh Xvnc+fluxbox+websockify for it, and launches the game with DISPLAY set to that display. All four processes are tracked together per game. - stop_game() tears down all four; is_running() does the same lazily if the game exited on its own (crash/quit), so a slot doesn't stay stuck just because nobody clicked Stop. - Starting past the 10-slot cap is refused with an error shown on that game's row instead of silently failing. - Each running game's row gets its own "Open Screen" link (client-side JS, since the port is only known once the game is actually started) instead of one global noVNC link. - run.sh publishes the whole 8090-8099 noVNC port range up front, since Docker can't add port mappings to an already-running container. Verified end-to-end: two different games running concurrently get fully independent Xvnc/fluxbox/websockify/game process sets and noVNC endpoints; stopping one leaves the other untouched; the capacity guard correctly refuses a start at the limit. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NiNnj78HGx1KWyCCo39HSz
7 lines
119 B
Bash
Executable File
7 lines
119 B
Bash
Executable File
#!/usr/bin/env bash
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set -x
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SETUP_PORT=70${DISPLAY_NUM}
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SETUP_PORT=${SETUP_PORT} exec ${SCRIPTS_HOME}/setup_server.py
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