fix: drain dispatcher queue via single pump task, not per-connection
Each connection used to run its own handler_send loop consuming from the shared dispatcher queue. With zero clients connected (e.g. an iPad that silently drops on sleep), nothing drained the queue, so state updates piled up unbounded and got replayed as a burst on reconnect. Now one pump task drains the queue continuously regardless of connection count, and reconnecting clients resync from global_state instead of a backlog. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TvgC7oy9MxaA4ZQxXqkNdS
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@@ -22,11 +22,7 @@ class WsServer:
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async def handler(self, websocket, path):
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await self.register(websocket)
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try:
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consumer_task = asyncio.ensure_future(self.handler_recv(websocket, path))
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producer_task = asyncio.ensure_future(self.handler_send(websocket, path))
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done, pending = await asyncio.wait([consumer_task, producer_task], return_when=asyncio.FIRST_COMPLETED,)
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for task in pending:
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task.cancel()
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await self.handler_recv(websocket, path)
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finally:
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await self.unregister(websocket)
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@@ -34,7 +30,3 @@ class WsServer:
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async def handler_recv(self, websocket, path):
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pass
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@abc.abstractmethod
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async def handler_send(self, websocket, path):
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pass
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