Games are no longer discovered from *.zip files on the SMB share; each game now has its own <name>.json manifest (name/title/zip/start_cmd) living next to its zip, discovered dynamically via smbclient. Nothing about a game's identity or how to install/start it is hardcoded in the image anymore. The setup page also grew Start/Stop/Uninstall buttons, backed by real process tracking (Popen + terminate/kill). Piloted on stuntcar only (manifest already uploaded to the share); t7g has no manifest yet so it won't appear until one's added. The old game.sh/start_game.sh docker-exec launch path is left as-is for now and overlaps with the new Start button - noted in TODO.md for later cleanup. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NiNnj78HGx1KWyCCo39HSz
259 lines
8.5 KiB
Python
Executable File
259 lines
8.5 KiB
Python
Executable File
#!/usr/bin/env python3
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"""HTML setup routine for DOSBox games.
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Nothing about which games exist is hardcoded here: available games are
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discovered by listing *.json manifests on the SMB share, one per game,
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each describing how to install/uninstall/start/stop that game. Drop a new
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<name>.json (and matching zip) on the share and it shows up here with no
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image changes needed.
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Manifest schema (all fields required):
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{
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"name": "stuntcar", # must match the manifest's own filename
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"title": "Stuntcar Racer",
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"zip": "stuntcar.zip", # filename under SMB_DIR to fetch on install
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"start_cmd": ["dosbox", "run.bat", "-conf", "dosbox-0.74-3.conf"]
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}
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Uninstall is implicit (remove GAMES_HOME/<name>); stop is implicit (terminate
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the process tracked from the last start_cmd).
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"""
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import html
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import json
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import os
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import re
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import subprocess
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import threading
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from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer
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from urllib.parse import parse_qs, urlparse
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SMB_SERVER = "vlda-01"
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SMB_SHARE = "software"
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SMB_DIR = r"Games\dosbox"
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GAMES_HOME = os.environ["GAMES_HOME"]
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SETUP_PORT = int(os.environ.get("SETUP_PORT", "8080"))
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state_lock = threading.RLock()
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install_state = {} # name -> "downloading" | "extracting" | "done" | "error: ..."
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running_procs = {} # name -> subprocess.Popen
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def smb_run(*commands):
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result = subprocess.run(
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["smbclient", "-N", f"//{SMB_SERVER}/{SMB_SHARE}", "-c", ";".join(commands)],
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capture_output=True, text=True, timeout=15,
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)
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return result.stdout
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def discover_games():
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"""Returns {name: manifest} for every *.json manifest found on the share."""
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listing = smb_run(f"ls {SMB_DIR}\\*.json")
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names = [m.group(1) for m in re.finditer(r"\s*(\S+)\.json\s+A\s+\d+", listing)]
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if not names:
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return {}
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tmpdir = "/tmp/manifests"
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os.makedirs(tmpdir, exist_ok=True)
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gets = [f"get {SMB_DIR}\\{name}.json {tmpdir}/{name}.json" for name in names]
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smb_run(*gets)
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games = {}
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for name in names:
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try:
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with open(f"{tmpdir}/{name}.json") as f:
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manifest = json.load(f)
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if manifest.get("name") == name:
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games[name] = manifest
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except (OSError, json.JSONDecodeError):
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continue
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return games
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def is_installed(name):
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path = os.path.join(GAMES_HOME, name)
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return os.path.isdir(path) and os.listdir(path)
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def is_running(name):
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with state_lock:
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proc = running_procs.get(name)
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if proc is None:
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return False
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if proc.poll() is None:
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return True
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del running_procs[name]
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return False
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def install_game(name, manifest):
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with state_lock:
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if install_state.get(name) in ("downloading", "extracting"):
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return
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install_state[name] = "downloading"
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tmpdir = f"/tmp/setup-{name}"
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try:
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os.makedirs(tmpdir, exist_ok=True)
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zip_name = manifest["zip"]
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zip_path = os.path.join(tmpdir, zip_name)
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# smbget's -a (guest) can't be combined with -o (output file), so let it save
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# under its default name in tmpdir instead.
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subprocess.run(
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["smbget", "-au", f"smb://{SMB_SERVER}/{SMB_SHARE}/Games/dosbox/{zip_name}"],
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check=True, timeout=1800, cwd=tmpdir,
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)
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with state_lock:
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install_state[name] = "extracting"
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os.makedirs(GAMES_HOME, exist_ok=True)
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subprocess.run(["unzip", "-o", "-d", GAMES_HOME, zip_path], check=True, timeout=600)
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with state_lock:
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install_state[name] = "done"
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except Exception as exc:
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with state_lock:
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install_state[name] = f"error: {exc}"
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finally:
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subprocess.run(["rm", "-rf", tmpdir], check=False)
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def uninstall_game(name):
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with state_lock:
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if is_running(name):
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return
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subprocess.run(["rm", "-rf", os.path.join(GAMES_HOME, name)], check=False)
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install_state.pop(name, None)
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def start_game(name, manifest):
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with state_lock:
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if is_running(name):
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return
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proc = subprocess.Popen(manifest["start_cmd"], cwd=os.path.join(GAMES_HOME, name))
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running_procs[name] = proc
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def stop_game(name):
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with state_lock:
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proc = running_procs.get(name)
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if proc is None:
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return
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proc.terminate()
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try:
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proc.wait(timeout=5)
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except subprocess.TimeoutExpired:
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proc.kill()
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proc.wait()
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with state_lock:
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running_procs.pop(name, None)
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def render_page():
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games = discover_games()
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with state_lock:
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pending = dict(install_state)
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any_pending = any(v in ("downloading", "extracting") for v in pending.values())
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refresh_tag = '<meta http-equiv="refresh" content="3">' if any_pending else ""
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def button(action, name, label):
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return (
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f'<form method="post" action="/{action}">'
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f'<input type="hidden" name="name" value="{html.escape(name)}">'
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f'<button type="submit">{label}</button></form>'
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)
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rows = []
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for name, manifest in sorted(games.items()):
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title = html.escape(manifest.get("title", name))
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status = pending.get(name)
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if is_running(name):
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status_html = '<span class="status busy">Running</span>'
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actions = button("stop", name, "Stop")
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elif status in ("downloading", "extracting"):
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status_html = f'<span class="status busy">{status}...</span>'
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actions = ""
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elif status and status.startswith("error"):
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status_html = f'<span class="status err">{html.escape(status)}</span>'
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actions = button("install", name, "Retry")
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elif is_installed(name):
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status_html = '<span class="status ok">Installed</span>'
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actions = button("start", name, "Start") + button("uninstall", name, "Uninstall")
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else:
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status_html = "Not installed"
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actions = button("install", name, "Install")
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rows.append(f"<tr><td>{title}</td><td>{status_html}</td><td>{actions}</td></tr>")
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return f"""<!doctype html>
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<html>
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<head>
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<title>dosbox-novnc game setup</title>
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{refresh_tag}
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<style>
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body {{ font-family: sans-serif; margin: 2em; }}
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table {{ border-collapse: collapse; width: 100%; max-width: 640px; }}
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th, td {{ text-align: left; padding: 0.5em 1em; border-bottom: 1px solid #ccc; }}
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form {{ margin: 0; display: inline; }}
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button {{ padding: 0.3em 0.8em; margin-right: 0.3em; }}
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.status.ok {{ color: #2a2; font-weight: bold; }}
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.status.busy {{ color: #a70; font-weight: bold; }}
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.status.err {{ color: #c22; }}
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</style>
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</head>
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<body>
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<h1>DOSBox games</h1>
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<table>
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<tr><th>Game</th><th>Status</th><th>Actions</th></tr>
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{''.join(rows) if rows else '<tr><td colspan="3">No game manifests found on the share</td></tr>'}
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</table>
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</body>
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</html>"""
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class Handler(BaseHTTPRequestHandler):
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def log_message(self, fmt, *args):
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pass
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def _send_html(self, body, status=200):
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encoded = body.encode("utf-8")
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self.send_response(status)
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self.send_header("Content-Type", "text/html; charset=utf-8")
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self.send_header("Content-Length", str(len(encoded)))
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self.end_headers()
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self.wfile.write(encoded)
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def do_GET(self):
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if urlparse(self.path).path == "/":
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self._send_html(render_page())
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else:
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self._send_html("Not found", status=404)
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def do_POST(self):
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action = urlparse(self.path).path.lstrip("/")
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if action not in ("install", "uninstall", "start", "stop"):
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self._send_html("Not found", status=404)
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return
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length = int(self.headers.get("Content-Length", 0))
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body = self.rfile.read(length).decode("utf-8")
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name = parse_qs(body).get("name", [""])[0]
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games = discover_games()
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if name in games:
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manifest = games[name]
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if action == "install":
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threading.Thread(target=install_game, args=(name, manifest), daemon=True).start()
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elif action == "uninstall":
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threading.Thread(target=uninstall_game, args=(name,), daemon=True).start()
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elif action == "start":
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threading.Thread(target=start_game, args=(name, manifest), daemon=True).start()
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elif action == "stop":
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threading.Thread(target=stop_game, args=(name,), daemon=True).start()
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self.send_response(303)
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self.send_header("Location", "/")
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self.end_headers()
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if __name__ == "__main__":
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ThreadingHTTPServer(("0.0.0.0", SETUP_PORT), Handler).serve_forever()
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