Heater and Stirrer can be real serial hardware (hendi, Pololu1376), but
there was no connection concept at all - the constructors opened the
port and crashed the whole server if the device was missing, with no
way to see connection status or firmware version and no way to
reconnect without a restart.
Adds an observable Connectable mixin (components/connectable.py) shared
by AHeater/AStirrer; real devices defer opening the serial port to an
explicit connect(), auto-connect on server startup, and surface
Connected/FirmwareVersion/Simulated plus manual Connect/Disconnect over
the web GUI. Heating/stirring and Sud Start are all gated on connection
state, and a disconnect mid-brew force-stops the run via the same path
as a manual Stop.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YaPLuRPpyjWcwhMvCvpHCL
- Stirrer starts at speed 0 (was 50) so blades don't spin on connect
- Grain particles only levitate when stirrer is running
- Fire size driven by PowerSet (soll) instead of Power (ist)
- Split animation-play-state out of stirrer shorthand for reliable pausing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JLR2133M2PyjiYq584i2G7
Callbacks were registered inside the async on_process() coroutine,
meaning they weren't active until the event loop started ticking.
Moving them to __init__ ensures they're wired up at construction time.
Also removes remaining debug prints from the affected task files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Tqxrk8uj4M3w3d3eXm3xK8