# web/ (browser client) vs. client/brewpi_gui.py parity backlog `web/app.js` ported the Manual tab's direct controls and the Progress tab wholesale from `client/brewpi_gui.py` (see README.md's "Browser client"). Everything below is what that v1 pass deliberately left out - either flagged as deferred in the plan, or only noticed once the port was done and checked against the Qt source side by side. - [ ] **No way to actually run a brew.** There's no Start/Pause/Stop/ Confirm anywhere in `web/index.html` - `on_action_sud_start()`/ `on_action_sud_pause()`/`on_action_sud_stop()` (`client/brewpi_gui.py: 868-875`) are one-line `{"Sud": {"Start"/"Pause"/"Stop": true}}` sends, trivial to add as buttons; `{"Sud": {"Confirm": true}}` already needs `sudUserMessage`/`sudState` (next item) to know *when* it's actually waiting on one. Until this exists, the Progress tab can only watch a run started from the desktop GUI (or a raw `Sud.Start` send from the browser console) - it's read-only. - [ ] **`WAIT_USER` never surfaces to the user.** `sudUserMessage` is tracked in `app.js` but nothing ever shows it - `show_user_message()` (`client/brewpi_gui.py:877-882`) pops a modal the instant `WAIT_USER` is newly entered (`prev_state != WAIT_USER`) and sends `Confirm` itself when the user dismisses it. Needs the same "newly entered" edge detection in `onSudChanged()`'s `State` branch (the `wasRunning` tracking there is close, but checks running-vs-not, not specifically the `WAIT_USER` transition) plus a modal (a plain `` works, no library needed) that sends `Confirm` on close. - [ ] **No schedule management.** Matches README.md's "Browser client" section, called out there as deliberately deferred rather than missing by oversight - `on_action_sud_new/_save/_load()` (`client/brewpi_gui.py:884-912`) use native file dialogs `web/` has no equivalent of yet. Load maps to `` + `FileReader`+`{"Sud": {"Load": ...}}`; Save to a `Blob`+`` of whatever the next `Json` push contains; New is just the same hardcoded empty-doc `Load` Qt sends, no dialog needed at all. - [ ] **No temperature-controller state/cooldown indicator.** Qt shows the raw FSM state (`label_state.setText(msg['State'])` - e.g. `"States.HOLD"`) and a separate blinking "Cool down" label specifically for `States.COOL` (`set_tc_cooling()`, `client/brewpi_gui.py:820-829`, driven by `on_tempctrl_changed()`'s `'State'` branch). `app.js`'s `onTempCtrlChanged()` never reads `msg.State` at all right now - worth a small label in the Controller panel, reusing the same 500ms blink-timer pattern the Progress tab's LEDs already have. - [ ] **No transient status notifications.** Qt's status bar shows short-lived messages on certain events - e.g. `"Sud schedule updated: {name}"` for 5s on every `Name` push (`client/brewpi_gui.py:1043-1045`). `web/`'s status line only ever shows the persistent Sud/env summaries; there's nowhere for one-shot events to surface at all. - [ ] **Nothing persists across reloads.** `client/user_config.py` keeps the last ambient temperature and Sud file-dialog directory in `~/.config/brewpi/gui.json` across restarts. `web/`'s ambient-temp field always starts blank until the first `System.AmbientTemp` push; `localStorage` would be the natural equivalent (and the host field could remember the last-used server too, which the desktop GUI doesn't even need since it's one app per machine). - [ ] **No reconnect handling.** A dropped WebSocket (`ws.onclose`) just flips the UI to "Disconnected" and stops - the user has to click Connect again by hand. `WsClient` (`ws/client/ws_client.py`, used by the desktop GUI) - check whether it already retries and mirror that, or add a simple backoff retry loop in `connect()`. - [ ] **Automatic tab (forecast-vs-actual plot) and Plot tab (live strip charts) don't exist.** Flagged in the original plan and in README.md's "Browser client" section as deferred pending a charting decision, not an oversight - listed here too so this file alone is a complete picture of the gap. `SudForecastPlot`/`RealtimePlot` (`client/brewpi_gui.py:121-258`) are the reference for what each needs to show. - [ ] **No authentication.** Also already called out in README.md - matches the WebSocket server's own complete lack of it, not a new gap, but worth a line here too since "browser, reachable from anywhere on the network" is a wider exposure than the desktop app ever was.