Fetch games into a volume at runtime instead of baking them into the image

927MB of the image was just t7g's two CD ISOs, which can't be meaningfully
compressed (already-compressed FMV/audio). Move the smbget/unzip step out
of the Dockerfile and into scripts/fetch_games.sh, run from server.sh on
container start: it populates GAMES_HOME on first run and skips the fetch
if games are already present. run.sh mounts a named volume so the games
survive --rm restarts instead of being re-downloaded every time. Image
drops from 1.6GB to ~690MB; first container start now needs network access
to the vlda-01 SMB share to seed the volume.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NiNnj78HGx1KWyCCo39HSz
This commit is contained in:
2026-07-28 08:25:26 +02:00
co-authored by Claude Sonnet 5
parent 79cc239dca
commit 44bbd00336
5 changed files with 38 additions and 16 deletions
+2
View File
@@ -4,6 +4,8 @@ set -x
RFB_PORT=59${DISPLAY_NUM}
NOVNC_PORT=80${DISPLAY_NUM}
${SCRIPTS_HOME}/fetch_games.sh
echo Display at ${DISPLAY} with ${SCREEN_W}x${SCREEN_H}x24
Xvnc ${DISPLAY} -geometry ${SCREEN_W}x${SCREEN_H} -depth 24 +xinerama -securitytypes none >/var/log/xvfb.log &
fluxbox &