Commit Graph
3 Commits
Author SHA1 Message Date
jensandClaude Sonnet 5 44bbd00336 Fetch games into a volume at runtime instead of baking them into the image
927MB of the image was just t7g's two CD ISOs, which can't be meaningfully
compressed (already-compressed FMV/audio). Move the smbget/unzip step out
of the Dockerfile and into scripts/fetch_games.sh, run from server.sh on
container start: it populates GAMES_HOME on first run and skips the fetch
if games are already present. run.sh mounts a named volume so the games
survive --rm restarts instead of being re-downloaded every time. Image
drops from 1.6GB to ~690MB; first container start now needs network access
to the vlda-01 SMB share to seed the volume.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NiNnj78HGx1KWyCCo39HSz
2026-07-28 08:25:26 +02:00
jensandClaude Sonnet 5 79cc239dca Shrink image by merging game fetch/extract into one layer
The downloaded zips and their extracted contents lived in separate RUN
layers, so the zips never actually left the image despite a later
rm -rf /tmp/apps layer. unzip/smbclient were also left installed after
only being needed at build time. Merging fetch, extract, cleanup, and
package purge into a single RUN drops the image from 2.31GB to 1.6GB.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NiNnj78HGx1KWyCCo39HSz
2026-07-28 08:18:18 +02:00
jensandClaude Sonnet 5 c4049a7d79 Add TODO.md
Tracks reducing the image size of jayfield/dosbox-novnc.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018QuKZRefXR3hVaUiXgeu6i
2026-07-27 23:37:26 +02:00